This commit is contained in:
CaiYanPeng 2021-12-28 11:25:09 +08:00
parent a2b44262f7
commit 2b390717c2
130 changed files with 21774 additions and 2581 deletions

View File

@ -6,6 +6,7 @@ using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
public class BannerController : MonoBehaviour
{
@ -16,14 +17,6 @@ public class BannerController : MonoBehaviour
private int currentIndex = 1;
void Awake()
{
UIManager.AddEvent(transform.Find("L").gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, b =>
{
Left();
});
UIManager.AddEvent(transform.Find("R").gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, b =>
{
Right();
});
itemList = new List<CanvasGroup>
{
transform.Find("1").GetComponent<CanvasGroup>(),
@ -34,11 +27,15 @@ public class BannerController : MonoBehaviour
{
transform.Find("1").localPosition,transform.Find("2").localPosition,transform.Find("3").localPosition
};
GetList();
Debug.Log(standardPositions[0]);
Debug.Log(standardPositions[1]);
Debug.Log(standardPositions[2]);
}
private void Start()
{
GetList();
}
async void GetList()
{
var res = await ConfigHelper.mapApi.GetRecommendAreaList();
@ -53,7 +50,20 @@ public class BannerController : MonoBehaviour
int index = 0;
foreach (CanvasGroup c in itemList)
{
c.GetComponent<NewRouteItemController>().Initial(list[index++]);
var area = list[index++];
c.GetComponent<NewRouteItemController>().Initial(area);
if (c.alpha != 1)
{
c.GetComponent<Button>().onClick.RemoveAllListeners();
if (c.transform.localPosition.x < 0)
{
c.GetComponent<Button>().onClick.AddListener(Right);
}
else
{
c.GetComponent<Button>().onClick.AddListener(Left);
}
}
}
currentIndex = 1;
this.list = list;
@ -68,12 +78,26 @@ public class BannerController : MonoBehaviour
itemList[center].GetComponent<RectTransform>().DOScale(Vector3.one * 0.8f, 0.5f);
itemList[center].GetComponent<RectTransform>().DOLocalMoveX(43, 0.5f);
itemList[right].GetComponent<RectTransform>().DOLocalMoveX(-43, 0.5f);
itemList[right].GetComponent<NewRouteItemController>().Initial(list[((currentIndex++) + list.Count)% list.Count]);
var area = list[((currentIndex++) + list.Count) % list.Count];
itemList[right].GetComponent<NewRouteItemController>().Initial(area);
if (currentIndex >= list.Count) currentIndex = 0;
itemList[left].DOFade(1, 0.5f);
itemList[left].GetComponent<RectTransform>().DOScale(Vector3.one, 0.5f);
itemList[left].GetComponent<RectTransform>().DOLocalMoveX(0, 0.5f);
itemList[left].transform.SetAsLastSibling();
//事件改变
itemList[left].GetComponent<Button>().onClick.RemoveAllListeners();
itemList[left].GetComponent<Button>().onClick.AddListener(()=>
{
if (itemList[left].transform.localPosition.x == 0)
{
UIManager.ShowNewRouteDetailPanel(itemList[left].GetComponent<NewRouteItemController>().Area);
}
});
itemList[center].GetComponent<Button>().onClick.RemoveAllListeners();
itemList[center].GetComponent<Button>().onClick.AddListener(Left);
itemList[right].GetComponent<Button>().onClick.RemoveAllListeners();
itemList[right].GetComponent<Button>().onClick.AddListener(Right);
}
private void Left()
@ -86,12 +110,27 @@ public class BannerController : MonoBehaviour
itemList[center].GetComponent<RectTransform>().DOScale(Vector3.one*0.8f, 0.5f);
itemList[center].GetComponent<RectTransform>().DOLocalMoveX(-43, 0.5f);
itemList[left].GetComponent<RectTransform>().DOLocalMoveX(43, 0.5f);
itemList[left].GetComponent<NewRouteItemController>().Initial(list[((currentIndex--) + list.Count) % list.Count]);
var area = list[((currentIndex--) + list.Count) % list.Count];
var centerArea = list[currentIndex + 1];
itemList[left].GetComponent<NewRouteItemController>().Initial(area);
if (currentIndex < 0) currentIndex = list.Count - 1;
itemList[right].DOFade(1, 0.5f);
itemList[right].GetComponent<RectTransform>().DOScale(Vector3.one, 0.5f);
itemList[right].GetComponent<RectTransform>().DOLocalMoveX(0, 0.5f);
itemList[right].transform.SetAsLastSibling();
//事件改变
itemList[right].GetComponent<Button>().onClick.RemoveAllListeners();
itemList[right].GetComponent<Button>().onClick.AddListener(() =>
{
if (itemList[right].transform.localPosition.x == 0)
{
UIManager.ShowNewRouteDetailPanel(itemList[right].GetComponent<NewRouteItemController>().Area);
}
});
itemList[center].GetComponent<Button>().onClick.RemoveAllListeners();
itemList[center].GetComponent<Button>().onClick.AddListener(Right);
itemList[left].GetComponent<Button>().onClick.RemoveAllListeners();
itemList[left].GetComponent<Button>().onClick.AddListener(Left);
}
int GetCenterIndex()

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m_PressedSprite: {fileID: 0}
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m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
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m_OnClick:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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- _Height: 50
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Radius: 15
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Stencil: 0
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- _UVSec: 0
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m_Colors:
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--- !u!1 &1678571397
GameObject:
m_ObjectHideFlags: 0
@ -2015,7 +1618,7 @@ Material:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _WidthHeightRadius: {r: 180, g: 120, b: 20, a: 0}
--- !u!21 &1835871348
--- !u!21 &1797243427
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
@ -2100,15 +1703,15 @@ Material:
- _halfSize: {r: 90, g: 13.5, b: 0, a: 0}
- _r: {r: 0, g: 0, b: 10, a: 10}
- _rect2props: {r: 0.0000076293945, g: 4.9999924, b: 69.650024, a: 69.650024}
--- !u!21 &1851231178
--- !u!21 &1806229699
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: IndependentCornersMaterial(Clone)
m_Shader: {fileID: 4800000, guid: d3beb88e61f88ca4393acdefb005fa70, type: 3}
m_Name: RoundedCornersTextureMaterial(Clone)
m_Shader: {fileID: 4800000, guid: 0bd2ec5d73751e34a814274a454bec41, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@ -2164,10 +1767,12 @@ Material:
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Height: 50
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Radius: 15
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
@ -2178,13 +1783,12 @@ Material:
- _StencilWriteMask: 255
- _UVSec: 0
- _UseUIAlphaClip: 0
- _Width: 50
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _halfSize: {r: 90, g: 13.5, b: 0, a: 0}
- _r: {r: 0, g: 0, b: 10, a: 10}
- _rect2props: {r: 0.0000076293945, g: 4.9999924, b: 69.650024, a: 69.650024}
- _WidthHeightRadius: {r: 180, g: 120, b: 20, a: 0}
--- !u!1 &1944211662
GameObject:
m_ObjectHideFlags: 0

View File

@ -71,6 +71,16 @@ namespace Assets.Scripts.Apis
return GetAsync<JsonResult<List<MapRoute>>>(url);
}
public async Task<JsonResult<object>> CancelAreaFav(int areaId)
{
return await PostAsync<JsonResult<object>>("/MapRouteArea/CancelCollectArea", new { areaId });
}
public async Task<JsonResult<object>> AddAreaFav(int areaId)
{
return await PostAsync<JsonResult<object>>("/MapRouteArea/CollectArea",new { areaId});
}
/// <summary>
/// 从服务端获取Key
/// </summary>

View File

@ -46,7 +46,8 @@ namespace Assets.Scripts.Apis.Models
public double CompleteRoute { get; set; }
public string Tips { get; set; }
public double CurrentTotalClimb { get; set; }
public double CurrentTotalDistance { get; set; }
public double CurrentTotalKcal { get; set; }
}
}

View File

@ -1127,9 +1127,9 @@ public class LoginController : BaseScene
/// </summary>
private void goLoginReturn2()
{
#if UNITY_ANDROID || UNITY_IOS
MobileAni(true);
#endif
//#if UNITY_ANDROID || UNITY_IOS
// MobileAni(true);
//#endif
if (wxLogin2.gameObject.activeSelf) wxLogin2.gameObject.SetActive(false);
//if (wxLogin3.gameObject.activeSelf) wxLogin3.gameObject.SetActive(false);
pageNums = 4;
@ -1192,6 +1192,8 @@ public class LoginController : BaseScene
LoginBg.GetComponent<RectTransform>().DOSizeDelta(new Vector2(360, 385), 0.3f);
LoginBg.GetComponent<RectTransform>().DOLocalMoveY(-94, 0.3f);
}
#else
MobileAni(true);
#endif
this.StartScrollPanel(0);
}
@ -1215,6 +1217,8 @@ public class LoginController : BaseScene
LoginBg.GetComponent<RectTransform>().DOSizeDelta(new Vector2(360, 573), 0.3f);
LoginBg.GetComponent<RectTransform>().DOLocalMoveY(0, 0.3f);
}
#else
MobileAni(false);
#endif
//DOTween.To(() => o, x => o = x, t, 0.3f);
this.StartScrollPanel(1);
@ -1269,9 +1273,6 @@ public class LoginController : BaseScene
/// <param name="type">0 注册 1 忘记密码</param>
void goSign(bool isAccount = true, int type = 0)
{
#if UNITY_ANDROID || UNITY_IOS
MobileAni(false);
#endif
if (!isAccount)
{
pageNums = 5;

View File

@ -33,13 +33,24 @@ namespace Assets.Scripts.UI.Control
protected void Awake()
{
#if !(UNITY_ANDROID || UNITY_IOS)
//pc版依然让tooltip变成下面的
var newtool = transform.Find("Tooltips").gameObject;
var newrect = newtool.GetComponent<RectTransform>();
newrect.anchorMin = new Vector2(0.5f, 1);
newrect.anchorMax = new Vector2(0.5f, 1);
newrect.pivot = new Vector2(0.5f, 1);
newrect.anchoredPosition = new Vector2(0, -50);
//newrect.transform.localPosition = newrect.GetTruePosition(new Vector2(0, -50));
// -16 -66 0 -50
#endif
outline = this.GetComponent<Outline>();
if (mType == Type.Border && outline == null)
{
outline = this.gameObject.AddComponent<Outline>();
outline.effectDistance = new Vector2(2, 2);
}
//设置光标
//cursor = Resources.Load<Texture2D>("Images/PointerButtonHover");
@ -75,7 +86,6 @@ namespace Assets.Scripts.UI.Control
}
}
tooltips.SetActive(false);
mButton = this.GetComponent<Button>();
InitColor();

View File

@ -1,4 +1,5 @@
using Assets.Scripts.UI.Control;
using Assets.Scripts;
using Assets.Scripts.UI.Control;
using DG.Tweening;
using System;
using System.Collections;
@ -16,16 +17,19 @@ public class NewMainNav : MonoBehaviour
float delayTime = 0;
private List<string> typeArray = new List<string>()
{
"Back","Exit","Home","Device","Delay","Setting","Support"
"Back","Exit","Home","Device","Delay","Setting","Support","Avatar"
};
private List<int> indexs = new List<int>();
private int? shrinkIndex = null;
/// <summary>
/// 0,1,2,3,4,5,6
/// "Back","Exit","Home","Device","Delay","Setting","Support"
///
/// </summary>
public void SetButtonActive(List<int> indexs)
/// <param name="indexs">1:"Exit",3:"Device",4:"Delay",5:"Setting",6:"Support",7:"Avatar"</param>
/// <param name="shrinkIndex">0:"Back",2:"Home",null:仅PF</param>
public void SetButtonActive(List<int> indexs,int? shrinkIndex = null)
{
this.indexs = indexs;
this.shrinkIndex = shrinkIndex;
SetExpand(false);
//List<string> types = new List<string>();
//if (indexs != null)
@ -48,6 +52,11 @@ public class NewMainNav : MonoBehaviour
{
types = typeArray.Where((x, i) => indexs.Contains(i)).ToList();
}
string shrinkName = null;
if (shrinkIndex.HasValue && (shrinkIndex == 0 || shrinkIndex == 2))
{
shrinkName = typeArray[shrinkIndex.Value];
}
foreach (Transform item in transform)
{
if (flag)
@ -67,13 +76,18 @@ public class NewMainNav : MonoBehaviour
}
else
{
item.gameObject.SetActive(item.name == "PF");
item.gameObject.SetActive(item.name == "PF"|| item.name == shrinkName);
}
}
}
private void Awake()
{
Utils.DisplayHead(transform.Find("Avatar").GetComponent<Image>(), App.CurrentUser.WxHeadImg);
UIManager.AddEvent(transform.Find("Avatar").gameObject, EventTriggerType.PointerClick, b =>
{
UIManager.ShowUserInfoPanel();
});
UIManager.AddEvent(transform.Find("PF").gameObject, EventTriggerType.PointerClick, b =>
{
SetExpand(true);

View File

@ -19,9 +19,10 @@ public class NewRouteItemController : MonoBehaviour
{
}
public MapRouteAreaItem Area { get; private set; }
public void Initial(MapRouteAreaItem area, Dictionary<string, Texture> caches = null)
{
this.Area = area;
transform.Find("Panel/Text").GetComponent<Text>().text = area.Name;
GetComponent<Button>().onClick.RemoveAllListeners();
GetComponent<Button>().onClick.AddListener(() =>

View File

@ -38,6 +38,10 @@ public class HomeController : PFUIPanel
#if UNITY_ANDROID || UNITY_IOS
var nav = transform.Find("MainNav-mobile").GetComponent<NewMainNav>();
nav.SetButtonActive(new List<int> { 1, 3, 4, 6 });
UIManager.AddEvent(transform.Find("TodayData/Avatar").gameObject, EventTriggerType.PointerClick, b =>
{
UIManager.ShowUserInfoPanel();
});
#else
mainNav = this.transform.Find("MainNav").GetComponent<MainNav>();
mainNav.ShowExit();
@ -231,6 +235,15 @@ public class HomeController : PFUIPanel
DateTime.Compare(App.CurrentUser.LastUpdateFtpTime, App.CurrentUser.LastUpdateWeightTime)>0
? App.CurrentUser.LastUpdateFtpTime.ToString("dd.MM.yyyy")
: App.CurrentUser.LastUpdateWeightTime.ToString("dd.MM.yyyy");
//新版设计稿
var todayData = transform.Find("TodayData");
Utils.DisplayHead(todayData.Find("Avatar").GetComponent<RawImage>(), App.CurrentUser.WxHeadImg);
todayData.Find("Datas/Distance/Value").GetComponent<Text>().text = $"{summary.TotalDistance.ToString("#0")}KM";
todayData.Find("Datas/Climb/Value").GetComponent<Text>().text = $"{double.Parse(summary.TotalClimb, CultureInfo.InvariantCulture).ToString("0")}M";
todayData.Find("Datas/Carlories/Value").GetComponent<Text>().text = $"{summary.TotalKj.ToString("#0")}KCAL";
todayData.Find("Datas/Distance/Rank").GetComponent<Text>().text = summary.CurrentTotalDistance==0? "——" : $"+{summary.CurrentTotalDistance.ToString("#0")}";
todayData.Find("Datas/Climb/Rank").GetComponent<Text>().text = summary.CurrentTotalClimb == 0 ? "——" : $"+{summary.CurrentTotalClimb.ToString("#0")}";
todayData.Find("Datas/Carlories/Rank").GetComponent<Text>().text = summary.CurrentTotalKcal == 0 ? "——" : $"+{summary.CurrentTotalKcal.ToString("#0")}";
}
async void GetSummary()
{

View File

@ -13,7 +13,11 @@ public class NewRouteDetailController : PFUIPanel
Dictionary<string, Texture> caches;
GameObject map;
ScrollRect scroll;
Dictionary<bool, Sprite> FavDict = new Dictionary<bool, Sprite>()
{
{false,Resources.Load<Sprite>("Images/NewDesign/icon_heji_unlike") },
{true,Resources.Load<Sprite>("Images/NewDesign/icon_heji_like") },
};
protected override void Awake()
{
caches = new Dictionary<string, Texture>();
@ -47,7 +51,35 @@ public class NewRouteDetailController : PFUIPanel
}
void Start()
{
#if UNITY_ANDROID || UNITY_IOS
var nav = transform.Find("Tmp/MainNav-mobile").GetComponent<NewMainNav>();
nav.SetButtonActive(new List<int> { 0, 3, 4, 6, 7 }, 0);
UIManager.AddEvent(transform.Find("Container/Left/Fav").gameObject, EventTriggerType.PointerClick, async b =>
{
Assets.Scripts.Apis.JsonResult<object> res = null;
var act = ((PointerEventData)b).pointerEnter.GetComponent<Image>().sprite.name == "icon_heji_like";
if (act)
{
res = await ConfigHelper.mapApi.CancelAreaFav(area.Id);
}
else
{
res = await ConfigHelper.mapApi.AddAreaFav(area.Id);
}
if (res.result)
{
b.selectedObject.GetComponent<Image>().sprite = FavDict[!act];
Utils.showToast(null, App.GetLocalString("Success"), type: 1);
}
else
{
Utils.showToast(null, res.errMsg);
}
});
#else
transform.Find("MainNav").GetComponent<MainNav>().ShowBack();
#endif
var rect = transform.GetComponent<RectTransform>();
rect.offsetMax = new Vector2(rect.offsetMax.x, 0);
rect.offsetMin = new Vector2(rect.offsetMin.x, 0);
@ -96,8 +128,10 @@ public class NewRouteDetailController : PFUIPanel
.text = string.Empty;
if (area.BannerImage != null)
{
Utils.DisplayImageTempDict(left.Find("Icon").GetComponent<RawImage>(), area.BannerImage, caches);
Utils.DisplayImageTempDict(left.Find("Icon").GetComponent<RawImage>(), area.CoverImage, caches);
Utils.DisplayImageTempDict(left.Find("Thumbnail").GetComponent<RawImage>(), area.CoverImage, caches);
}
//transform.Find("Container/Left/Fav").GetComponent<Image>().sprite;
left.Find("Name").GetComponent<Text>().text = area.Name;
GetData();
GetList();

View File

@ -21,6 +21,20 @@ public class NewRouteOverviewController: PFUIPanel
{
caches = new Dictionary<string, Texture>();
scroll = transform.Find("Container/Right/Scroll View").GetComponent<ScrollRect>();
scroll.onValueChanged.RemoveAllListeners();
scroll.onValueChanged.AddListener(p=>
{
var rect = transform.Find("Container").GetComponent<RectTransform>();
Debug.Log($"{rect.offsetMin} {rect.offsetMax}");
if (p.y < 0.9)
{
DOTween.To(() => rect.offsetMax, x => rect.offsetMax = x, new Vector2(rect.offsetMax.x, -10), 0.5f);
}
else
{
DOTween.To(() => rect.offsetMax, x => rect.offsetMax = x, new Vector2(rect.offsetMax.x, -68), 0.5f);
}
});
UIManager.AddEvent(scroll.gameObject, UnityEngine.EventSystems.EventTriggerType.EndDrag, OnEndDrag);
}
@ -50,6 +64,8 @@ public class NewRouteOverviewController: PFUIPanel
tmpGroup = Resources.Load<Transform>("UI/Prefab/NewRoute/RouteGroup");
tmpItem = Resources.Load<Transform>("UI/Prefab/NewRoute/RouteItem");
#else
var nav = transform.Find("Tmp/MainNav-mobile").GetComponent<NewMainNav>();
nav.SetButtonActive(new List<int> { 2, 3, 4, 6, 7 }, 2);
var rect = transform.GetComponent<RectTransform>();
rect.offsetMax = new Vector2(rect.offsetMax.x, 0);
rect.offsetMin = new Vector2(rect.offsetMin.x, 0);
@ -182,8 +198,6 @@ public class NewRouteOverviewController: PFUIPanel
/// <summary>
/// 绑定头像
/// </summary>
void ToList(string type)
{
App.CurrentRouteType = type;// "";

View File

@ -1,8 +1,9 @@
fileFormatVersion: 2
guid: d3d31d70cf492e34096ffdc82042d396
guid: 04feaefc7cdee4c13abcd553a1a6e3a9
folderAsset: yes
timeCreated: 1528368324
licenseType: Pro
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -12,7 +12,7 @@ using System.Linq;
#endif
#endif
namespace Assets.Scripts.UI.UIEffect.Common
namespace Assets.Scripts.UI.UIEffect
{
/// <summary>
/// Base class for effects that modify the generated Mesh.
@ -27,10 +27,10 @@ namespace Assets.Scripts.UI.UIEffect.Common
#if TMP_PRESENT
static readonly List<Vector2> s_Uv0 = new List<Vector2> (4096);
static readonly List<Vector2> s_Uv1 = new List<Vector2> (4096);
#if UNITY_2017_1_OR_NEWER
#if UNITY_2017_1_OR_NEWER
static readonly List<Vector2> s_Uv2 = new List<Vector2> (4096);
static readonly List<Vector2> s_Uv3 = new List<Vector2> (4096);
#endif
#endif
static readonly List<Vector3> s_Vertices = new List<Vector3> (4096);
static readonly List<int> s_Indices = new List<int> (4096);
static readonly List<Vector3> s_Normals = new List<Vector3> (4096);
@ -42,7 +42,7 @@ namespace Assets.Scripts.UI.UIEffect.Common
static readonly List<UIVertex> s_UIVertices = new List<UIVertex> (4096);
static readonly List<BaseMeshEffect> s_TmpEffects = new List<BaseMeshEffect>(4);
#endif
static readonly Material[] s_EmptyMaterials = new Material[0];
static readonly Material [] s_EmptyMaterials = new Material [0];
//################################
@ -51,12 +51,12 @@ namespace Assets.Scripts.UI.UIEffect.Common
/// <summary>
/// The Graphic attached to this GameObject.
/// </summary>
public Graphic graphic { get { Initialize(); return _graphic; } }
public Graphic graphic { get { Initialize (); return _graphic; } }
/// <summary>
/// The CanvasRenderer attached to this GameObject.
/// </summary>
public CanvasRenderer canvasRenderer { get { Initialize(); return _canvasRenderer; } }
public CanvasRenderer canvasRenderer { get { Initialize (); return _canvasRenderer; } }
#if TMP_PRESENT
/// <summary>
@ -68,7 +68,7 @@ namespace Assets.Scripts.UI.UIEffect.Common
/// <summary>
/// The RectTransform attached to this GameObject.
/// </summary>
public RectTransform rectTransform { get { Initialize(); return _rectTransform; } }
public RectTransform rectTransform { get { Initialize (); return _rectTransform; } }
#if UNITY_5_6_OR_NEWER
/// <summary>
@ -146,7 +146,7 @@ namespace Assets.Scripts.UI.UIEffect.Common
#endif
if (graphic)
{
_materials[0] = graphic.material;
_materials [0] = graphic.material;
return _materials;
}
else
@ -160,7 +160,7 @@ namespace Assets.Scripts.UI.UIEffect.Common
/// Call used to modify mesh. (legacy)
/// </summary>
/// <param name="mesh">Mesh.</param>
public virtual void ModifyMesh(Mesh mesh)
public virtual void ModifyMesh (Mesh mesh)
{
}
@ -168,14 +168,14 @@ namespace Assets.Scripts.UI.UIEffect.Common
/// Call used to modify mesh.
/// </summary>
/// <param name="vh">VertexHelper.</param>
public virtual void ModifyMesh(VertexHelper vh)
public virtual void ModifyMesh (VertexHelper vh)
{
}
/// <summary>
/// Mark the vertices as dirty.
/// </summary>
public virtual void SetVerticesDirty()
public virtual void SetVerticesDirty ()
{
#if TMP_PRESENT
if (textMeshPro)
@ -213,11 +213,11 @@ namespace Assets.Scripts.UI.UIEffect.Common
#endif
if (graphic)
{
graphic.SetVerticesDirty();
graphic.SetVerticesDirty ();
}
}
public void ShowTMProWarning(Shader shader, Shader mobileShader, Shader spriteShader, System.Action<Material> onCreatedMaterial)
public void ShowTMProWarning (Shader shader, Shader mobileShader, Shader spriteShader, System.Action<Material> onCreatedMaterial)
{
#if UNITY_EDITOR && TMP_PRESENT
if(!textMeshPro || !textMeshPro.fontSharedMaterial)
@ -324,14 +324,14 @@ namespace Assets.Scripts.UI.UIEffect.Common
protected virtual bool isLegacyMeshModifier { get { return false; } }
protected virtual void Initialize()
protected virtual void Initialize ()
{
if (!_initialized)
{
_initialized = true;
_graphic = _graphic ?? GetComponent<Graphic>();
_canvasRenderer = _canvasRenderer ?? GetComponent<CanvasRenderer>();
_rectTransform = _rectTransform ?? GetComponent<RectTransform>();
_graphic = _graphic ?? GetComponent<Graphic> ();
_canvasRenderer = _canvasRenderer ?? GetComponent<CanvasRenderer> ();
_rectTransform = _rectTransform ?? GetComponent<RectTransform> ();
#if TMP_PRESENT
_textMeshPro = _textMeshPro ?? GetComponent<TMP_Text> ();
#endif
@ -341,10 +341,10 @@ namespace Assets.Scripts.UI.UIEffect.Common
/// <summary>
/// This function is called when the object becomes enabled and active.
/// </summary>
protected override void OnEnable()
protected override void OnEnable ()
{
_initialized = false;
SetVerticesDirty();
SetVerticesDirty ();
#if TMP_PRESENT
if (textMeshPro)
{
@ -366,7 +366,7 @@ namespace Assets.Scripts.UI.UIEffect.Common
var canvas = graphic.canvas;
if (canvas && (canvas.additionalShaderChannels & channels) != channels)
{
Debug.LogWarningFormat(this, "Enable {1} of Canvas.additionalShaderChannels to use {0}.", GetType().Name, channels);
Debug.LogWarningFormat (this, "Enable {1} of Canvas.additionalShaderChannels to use {0}.", GetType ().Name, channels);
}
}
#endif
@ -375,12 +375,12 @@ namespace Assets.Scripts.UI.UIEffect.Common
/// <summary>
/// This function is called when the behaviour becomes disabled () or inactive.
/// </summary>
protected override void OnDisable()
protected override void OnDisable ()
{
#if TMP_PRESENT
TMPro_EventManager.TEXT_CHANGED_EVENT.Remove (OnTextChanged);
#endif
SetVerticesDirty();
SetVerticesDirty ();
#if UNITY_EDITOR && TMP_PRESENT
if (graphic && textMeshPro)
@ -394,7 +394,7 @@ namespace Assets.Scripts.UI.UIEffect.Common
/// <summary>
/// LateUpdate is called every frame, if the Behaviour is enabled.
/// </summary>
protected virtual void LateUpdate()
protected virtual void LateUpdate ()
{
#if TMP_PRESENT
if (textMeshPro)
@ -411,18 +411,18 @@ namespace Assets.Scripts.UI.UIEffect.Common
/// <summary>
/// Callback for when properties have been changed by animation.
/// </summary>
protected override void OnDidApplyAnimationProperties()
protected override void OnDidApplyAnimationProperties ()
{
SetVerticesDirty();
SetVerticesDirty ();
}
#if UNITY_EDITOR
/// <summary>
/// This function is called when the script is loaded or a value is changed in the inspector (Called in the editor only).
/// </summary>
protected override void OnValidate()
protected override void OnValidate ()
{
SetVerticesDirty();
SetVerticesDirty ();
}
#endif
@ -434,7 +434,7 @@ namespace Assets.Scripts.UI.UIEffect.Common
CanvasRenderer _canvasRenderer;
RectTransform _rectTransform;
Graphic _graphic;
Material[] _materials = new Material[1];
Material [] _materials = new Material [1];
#if TMP_PRESENT
bool _isTextMeshProActive;
@ -532,12 +532,12 @@ namespace Assets.Scripts.UI.UIEffect.Common
mesh.GetTangents (s_Tangents);
mesh.GetIndices (s_Indices, 0);
#if UNITY_2017_1_OR_NEWER
#if UNITY_2017_1_OR_NEWER
mesh.GetUVs (2, s_Uv2);
mesh.GetUVs (3, s_Uv3);
bool useUv2 = 0 < s_Uv2.Count;
bool useUv3 = 0 < s_Uv3.Count;
#endif
#endif
s_UIVertices.Clear();
UIVertex v = default(UIVertex);
@ -547,12 +547,12 @@ namespace Assets.Scripts.UI.UIEffect.Common
v.color = s_Colors[i];
v.uv0 = s_Uv0[i];
v.uv1 = s_Uv1[i];
#if UNITY_2017_1_OR_NEWER
#if UNITY_2017_1_OR_NEWER
if (useUv2 && i < s_Uv2.Count)
v.uv2 = s_Uv2[i];
if (useUv3 && i < s_Uv3.Count)
v.uv3 = s_Uv3[i];
#endif
#endif
v.normal = s_Normals[i];
v.tangent = s_Tangents[i];
@ -562,4 +562,4 @@ namespace Assets.Scripts.UI.UIEffect.Common
}
#endif
}
}
}

View File

@ -1,5 +1,5 @@
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MonoImporter:
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@ -0,0 +1,13 @@
namespace Assets.Scripts.UI.UIEffect
{
/// <summary>
/// Blur effect mode.
/// </summary>
public enum BlurMode
{
None = 0,
FastBlur = 1,
MediumBlur = 2,
DetailBlur = 3,
}
}

View File

@ -0,0 +1,12 @@
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@ -0,0 +1,13 @@
namespace Assets.Scripts.UI.UIEffect
{
/// <summary>
/// Color effect mode.
/// </summary>
public enum ColorMode
{
Multiply = 0,
Fill = 1,
Add = 2,
Subtract = 3,
}
}

View File

@ -0,0 +1,12 @@
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@ -0,0 +1,112 @@
using UnityEngine;
using UnityEngine.UI;
namespace Assets.Scripts.UI.UIEffect
{
/// <summary>
/// Area for effect.
/// </summary>
public enum EffectArea
{
RectTransform,
Fit,
Character,
}
public static class EffectAreaExtensions
{
static readonly Rect rectForCharacter = new Rect(0, 0, 1, 1);
static readonly Vector2 [] splitedCharacterPosition = { Vector2.up, Vector2.one, Vector2.right, Vector2.zero };
/// <summary>
/// Gets effect for area.
/// </summary>
public static Rect GetEffectArea (this EffectArea area, VertexHelper vh, Rect rectangle, float aspectRatio = -1)
{
Rect rect = default(Rect);
switch (area)
{
case EffectArea.RectTransform:
rect = rectangle;
break;
case EffectArea.Character:
rect = rectForCharacter;
break;
case EffectArea.Fit:
// Fit to contents.
UIVertex vertex = default (UIVertex);
float xMin = float.MaxValue;
float yMin = float.MaxValue;
float xMax = float.MinValue;
float yMax = float.MinValue;
for (int i = 0; i < vh.currentVertCount; i++)
{
vh.PopulateUIVertex(ref vertex, i);
float x = vertex.position.x;
float y = vertex.position.y;
xMin = Mathf.Min(xMin, x);
yMin = Mathf.Min(yMin, y);
xMax = Mathf.Max(xMax, x);
yMax = Mathf.Max(yMax, y);
}
rect.Set (xMin, yMin, xMax - xMin, yMax - yMin);
break;
default:
rect = rectangle;
break;
}
if(0 < aspectRatio)
{
if (rect.width < rect.height)
{
rect.width = rect.height * aspectRatio;
}
else
{
rect.height = rect.width / aspectRatio;
}
}
return rect;
}
/// <summary>
/// Gets position factor for area.
/// </summary>
public static void GetPositionFactor (this EffectArea area, int index, Rect rect, Vector2 position, bool isText, bool isTMPro, out float x, out float y)
{
if (isText && area == EffectArea.Character)
{
index = isTMPro ? (index + 3) % 4 : index % 4;
x = splitedCharacterPosition [index].x;
y = splitedCharacterPosition [index].y;
}
else if (area == EffectArea.Fit)
{
x = Mathf.Clamp01 ((position.x - rect.xMin) / rect.width);
y = Mathf.Clamp01 ((position.y - rect.yMin) / rect.height);
}
else
{
x = Mathf.Clamp01 (position.x / rect.width + 0.5f);
y = Mathf.Clamp01 (position.y / rect.height + 0.5f);
}
}
/// <summary>
/// Normalize vertex position by local matrix.
/// </summary>
public static void GetNormalizedFactor (this EffectArea area, int index, Matrix2x3 matrix, Vector2 position, bool isText, out Vector2 nomalizedPos)
{
if (isText && area == EffectArea.Character)
{
nomalizedPos = matrix * splitedCharacterPosition [(index + 3) % 4];
}
else
{
nomalizedPos = matrix * position;
}
}
}
}

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@ -0,0 +1,12 @@
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@ -0,0 +1,156 @@
using UnityEngine;
using System;
using System.Collections.Generic;
namespace Assets.Scripts.UI.UIEffect
{
/// <summary>
/// Effect player.
/// </summary>
[Serializable]
public class EffectPlayer
{
//################################
// Public Members.
//################################
/// <summary>
/// Gets or sets a value indicating whether is playing.
/// </summary>
[Header("Effect Player")]
[Tooltip("Playing.")]
public bool play = false;
/// <summary>
/// Gets or sets the delay before looping.
/// </summary>
[Tooltip("Initial play delay.")]
[Range(0f, 10f)]
public float initialPlayDelay = 0;
/// <summary>
/// Gets or sets the duration.
/// </summary>
[Tooltip("Duration.")]
[Range(0.01f,10f)]
public float duration = 1;
/// <summary>
/// Gets or sets a value indicating whether can loop.
/// </summary>
[Tooltip("Loop.")]
public bool loop = false;
/// <summary>
/// Gets or sets the delay before looping.
/// </summary>
[Tooltip("Delay before looping.")]
[Range(0f,10f)]
public float loopDelay = 0;
/// <summary>
/// Gets or sets the update mode.
/// </summary>
[Tooltip("Update mode")]
public AnimatorUpdateMode updateMode = AnimatorUpdateMode.Normal;
static List<Action> s_UpdateActions;
/// <summary>
/// Register player.
/// </summary>
public void OnEnable(Action<float> callback = null)
{
if (s_UpdateActions == null)
{
s_UpdateActions = new List<Action>();
Canvas.willRenderCanvases += () =>
{
var count = s_UpdateActions.Count;
for (int i = 0; i < count; i++)
{
s_UpdateActions[i].Invoke();
}
};
}
s_UpdateActions.Add(OnWillRenderCanvases);
if (play)
{
_time = -initialPlayDelay;
}
else
{
_time = 0;
}
_callback = callback;
}
/// <summary>
/// Unregister player.
/// </summary>
public void OnDisable()
{
_callback = null;
s_UpdateActions.Remove(OnWillRenderCanvases);
}
/// <summary>
/// Start playing.
/// </summary>
public void Play(bool reset, Action<float> callback = null)
{
if (reset)
{
_time = 0;
}
play = true;
if (callback != null)
{
_callback = callback;
}
}
/// <summary>
/// Stop playing.
/// </summary>
public void Stop(bool reset)
{
if (reset)
{
_time = 0;
if (_callback != null)
{
_callback(_time);
}
}
play = false;
}
//################################
// Private Members.
//################################
float _time = 0;
Action<float> _callback;
void OnWillRenderCanvases()
{
if (!play || !Application.isPlaying || _callback == null)
{
return;
}
_time += updateMode == AnimatorUpdateMode.UnscaledTime
? Time.unscaledDeltaTime
: Time.deltaTime;
var current = _time / duration;
if (duration <= _time)
{
play = loop;
_time = loop ? -loopDelay : 0;
}
_callback(current);
}
}
}

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@ -0,0 +1,12 @@
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@ -0,0 +1,95 @@
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Assets.Scripts.UI.UIEffect
{
public class MaterialCache
{
public ulong hash { get; private set; }
public int referenceCount { get; private set; }
public Texture texture { get; private set; }
public Material material { get; private set; }
#if UNITY_EDITOR
[UnityEditor.InitializeOnLoadMethod]
static void ClearCache()
{
foreach (var cache in materialCaches)
{
cache.material = null;
}
materialCaches.Clear();
}
#endif
public static List<MaterialCache> materialCaches = new List<MaterialCache>();
public static MaterialCache Register(ulong hash, Texture texture, System.Func<Material> onCreateMaterial)
{
var cache = materialCaches.FirstOrDefault(x => x.hash == hash);
if (cache != null && cache.material)
{
if (cache.material)
{
cache.referenceCount++;
}
else
{
materialCaches.Remove(cache);
cache = null;
}
}
if (cache == null)
{
cache = new MaterialCache()
{
hash = hash,
material = onCreateMaterial(),
referenceCount = 1,
};
materialCaches.Add(cache);
}
return cache;
}
public static MaterialCache Register(ulong hash, System.Func<Material> onCreateMaterial)
{
var cache = materialCaches.FirstOrDefault(x => x.hash == hash);
if (cache != null)
{
cache.referenceCount++;
}
if (cache == null)
{
cache = new MaterialCache()
{
hash = hash,
material = onCreateMaterial(),
referenceCount = 1,
};
materialCaches.Add(cache);
}
return cache;
}
public static void Unregister(MaterialCache cache)
{
if (cache == null)
{
return;
}
cache.referenceCount--;
if (cache.referenceCount <= 0)
{
MaterialCache.materialCaches.Remove(cache);
cache.material = null;
}
}
}
}

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@ -0,0 +1,12 @@
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@ -0,0 +1,126 @@
#if UNITY_EDITOR
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEditor;
using UnityEngine;
namespace Assets.Scripts.UI.UIEffect
{
public class MaterialResolver
{
static readonly StringBuilder s_StringBuilder = new StringBuilder();
static readonly Dictionary<string, Material> s_MaterialMap = new Dictionary<string, Material>();
public static Material GetOrGenerateMaterialVariant(Shader shader, params object[] append)
{
if (!shader)
{
return null;
}
Material mat = null;
string variantName = GetVariantName(shader, append);
if (s_MaterialMap.TryGetValue(variantName, out mat) && mat)
{
return mat;
}
string[] keywords = append.Where(x => 0 < (int)x)
.Select(x => x.ToString().ToUpper())
.ToArray();
mat = GetMaterial(shader, append);
if (mat)
{
if (!mat.shaderKeywords.OrderBy(x => x).SequenceEqual(keywords.OrderBy(x => x)))
{
mat.shaderKeywords = keywords;
EditorUtility.SetDirty(mat);
if (!Application.isPlaying)
{
EditorApplication.delayCall += AssetDatabase.SaveAssets;
}
}
return mat;
}
if (s_MaterialMap.TryGetValue(variantName, out mat) && mat)
{
return mat;
}
Debug.Log("Generate material : " + variantName);
mat = new Material(shader);
mat.shaderKeywords = keywords;
mat.name = variantName;
mat.hideFlags |= HideFlags.NotEditable;
s_MaterialMap[variantName] = mat;
bool isMainAsset = append.Cast<int>().All(x => x == 0);
EditorApplication.delayCall += () => SaveMaterial(mat, shader, isMainAsset);
return mat;
}
static void SaveMaterial(Material mat, Shader shader, bool isMainAsset)
{
string materialPath = GetDefaultMaterialPath(shader);
#if UIEFFECT_SEPARATE
string dir = Path.GetDirectoryName(materialPath);
materialPath = Path.Combine(Path.Combine(dir, "Separated"), mat.name + ".mat");
isMainAsset = true;
#endif
if (isMainAsset)
{
Directory.CreateDirectory(Path.GetDirectoryName(materialPath));
AssetDatabase.CreateAsset(mat, materialPath);
}
else
{
GetOrGenerateMaterialVariant(shader);
mat.hideFlags |= HideFlags.HideInHierarchy;
AssetDatabase.AddObjectToAsset(mat, materialPath);
}
AssetDatabase.SaveAssets();
}
public static Material GetMaterial(Shader shader, params object[] append)
{
string variantName = GetVariantName(shader, append);
return AssetDatabase.FindAssets("t:Material " + Path.GetFileName(shader.name))
.Select(x => AssetDatabase.GUIDToAssetPath(x))
.SelectMany(x => AssetDatabase.LoadAllAssetsAtPath(x))
.OfType<Material>()
.FirstOrDefault(x => x.name == variantName);
}
public static string GetDefaultMaterialPath(Shader shader)
{
var name = Path.GetFileName(shader.name);
return AssetDatabase.FindAssets("t:Material " + name)
.Select(x => AssetDatabase.GUIDToAssetPath(x))
.FirstOrDefault(x => Path.GetFileNameWithoutExtension(x) == name)
?? ("Assets/" + name + ".mat");
}
public static string GetVariantName(Shader shader, params object[] append)
{
s_StringBuilder.Length = 0;
#if UIEFFECT_SEPARATE
s_StringBuilder.Append("[Separated] ");
#endif
s_StringBuilder.Append(Path.GetFileName(shader.name));
foreach (object mode in append.Where(x=>0<(int)x))
{
s_StringBuilder.Append("-");
s_StringBuilder.Append(mode.ToString());
}
return s_StringBuilder.ToString();
}
}
}
#endif

View File

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@ -0,0 +1,33 @@
using UnityEngine;
namespace Assets.Scripts.UI.UIEffect
{
/// <summary>
/// Matrix2x3.
/// </summary>
public struct Matrix2x3
{
public float m00, m01, m02, m10, m11, m12;
public Matrix2x3(Rect rect, float cos, float sin)
{
const float center = 0.5f;
float dx = -rect.xMin / rect.width - center;
float dy = -rect.yMin / rect.height - center;
m00 = cos / rect.width;
m01 = -sin / rect.height;
m02 = dx * cos - dy * sin + center;
m10 = sin / rect.width;
m11 = cos / rect.height;
m12 = dx * sin + dy * cos + center;
}
public static Vector2 operator*(Matrix2x3 m, Vector2 v)
{
return new Vector2(
(m.m00 * v.x) + (m.m01 * v.y) + m.m02,
(m.m10 * v.x) + (m.m11 * v.y) + m.m12
);
}
}
}

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@ -0,0 +1,12 @@
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@ -0,0 +1,60 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class Packer
{
/// <summary>
/// Pack 4 low-precision [0-1] floats values to a float.
/// Each value [0-1] has 64 steps(6 bits).
/// </summary>
public static float ToFloat(float x, float y, float z, float w)
{
x = x < 0 ? 0 : 1 < x ? 1 : x;
y = y < 0 ? 0 : 1 < y ? 1 : y;
z = z < 0 ? 0 : 1 < z ? 1 : z;
w = w < 0 ? 0 : 1 < w ? 1 : w;
const int PRECISION = (1 << 6) - 1;
return (Mathf.FloorToInt(w * PRECISION) << 18)
+ (Mathf.FloorToInt(z * PRECISION) << 12)
+ (Mathf.FloorToInt(y * PRECISION) << 6)
+ Mathf.FloorToInt(x * PRECISION);
}
/// <summary>
/// Pack 4 low-precision [0-1] floats values to a float.
/// Each value [0-1] has 64 steps(6 bits).
/// </summary>
public static float ToFloat(Vector4 factor)
{
return ToFloat(Mathf.Clamp01(factor.x), Mathf.Clamp01(factor.y), Mathf.Clamp01(factor.z), Mathf.Clamp01(factor.w));
}
/// <summary>
/// Pack 1 middle-precision & 2 low-precision [0-1] floats values to a float.
/// z value [0-1] has 4096 steps(12 bits) and xy value [0-1] has 64 steps(6 bits).
/// </summary>
public static float ToFloat(float x, float y, float z)
{
x = x < 0 ? 0 : 1 < x ? 1 : x;
y = y < 0 ? 0 : 1 < y ? 1 : y;
z = z < 0 ? 0 : 1 < z ? 1 : z;
const int PRECISION = (1 << 8) - 1;
return (Mathf.FloorToInt(z * PRECISION) << 16)
+ (Mathf.FloorToInt(y * PRECISION) << 8)
+ Mathf.FloorToInt(x * PRECISION);
}
/// <summary>
/// Pack 2 low-precision [0-1] floats values to a float.
/// Each value [0-1] has 4096 steps(12 bits).
/// </summary>
public static float ToFloat(float x, float y)
{
x = x < 0 ? 0 : 1 < x ? 1 : x;
y = y < 0 ? 0 : 1 < y ? 1 : y;
const int PRECISION = (1 << 12) - 1;
return (Mathf.FloorToInt(y * PRECISION) << 12)
+ Mathf.FloorToInt(x * PRECISION);
}
}

View File

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@ -0,0 +1,190 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using System;
namespace Assets.Scripts.UI.UIEffect
{
public interface IParameterTexture
{
int parameterIndex { get; set; }
ParameterTexture ptex { get; }
}
/// <summary>
/// Parameter texture.
/// </summary>
[System.Serializable]
public class ParameterTexture
{
//################################
// Public Members.
//################################
/// <summary>
/// Initializes a new instance of the <see cref="Assets.Scripts.UI.UIEffect.ParameterTexture"/> class.
/// </summary>
/// <param name="channels">Channels.</param>
/// <param name="instanceLimit">Instance limit.</param>
/// <param name="propertyName">Property name.</param>
public ParameterTexture(int channels, int instanceLimit, string propertyName)
{
_propertyName = propertyName;
_channels = ((channels - 1) / 4 + 1) * 4;
_instanceLimit = ((instanceLimit - 1) / 2 + 1) * 2;
_data = new byte[_channels * _instanceLimit];
_stack = new Stack<int>(_instanceLimit);
for (int i = 1; i < _instanceLimit + 1; i++)
{
_stack.Push(i);
}
}
/// <summary>
/// Register the specified target.
/// </summary>
/// <param name="target">Target.</param>
public void Register(IParameterTexture target)
{
Initialize();
if (target.parameterIndex <= 0 && 0 < _stack.Count)
{
target.parameterIndex = _stack.Pop();
// Debug.LogFormat("<color=green>@@@ Register {0} : {1}</color>", target, target.parameterIndex);
}
}
/// <summary>
/// Unregister the specified target.
/// </summary>
/// <param name="target">Target.</param>
public void Unregister(IParameterTexture target)
{
if (0 < target.parameterIndex)
{
// Debug.LogFormat("<color=red>@@@ Unregister {0} : {1}</color>", target, target.parameterIndex);
_stack.Push(target.parameterIndex);
target.parameterIndex = 0;
}
}
/// <summary>
/// Sets the data.
/// </summary>
/// <param name="target">Target.</param>
/// <param name="channelId">Channel identifier.</param>
/// <param name="value">Value.</param>
public void SetData(IParameterTexture target, int channelId, byte value)
{
int index = (target.parameterIndex - 1) * _channels + channelId;
if (0 < target.parameterIndex && _data[index] != value)
{
_data[index] = value;
_needUpload = true;
}
}
/// <summary>
/// Sets the data.
/// </summary>
/// <param name="target">Target.</param>
/// <param name="channelId">Channel identifier.</param>
/// <param name="value">Value.</param>
public void SetData(IParameterTexture target, int channelId, float value)
{
SetData(target, channelId, (byte)(Mathf.Clamp01(value) * 255));
}
/// <summary>
/// Registers the material.
/// </summary>
/// <param name="mat">Mat.</param>
public void RegisterMaterial(Material mat)
{
if (_propertyId == 0)
{
_propertyId = Shader.PropertyToID(_propertyName);
}
if (mat)
{
mat.SetTexture(_propertyId, _texture);
}
}
/// <summary>
/// Gets the index of the normalized.
/// </summary>
/// <returns>The normalized index.</returns>
/// <param name="target">Target.</param>
public float GetNormalizedIndex(IParameterTexture target)
{
return ((float)target.parameterIndex - 0.5f) / _instanceLimit;
}
//################################
// Private Members.
//################################
Texture2D _texture;
bool _needUpload;
int _propertyId;
readonly string _propertyName;
readonly int _channels;
readonly int _instanceLimit;
readonly byte[] _data;
readonly Stack<int> _stack;
static List<Action> updates;
/// <summary>
/// Initialize this instance.
/// </summary>
void Initialize()
{
#if UNITY_EDITOR
if (!UnityEditor.EditorApplication.isPlaying && UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode)
{
return;
}
#endif
if (updates == null)
{
updates = new List<Action>();
Canvas.willRenderCanvases += () =>
{
var count = updates.Count;
for (int i = 0; i < count; i++)
{
updates[i].Invoke();
}
};
}
if (!_texture)
{
bool isLinear = QualitySettings.activeColorSpace == ColorSpace.Linear;
_texture = new Texture2D(_channels / 4, _instanceLimit, TextureFormat.RGBA32, false, isLinear);
_texture.filterMode = FilterMode.Point;
_texture.wrapMode = TextureWrapMode.Clamp;
updates.Add(UpdateParameterTexture);
_needUpload = true;
}
}
void UpdateParameterTexture()
{
if (_needUpload && _texture)
{
_needUpload = false;
_texture.LoadRawTextureData(_data);
_texture.Apply(false, false);
}
}
}
}

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@ -0,0 +1,12 @@
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@ -0,0 +1,14 @@
namespace Assets.Scripts.UI.UIEffect
{
/// <summary>
/// Shadow effect style.
/// </summary>
public enum ShadowStyle
{
None = 0,
Shadow,
Outline,
Outline8,
Shadow3,
}
}

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@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: b0eda5bf10146491c9cfe6a31c66f9a7
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View File

@ -0,0 +1,14 @@
namespace Assets.Scripts.UI.UIEffect
{
/// <summary>
/// Effect mode.
/// </summary>
public enum EffectMode
{
None = 0,
Grayscale = 1,
Sepia = 2,
Nega = 3,
Pixel = 4,
}
}

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@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 092769547c242d74cbad96631a00963f
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View File

@ -0,0 +1,165 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Assets.Scripts.UI.UIEffect
{
/// <summary>
/// Abstract effect base for UI.
/// </summary>
[DisallowMultipleComponent]
public abstract class UIEffectBase : BaseMeshEffect, IParameterTexture
#if UNITY_EDITOR
, ISerializationCallbackReceiver
#endif
{
protected static readonly Vector2[] splitedCharacterPosition = { Vector2.up, Vector2.one, Vector2.right, Vector2.zero };
protected static readonly List<UIVertex> tempVerts = new List<UIVertex>();
[HideInInspector]
[SerializeField] int m_Version;
[SerializeField] protected Material m_EffectMaterial;
/// <summary>
/// Gets or sets the parameter index.
/// </summary>
public int parameterIndex { get; set; }
/// <summary>
/// Gets the parameter texture.
/// </summary>
public virtual ParameterTexture ptex { get { return null; } }
/// <summary>
/// Gets target graphic for effect.
/// </summary>
public Graphic targetGraphic { get { return graphic; } }
/// <summary>
/// Gets material for effect.
/// </summary>
public Material effectMaterial { get { return m_EffectMaterial; } }
#if UNITY_EDITOR
protected override void Reset()
{
m_Version = 300;
OnValidate();
}
/// <summary>
/// Raises the validate event.
/// </summary>
protected override void OnValidate()
{
base.OnValidate ();
var mat = GetMaterial();
if (m_EffectMaterial != mat)
{
m_EffectMaterial = mat;
UnityEditor.EditorUtility.SetDirty(this);
}
ModifyMaterial();
SetVerticesDirty ();
SetDirty ();
}
public void OnBeforeSerialize()
{
}
public void OnAfterDeserialize()
{
UnityEditor.EditorApplication.delayCall += UpgradeIfNeeded;
}
protected bool IsShouldUpgrade(int expectedVersion)
{
if (m_Version < expectedVersion)
{
Debug.LogFormat(gameObject, "<b>{0}({1})</b> has been upgraded: <i>version {2} -> {3}</i>", name, GetType().Name, m_Version, expectedVersion);
m_Version = expectedVersion;
//UnityEditor.EditorApplication.delayCall += () =>
{
UnityEditor.EditorUtility.SetDirty(this);
if (!Application.isPlaying && gameObject && gameObject.scene.IsValid())
{
UnityEditor.SceneManagement.EditorSceneManager.MarkSceneDirty(gameObject.scene);
}
}
;
return true;
}
return false;
}
protected virtual void UpgradeIfNeeded()
{
}
/// <summary>
/// Gets the material.
/// </summary>
/// <returns>The material.</returns>
protected virtual Material GetMaterial()
{
return null;
}
#endif
/// <summary>
/// Modifies the material.
/// </summary>
public virtual void ModifyMaterial()
{
targetGraphic.material = isActiveAndEnabled ? m_EffectMaterial : null;
}
/// <summary>
/// This function is called when the object becomes enabled and active.
/// </summary>
protected override void OnEnable()
{
base.OnEnable ();
if (ptex != null)
{
ptex.Register(this);
}
ModifyMaterial();
SetVerticesDirty();
SetDirty();
}
/// <summary>
/// This function is called when the behaviour becomes disabled () or inactive.
/// </summary>
protected override void OnDisable()
{
base.OnDisable ();
ModifyMaterial ();
SetVerticesDirty();
if (ptex != null)
{
ptex.Unregister(this);
}
}
/// <summary>
/// Mark the UIEffect as dirty.
/// </summary>
protected virtual void SetDirty()
{
SetVerticesDirty();
}
protected override void OnDidApplyAnimationProperties()
{
SetDirty();
}
}
}

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@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: e8b7ed62cf1444b4ebfc5e5338bc6682
timeCreated: 1485321967
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
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fileFormatVersion: 2
guid: ee1bfc8c299e6482cb7175ba2f94495a
folderAsset: yes
timeCreated: 1487152270
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
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View File

@ -0,0 +1,86 @@
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace Assets.Scripts.UI.UIEffect.Editors
{
public class BaseMeshEffectEditor : Editor
{
List<MaterialEditor> _materialEditors = new List<MaterialEditor> ();
protected virtual void OnEnable ()
{
ClearMaterialEditors ();
}
protected virtual void OnDisable ()
{
ClearMaterialEditors ();
}
void ClearMaterialEditors ()
{
foreach (var e in _materialEditors)
{
if (e)
{
DestroyImmediate (e);
}
}
_materialEditors.Clear ();
}
protected void ShowMaterialEditors (Material [] materials, int startIndex, int count)
{
for (int i = 0; i < count; i++)
{
if (_materialEditors.Count == i)
{
_materialEditors.Add (null);
}
var mat = materials [startIndex + i];
var editor = _materialEditors [i];
if (editor && editor.target != mat)
{
DestroyImmediate (editor);
editor = null;
}
if (!editor)
{
editor = _materialEditors [i] = Editor.CreateEditor (mat) as MaterialEditor;
}
editor.DrawHeader ();
editor.OnInspectorGUI ();
}
}
protected void ShowCanvasChannelsWarning ()
{
BaseMeshEffect effect = target as BaseMeshEffect;
if (!effect || !effect.graphic)
{
return;
}
#if UNITY_5_6_OR_NEWER
AdditionalCanvasShaderChannels channels = effect.requiredChannels;
var canvas = effect.graphic.canvas;
if (canvas && (canvas.additionalShaderChannels & channels) != channels)
{
EditorGUILayout.BeginHorizontal ();
EditorGUILayout.HelpBox (string.Format ("Enable {1} of Canvas.additionalShaderChannels to use {0}.", effect.GetType ().Name, channels), MessageType.Warning);
if (GUILayout.Button ("Fix"))
{
canvas.additionalShaderChannels |= channels;
}
EditorGUILayout.EndHorizontal ();
}
#endif
}
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7ddf2f64ff7af4a9f9b5ba45f40302bf
MonoImporter:
externalObjects: {}
serializedVersion: 2
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View File

@ -0,0 +1,53 @@
using System.Collections;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEditor;
using UnityEngine;
namespace Assets.Scripts.UI.UIEffect.Editors
{
/// <summary>
/// Remove deprecated files in old .unitypackage, after compiling.
/// </summary>
public class DeprecatedRemover
{
/// <summary>
/// GUIDs of deprecated files.
/// </summary>
static readonly List<string> DeprecatedFiles = new List<string>()
{
"156b57fee6ef941958e66a129ce387e2", // UICustomEffect.cs
"a4961e148a8cd4fe0b84dddc2741894a", // UICustomEffectEditor.cs
"7b1ed09bdf5e54042b5cd1fbe69361bf", // MaterialBundle.cs
};
#if UNITY_EDITOR
[UnityEditor.InitializeOnLoadMethod]
static void RemoveFiles()
{
// The deprecated file path that exists.
var files = DeprecatedFiles.Select(x => AssetDatabase.GUIDToAssetPath(x))
.Where(x => File.Exists(x))
.ToArray();
if (files.Any())
{
StringBuilder sb = new StringBuilder();
sb.AppendFormat("<b><color=orange>[{0}]</color></b> {1} files have been removed.\n", typeof(DeprecatedRemover).Name, files.Length);
foreach (var path in files)
{
AssetDatabase.DeleteAsset(path);
sb.AppendFormat(" - {0}\n", path);
}
AssetDatabase.Refresh();
UnityEngine.Debug.Log(sb);
}
}
#endif
}
}

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@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 6955fce24c79542af9ba39b3cf6f610f
timeCreated: 1536108312
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,181 @@
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
using System.Linq;
using System.Collections.Generic;
using UnityEngine.UI;
namespace Assets.Scripts.UI.UIEffect.Editors
{
/// <summary>
/// UIEffect editor.
/// </summary>
[CustomEditor(typeof(UIDissolve))]
[CanEditMultipleObjects]
public class UIDissolveEditor : BaseMeshEffectEditor
{
static int s_NoiseTexId;
//################################
// Public/Protected Members.
//################################
/// <summary>
/// This function is called when the object becomes enabled and active.
/// </summary>
protected override void OnEnable()
{
base.OnEnable ();
_spMaterial = serializedObject.FindProperty("m_EffectMaterial");
_spEffectFactor = serializedObject.FindProperty("m_EffectFactor");
_spEffectArea = serializedObject.FindProperty("m_EffectArea");
_spKeepAspectRatio = serializedObject.FindProperty("m_KeepAspectRatio");
_spWidth = serializedObject.FindProperty("m_Width");
_spColor = serializedObject.FindProperty("m_Color");
_spSoftness = serializedObject.FindProperty("m_Softness");
_spColorMode = serializedObject.FindProperty("m_ColorMode");
_spNoiseTexture = serializedObject.FindProperty("m_NoiseTexture");
_spKeepAspectRatio = serializedObject.FindProperty("m_KeepAspectRatio");
_spReverse = serializedObject.FindProperty("m_Reverse");
var player = serializedObject.FindProperty("m_Player");
_spPlay = player.FindPropertyRelative("play");
_spDuration = player.FindPropertyRelative("duration");
_spInitialPlayDelay = player.FindPropertyRelative("initialPlayDelay");
_spLoop = player.FindPropertyRelative("loop");
_spLoopDelay = player.FindPropertyRelative("loopDelay");
_spUpdateMode = player.FindPropertyRelative("updateMode");
s_NoiseTexId = Shader.PropertyToID ("_NoiseTex");
_shader = Shader.Find ("TextMeshPro/Distance Field (UIDissolve)");
_mobileShader = Shader.Find ("TextMeshPro/Mobile/Distance Field (UIDissolve)");
_spriteShader = Shader.Find ("TextMeshPro/Sprite (UIDissolve)");
}
/// <summary>
/// Implement this function to make a custom inspector.
/// </summary>
public override void OnInspectorGUI()
{
foreach (var d in targets.Cast<UIDissolve> ())
{
var mat = d.material;
if (d.isTMPro && mat && mat.HasProperty(s_NoiseTexId))
{
ColorMode colorMode =
mat.IsKeywordEnabled ("ADD") ? ColorMode.Add
: mat.IsKeywordEnabled ("SUBTRACT") ? ColorMode.Subtract
: mat.IsKeywordEnabled ("FILL") ? ColorMode.Fill
: ColorMode.Multiply;
Texture noiseTexture = mat.GetTexture(s_NoiseTexId);
if (d.colorMode != colorMode || d.noiseTexture != noiseTexture)
{
var so = new SerializedObject (d);
so.FindProperty ("m_ColorMode").intValue = (int)colorMode;
so.FindProperty ("m_NoiseTexture").objectReferenceValue = noiseTexture;
so.ApplyModifiedProperties ();
}
}
}
serializedObject.Update();
//================
// Effect material.
//================
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.PropertyField(_spMaterial);
EditorGUI.EndDisabledGroup();
//================
// Effect setting.
//================
EditorGUILayout.PropertyField(_spEffectFactor);
EditorGUILayout.PropertyField(_spWidth);
EditorGUILayout.PropertyField(_spSoftness);
EditorGUILayout.PropertyField(_spColor);
bool isAnyTMPro = targets.Cast<UIDissolve>().Any(x => x.isTMPro);
using (new EditorGUI.DisabledGroupScope (isAnyTMPro))
{
EditorGUILayout.PropertyField (_spColorMode);
EditorGUILayout.PropertyField (_spNoiseTexture);
}
//================
// Advanced option.
//================
EditorGUILayout.PropertyField(_spEffectArea);
EditorGUILayout.PropertyField(_spKeepAspectRatio);
//================
// Effect player.
//================
EditorGUILayout.PropertyField(_spPlay);
EditorGUILayout.PropertyField(_spDuration);
EditorGUILayout.PropertyField(_spInitialPlayDelay);
EditorGUILayout.PropertyField(_spLoop);
EditorGUILayout.PropertyField(_spLoopDelay);
EditorGUILayout.PropertyField(_spUpdateMode);
EditorGUILayout.PropertyField(_spReverse);
// Debug.
using (new EditorGUI.DisabledGroupScope(!Application.isPlaying))
using (new EditorGUILayout.HorizontalScope(EditorStyles.helpBox))
{
GUILayout.Label("Debug");
if (GUILayout.Button("Play", "ButtonLeft"))
{
(target as UIDissolve).Play();
}
if (GUILayout.Button("Stop", "ButtonRight"))
{
(target as UIDissolve).Stop();
}
}
var c = target as UIDissolve;
c.ShowTMProWarning (_shader, _mobileShader, _spriteShader, mat => {
if(mat.shader == _spriteShader)
{
mat.shaderKeywords = c.material.shaderKeywords;
mat.SetTexture ("_NoiseTex", c.material.GetTexture ("_NoiseTex"));
}
});
ShowCanvasChannelsWarning ();
ShowMaterialEditors (c.materials, 1, c.materials.Length - 1);
serializedObject.ApplyModifiedProperties();
}
//################################
// Private Members.
//################################
SerializedProperty _spMaterial;
SerializedProperty _spEffectFactor;
SerializedProperty _spWidth;
SerializedProperty _spColor;
SerializedProperty _spSoftness;
SerializedProperty _spColorMode;
SerializedProperty _spNoiseTexture;
SerializedProperty _spEffectArea;
SerializedProperty _spKeepAspectRatio;
SerializedProperty _spReverse;
SerializedProperty _spPlay;
SerializedProperty _spLoop;
SerializedProperty _spLoopDelay;
SerializedProperty _spDuration;
SerializedProperty _spInitialPlayDelay;
SerializedProperty _spUpdateMode;
Shader _shader;
Shader _mobileShader;
Shader _spriteShader;
}
}

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@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: f7f7349a5d61649b69946853317db047
timeCreated: 1538806040
licenseType: Pro
MonoImporter:
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defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,188 @@
using UnityEditor;
using UnityEditor.UI;
using UnityEngine;
using DesamplingRate = Assets.Scripts.UI.UIEffect.UIEffectCapturedImage.DesamplingRate;
namespace Assets.Scripts.UI.UIEffect.Editors
{
/// <summary>
/// UIEffectCapturedImage editor.
/// </summary>
[CustomEditor(typeof(UIEffectCapturedImage))]
[CanEditMultipleObjects]
public class UIEffectCapturedImageEditor : RawImageEditor
{
//################################
// Constant or Static Members.
//################################
public enum QualityMode : int
{
Fast = (DesamplingRate.x2 << 0) + (DesamplingRate.x2 << 4) + (FilterMode.Bilinear << 8) + (2 << 10),
Medium = (DesamplingRate.x1 << 0) + (DesamplingRate.x1 << 4) + (FilterMode.Bilinear << 8) + (3 << 10),
Detail = (DesamplingRate.None << 0) + (DesamplingRate.x1 << 4) + (FilterMode.Bilinear << 8) + (5 << 10),
Custom = -1,
}
//################################
// Public/Protected Members.
//################################
/// <summary>
/// This function is called when the object becomes enabled and active.
/// </summary>
protected override void OnEnable()
{
base.OnEnable();
_spTexture = serializedObject.FindProperty("m_Texture");
_spColor = serializedObject.FindProperty("m_Color");
_spRaycastTarget = serializedObject.FindProperty("m_RaycastTarget");
_spDesamplingRate = serializedObject.FindProperty("m_DesamplingRate");
_spReductionRate = serializedObject.FindProperty("m_ReductionRate");
_spFilterMode = serializedObject.FindProperty("m_FilterMode");
_spIterations = serializedObject.FindProperty("m_BlurIterations");
_spKeepSizeToRootCanvas = serializedObject.FindProperty("m_FitToScreen");
_spBlurMode = serializedObject.FindProperty("m_BlurMode");
_spCaptureOnEnable = serializedObject.FindProperty("m_CaptureOnEnable");
_customAdvancedOption = (qualityMode == QualityMode.Custom);
}
/// <summary>
/// Implement this function to make a custom inspector.
/// </summary>
public override void OnInspectorGUI()
{
var graphic = (target as UIEffectCapturedImage);
serializedObject.Update();
//================
// Basic properties.
//================
EditorGUILayout.PropertyField(_spTexture);
EditorGUILayout.PropertyField(_spColor);
EditorGUILayout.PropertyField(_spRaycastTarget);
//================
// Capture effect.
//================
GUILayout.Space(10);
EditorGUILayout.LabelField("Capture Effect", EditorStyles.boldLabel);
UIEffectEditor.DrawEffectProperties(serializedObject, "m_EffectColor");
//================
// Advanced option.
//================
GUILayout.Space(10);
EditorGUILayout.LabelField("Advanced Option", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(_spCaptureOnEnable);// CaptureOnEnable.
EditorGUILayout.PropertyField(_spKeepSizeToRootCanvas);// Keep Graphic Size To RootCanvas.
EditorGUI.BeginChangeCheck();
QualityMode quality = qualityMode;
quality = (QualityMode)EditorGUILayout.EnumPopup("Quality Mode", quality);
if (EditorGUI.EndChangeCheck())
{
_customAdvancedOption = (quality == QualityMode.Custom);
qualityMode = quality;
}
// When qualityMode is `Custom`, show advanced option.
if (_customAdvancedOption)
{
if (_spBlurMode.intValue != 0)
{
EditorGUILayout.PropertyField(_spIterations);// Iterations.
}
DrawDesamplingRate(_spReductionRate);// Reduction rate.
EditorGUILayout.Space();
EditorGUILayout.LabelField("Result Texture Setting", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(_spFilterMode);// Filter Mode.
DrawDesamplingRate(_spDesamplingRate);// Desampling rate.
}
serializedObject.ApplyModifiedProperties();
// Debug.
using (new EditorGUILayout.HorizontalScope(EditorStyles.helpBox))
{
GUILayout.Label("Debug");
if (GUILayout.Button("Capture", "ButtonLeft"))
{
graphic.Release();
EditorApplication.delayCall += graphic.Capture;
}
EditorGUI.BeginDisabledGroup(!(target as UIEffectCapturedImage).capturedTexture);
if (GUILayout.Button("Release", "ButtonRight"))
{
graphic.Release();
}
EditorGUI.EndDisabledGroup();
}
}
//################################
// Private Members.
//################################
const int Bits4 = (1 << 4) - 1;
const int Bits2 = (1 << 2) - 1;
bool _customAdvancedOption = false;
SerializedProperty _spTexture;
SerializedProperty _spColor;
SerializedProperty _spRaycastTarget;
SerializedProperty _spDesamplingRate;
SerializedProperty _spReductionRate;
SerializedProperty _spFilterMode;
SerializedProperty _spBlurMode;
SerializedProperty _spIterations;
SerializedProperty _spKeepSizeToRootCanvas;
SerializedProperty _spCaptureOnEnable;
QualityMode qualityMode
{
get
{
if (_customAdvancedOption)
return QualityMode.Custom;
int qualityValue = (_spDesamplingRate.intValue << 0)
+ (_spReductionRate.intValue << 4)
+ (_spFilterMode.intValue << 8)
+ (_spIterations.intValue << 10);
return System.Enum.IsDefined(typeof(QualityMode), qualityValue) ? (QualityMode)qualityValue : QualityMode.Custom;
}
set
{
if (value != QualityMode.Custom)
{
int qualityValue = (int)value;
_spDesamplingRate.intValue = (qualityValue >> 0) & Bits4;
_spReductionRate.intValue = (qualityValue >> 4) & Bits4;
_spFilterMode.intValue = (qualityValue >> 8) & Bits2;
_spIterations.intValue = (qualityValue >> 10) & Bits4;
}
}
}
/// <summary>
/// Draws the desampling rate.
/// </summary>
void DrawDesamplingRate(SerializedProperty sp)
{
using (new EditorGUILayout.HorizontalScope())
{
EditorGUILayout.PropertyField(sp);
int w, h;
(target as UIEffectCapturedImage).GetDesamplingSize((UIEffectCapturedImage.DesamplingRate)sp.intValue, out w, out h);
GUILayout.Label(string.Format("{0}x{1}", w, h), EditorStyles.miniLabel);
}
}
}
}

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fileFormatVersion: 2
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licenseType: Pro
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executionOrder: 0
icon: {instanceID: 0}
userData:
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View File

@ -0,0 +1,253 @@
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
using System.Linq;
using System;
namespace Assets.Scripts.UI.UIEffect.Editors
{
/// <summary>
/// UIEffect editor.
/// </summary>
[CustomEditor(typeof(UIEffect))]
[CanEditMultipleObjects]
public class UIEffectEditor : BaseMeshEffectEditor
{
static readonly GUIContent contentEffectColor = new GUIContent ("Effect Color");
//################################
// Public/Protected Members.
//################################
/// <summary>
/// Draw effect properties.
/// </summary>
public static void DrawEffectProperties(SerializedObject serializedObject, string colorProperty = "m_Color")
{
//================
// Effect material.
//================
var spMaterial = serializedObject.FindProperty("m_EffectMaterial");
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.PropertyField(spMaterial);
EditorGUI.EndDisabledGroup();
//================
// Effect setting.
//================
var spToneMode = serializedObject.FindProperty("m_EffectMode");
EditorGUILayout.PropertyField(spToneMode);
// When tone is enable, show parameters.
if (spToneMode.intValue != (int)EffectMode.None)
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_EffectFactor"));
EditorGUI.indentLevel--;
}
//================
// Color setting.
//================
var spColorMode = serializedObject.FindProperty("m_ColorMode");
EditorGUILayout.PropertyField(spColorMode);
// When color is enable, show parameters.
//if (spColorMode.intValue != (int)ColorMode.Multiply)
{
EditorGUI.indentLevel++;
SerializedProperty spColor = serializedObject.FindProperty(colorProperty);
if (spColor == null && serializedObject.targetObject is UIEffect) {
spColor = new SerializedObject (serializedObject.targetObjects.Select(x=>(x as UIEffect).targetGraphic).ToArray()).FindProperty(colorProperty);
}
EditorGUI.BeginChangeCheck ();
EditorGUI.showMixedValue = spColor.hasMultipleDifferentValues;
#if UNITY_2018_1_OR_NEWER
spColor.colorValue = EditorGUILayout.ColorField (contentEffectColor, spColor.colorValue, true, false, false);
#else
spColor.colorValue = EditorGUILayout.ColorField (contentEffectColor, spColor.colorValue, true, false, false, null);
#endif
if (EditorGUI.EndChangeCheck ()) {
spColor.serializedObject.ApplyModifiedProperties ();
}
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_ColorFactor"));
EditorGUI.indentLevel--;
}
//================
// Blur setting.
//================
var spBlurMode = serializedObject.FindProperty("m_BlurMode");
EditorGUILayout.PropertyField(spBlurMode);
// When blur is enable, show parameters.
if (spBlurMode.intValue != (int)BlurMode.None)
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_BlurFactor"));
var spAdvancedBlur = serializedObject.FindProperty("m_AdvancedBlur");
if (spAdvancedBlur != null)
{
EditorGUILayout.PropertyField(spAdvancedBlur);
}
EditorGUI.indentLevel--;
}
}
int GetEnum<T>(Material mat)
{
Type type = typeof(T);
string[] names = System.Enum.GetNames (type);
int[] values = System.Enum.GetValues (type) as int[];
int mode = 0;
for(int i=0;i<names.Length;i++)
{
if (mat.IsKeywordEnabled (names [i].ToUpper()))
mode = values [i];
}
return mode;
}
/// <summary>
/// Implement this function to make a custom inspector.
/// </summary>
public override void OnInspectorGUI()
{
foreach (var d in targets.Cast<UIEffect> ())
{
var mat = d.material;
if (d.isTMPro && mat)
{
var so = new SerializedObject (d);
EffectMode eMode = (EffectMode)GetEnum<EffectMode> (mat);
ColorMode cMode = (ColorMode)GetEnum<ColorMode> (mat);
BlurMode bMode = (BlurMode)GetEnum<BlurMode> (mat);
bool aBlur = mat.IsKeywordEnabled("EX");
if (d.effectMode != eMode || d.colorMode != cMode || d.blurMode != bMode || so.FindProperty ("m_AdvancedBlur").boolValue != aBlur)
{
so.FindProperty ("m_EffectMode").intValue = (int)eMode;
so.FindProperty ("m_ColorMode").intValue = (int)cMode;
so.FindProperty ("m_BlurMode").intValue = (int)bMode;
so.FindProperty ("m_AdvancedBlur").boolValue = aBlur;
so.ApplyModifiedProperties ();
}
}
}
serializedObject.Update();
bool isAnyTMPro = targets.Cast<UIEffect>().Any(x => x.isTMPro);
var c = target as UIEffect;
//================
// Effect material.
//================
var spMaterial = serializedObject.FindProperty("m_EffectMaterial");
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.PropertyField(spMaterial);
EditorGUI.EndDisabledGroup();
//================
// Effect setting.
//================
var spToneMode = serializedObject.FindProperty("m_EffectMode");
using (new EditorGUI.DisabledGroupScope(isAnyTMPro))
EditorGUILayout.PropertyField(spToneMode);
// When tone is enable, show parameters.
if (spToneMode.intValue != (int)EffectMode.None)
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_EffectFactor"));
EditorGUI.indentLevel--;
}
//================
// Color setting.
//================
var spColorMode = serializedObject.FindProperty("m_ColorMode");
using (new EditorGUI.DisabledGroupScope(isAnyTMPro))
EditorGUILayout.PropertyField(spColorMode);
// When color is enable, show parameters.
//if (spColorMode.intValue != (int)ColorMode.Multiply)
{
EditorGUI.indentLevel++;
SerializedProperty spColor = serializedObject.FindProperty("m_Color");
if (spColor == null && serializedObject.targetObject is UIEffect) {
spColor = new SerializedObject (serializedObject.targetObjects.Select(x=>(x as UIEffect).targetGraphic).ToArray()).FindProperty(!isAnyTMPro ? "m_Color" : "m_fontColor");
}
EditorGUI.BeginChangeCheck ();
EditorGUI.showMixedValue = spColor.hasMultipleDifferentValues;
#if UNITY_2018_1_OR_NEWER
spColor.colorValue = EditorGUILayout.ColorField (contentEffectColor, spColor.colorValue, true, false, false);
#else
spColor.colorValue = EditorGUILayout.ColorField (contentEffectColor, spColor.colorValue, true, false, false, null);
#endif
if (EditorGUI.EndChangeCheck ()) {
spColor.serializedObject.ApplyModifiedProperties ();
}
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_ColorFactor"));
EditorGUI.indentLevel--;
}
//================
// Blur setting.
//================
var spBlurMode = serializedObject.FindProperty("m_BlurMode");
using (new EditorGUI.DisabledGroupScope(isAnyTMPro))
EditorGUILayout.PropertyField(spBlurMode);
// When blur is enable, show parameters.
if (spBlurMode.intValue != (int)BlurMode.None)
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_BlurFactor"));
var spAdvancedBlur = serializedObject.FindProperty("m_AdvancedBlur");
using (new EditorGUI.DisabledGroupScope(isAnyTMPro))
EditorGUILayout.PropertyField(spAdvancedBlur);
EditorGUI.indentLevel--;
}
serializedObject.ApplyModifiedProperties();
c.ShowTMProWarning (_shader, _mobileShader, _spriteShader, mat => {});
ShowCanvasChannelsWarning ();
ShowMaterialEditors (c.materials, 1, c.materials.Length - 1);
serializedObject.ApplyModifiedProperties();
}
/// <summary>
/// This function is called when the object becomes enabled and active.
/// </summary>
protected override void OnEnable()
{
base.OnEnable ();
_shader = Shader.Find ("TextMeshPro/Distance Field (UIEffect)");
_mobileShader = Shader.Find ("TextMeshPro/Mobile/Distance Field (UIEffect)");
_spriteShader = Shader.Find ("TextMeshPro/Sprite (UIEffect)");
}
//################################
// Private Members.
//################################
Shader _shader;
Shader _mobileShader;
Shader _spriteShader;
}
}

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fileFormatVersion: 2
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@ -0,0 +1,102 @@
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
namespace Assets.Scripts.UI.UIEffect.Editors
{
/// <summary>
/// UIEffect editor.
/// </summary>
[CustomEditor(typeof(UIGradient))]
[CanEditMultipleObjects]
public class UIGradientEditor : Editor
{
public override void OnInspectorGUI()
{
serializedObject.Update();
//================
// Direction.
//================
var spDirection = serializedObject.FindProperty("m_Direction");
EditorGUILayout.PropertyField(spDirection);
//================
// Color.
//================
var spColor1 = serializedObject.FindProperty("m_Color1");
var spColor2 = serializedObject.FindProperty("m_Color2");
var spColor3 = serializedObject.FindProperty("m_Color3");
var spColor4 = serializedObject.FindProperty("m_Color4");
switch ((UIGradient.Direction)spDirection.intValue)
{
case UIGradient.Direction.Horizontal:
EditorGUILayout.PropertyField(spColor1, new GUIContent("Left"));
EditorGUILayout.PropertyField(spColor2, new GUIContent("Right"));
break;
case UIGradient.Direction.Vertical:
EditorGUILayout.PropertyField(spColor1, new GUIContent("Top"));
EditorGUILayout.PropertyField(spColor2, new GUIContent("Bottom"));
break;
case UIGradient.Direction.Angle:
EditorGUILayout.PropertyField(spColor1, new GUIContent("Color 1"));
EditorGUILayout.PropertyField(spColor2, new GUIContent("Color 2"));
break;
case UIGradient.Direction.Diagonal:
Rect r = EditorGUILayout.GetControlRect(false, 34);
r = EditorGUI.PrefixLabel(r, new GUIContent("Diagonal Color"));
float w = r.width / 2;
EditorGUI.PropertyField(new Rect(r.x, r.y, w, 16), spColor3, GUIContent.none);
EditorGUI.PropertyField(new Rect(r.x + w, r.y, w, 16), spColor4, GUIContent.none);
EditorGUI.PropertyField(new Rect(r.x, r.y + 18, w, 16), spColor1, GUIContent.none);
EditorGUI.PropertyField(new Rect(r.x + w, r.y + 18, w, 16), spColor2, GUIContent.none);
break;
}
//================
// Angle.
//================
if ((int)UIGradient.Direction.Angle <= spDirection.intValue)
{
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Rotation"));
}
//================
// Offset.
//================
if ((int)UIGradient.Direction.Diagonal == spDirection.intValue)
{
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Offset1"), new GUIContent("Vertical Offset"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Offset2"), new GUIContent("Horizontal Offset"));
}
else
{
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Offset1"), new GUIContent("Offset"));
}
//================
// Advanced options.
//================
EditorGUILayout.Space();
EditorGUILayout.LabelField("Advanced Options", EditorStyles.boldLabel);
EditorGUI.indentLevel++;
{
//if ((target as UIGradient).targetGraphic is Text)
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_GradientStyle"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_ColorSpace"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IgnoreAspectRatio"));
}
EditorGUI.indentLevel--;
serializedObject.ApplyModifiedProperties();
}
}
}

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@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: c28dcc885fbba4a5187a6a1aa5fb1b3b
timeCreated: 1515895646
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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@ -0,0 +1,84 @@
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
using System.Linq;
namespace Assets.Scripts.UI.UIEffect.Editors
{
/// <summary>
/// UIEffect editor.
/// </summary>
[CustomEditor(typeof(UIHsvModifier))]
[CanEditMultipleObjects]
public class UIHsvModifierEditor : BaseMeshEffectEditor
{
//################################
// Public/Protected Members.
//################################
/// <summary>
/// This function is called when the object becomes enabled and active.
/// </summary>
protected override void OnEnable()
{
base.OnEnable ();
_spMaterial = serializedObject.FindProperty("m_EffectMaterial");
_spTargetColor = serializedObject.FindProperty("m_TargetColor");
_spRange = serializedObject.FindProperty("m_Range");
_spHue = serializedObject.FindProperty("m_Hue");
_spSaturation = serializedObject.FindProperty("m_Saturation");
_spValue = serializedObject.FindProperty("m_Value");
_shader = Shader.Find ("TextMeshPro/Distance Field (UIHsvModifier)");
_mobileShader = Shader.Find ("TextMeshPro/Mobile/Distance Field (UIHsvModifier)");
_spriteShader = Shader.Find ("TextMeshPro/Sprite (UIHsvModifier)");
}
/// <summary>
/// Implement this function to make a custom inspector.
/// </summary>
public override void OnInspectorGUI()
{
serializedObject.Update();
//================
// Effect material.
//================
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.PropertyField(_spMaterial);
EditorGUI.EndDisabledGroup();
//================
// Effect setting.
//================
EditorGUILayout.PropertyField(_spTargetColor);
EditorGUILayout.PropertyField(_spRange);
EditorGUILayout.PropertyField(_spHue);
EditorGUILayout.PropertyField(_spSaturation);
EditorGUILayout.PropertyField(_spValue);
var c = target as UIHsvModifier;
c.ShowTMProWarning (_shader, _mobileShader, _spriteShader, mat => {});
ShowCanvasChannelsWarning ();
ShowMaterialEditors (c.materials, 1, c.materials.Length - 1);
serializedObject.ApplyModifiedProperties();
}
//################################
// Private Members.
//################################
SerializedProperty _spMaterial;
SerializedProperty _spTargetColor;
SerializedProperty _spRange;
SerializedProperty _spHue;
SerializedProperty _spSaturation;
SerializedProperty _spValue;
Shader _shader;
Shader _mobileShader;
Shader _spriteShader;
}
}

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@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: f002ba0ac474d487b936bc046dda56b4
timeCreated: 1538806052
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,54 @@
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
namespace Assets.Scripts.UI.UIEffect.Editors
{
/// <summary>
/// UIShadow editor.
/// </summary>
[CustomEditor(typeof(UIShadow))]
[CanEditMultipleObjects]
public class UIShadowEditor : Editor
{
UIEffect uiEffect;
void OnEnable()
{
uiEffect = (target as UIShadow).GetComponent<UIEffect>();
}
/// <summary>
/// Implement this function to make a custom inspector.
/// </summary>
public override void OnInspectorGUI()
{
serializedObject.Update();
//================
// Shadow setting.
//================
var spShadowMode = serializedObject.FindProperty("m_Style");
EditorGUILayout.PropertyField(spShadowMode);
// When shadow is enable, show parameters.
if (spShadowMode.intValue != (int)ShadowStyle.None)
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_EffectDistance"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_EffectColor"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_UseGraphicAlpha"));
if (uiEffect && uiEffect.blurMode != BlurMode.None)
{
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_BlurFactor"));
}
EditorGUI.indentLevel--;
}
serializedObject.ApplyModifiedProperties();
}
}
}

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@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 6e76e7f628f09af449321b4776123f13
timeCreated: 1487152293
licenseType: Pro
MonoImporter:
serializedVersion: 2
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executionOrder: 0
icon: {instanceID: 0}
userData:
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@ -0,0 +1,135 @@
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
using System.Linq;
namespace Assets.Scripts.UI.UIEffect.Editors
{
/// <summary>
/// UIEffect editor.
/// </summary>
[CustomEditor(typeof(UIShiny))]
[CanEditMultipleObjects]
public class UIShinyEditor : BaseMeshEffectEditor
{
//################################
// Public/Protected Members.
//################################
/// <summary>
/// This function is called when the object becomes enabled and active.
/// </summary>
protected override void OnEnable()
{
base.OnEnable ();
_spMaterial = serializedObject.FindProperty("m_EffectMaterial");
_spEffectFactor = serializedObject.FindProperty("m_EffectFactor");
_spEffectArea = serializedObject.FindProperty("m_EffectArea");
_spWidth = serializedObject.FindProperty("m_Width");
_spRotation = serializedObject.FindProperty("m_Rotation");
_spSoftness = serializedObject.FindProperty("m_Softness");
_spBrightness = serializedObject.FindProperty("m_Brightness");
_spGloss = serializedObject.FindProperty("m_Gloss");
var player = serializedObject.FindProperty("m_Player");
_spPlay = player.FindPropertyRelative("play");
_spDuration = player.FindPropertyRelative("duration");
_spInitialPlayDelay = player.FindPropertyRelative("initialPlayDelay");
_spLoop = player.FindPropertyRelative("loop");
_spLoopDelay = player.FindPropertyRelative("loopDelay");
_spUpdateMode = player.FindPropertyRelative("updateMode");
_shader = Shader.Find ("TextMeshPro/Distance Field (UIShiny)");
_mobileShader = Shader.Find ("TextMeshPro/Mobile/Distance Field (UIShiny)");
_spriteShader = Shader.Find ("TextMeshPro/Sprite (UIShiny)");
}
/// <summary>
/// Implement this function to make a custom inspector.
/// </summary>
public override void OnInspectorGUI()
{
serializedObject.Update();
//================
// Effect material.
//================
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.PropertyField(_spMaterial);
EditorGUI.EndDisabledGroup();
//================
// Effect setting.
//================
EditorGUILayout.PropertyField(_spEffectFactor);
EditorGUILayout.PropertyField(_spWidth);
EditorGUILayout.PropertyField(_spRotation);
EditorGUILayout.PropertyField(_spSoftness);
EditorGUILayout.PropertyField(_spBrightness);
EditorGUILayout.PropertyField(_spGloss);
//================
// Advanced option.
//================
EditorGUILayout.PropertyField(_spEffectArea);
//================
// Effect player.
//================
EditorGUILayout.PropertyField(_spPlay);
EditorGUILayout.PropertyField(_spDuration);
EditorGUILayout.PropertyField(_spInitialPlayDelay);
EditorGUILayout.PropertyField(_spLoop);
EditorGUILayout.PropertyField(_spLoopDelay);
EditorGUILayout.PropertyField(_spUpdateMode);
// Debug.
using (new EditorGUI.DisabledGroupScope(!Application.isPlaying))
using (new EditorGUILayout.HorizontalScope(EditorStyles.helpBox))
{
GUILayout.Label("Debug");
if (GUILayout.Button("Play", "ButtonLeft"))
{
(target as UIShiny).Play();
}
if (GUILayout.Button("Stop", "ButtonRight"))
{
(target as UIShiny).Stop();
}
}
var c = target as UIShiny;
c.ShowTMProWarning (_shader, _mobileShader, _spriteShader, mat => {});
ShowCanvasChannelsWarning ();
ShowMaterialEditors (c.materials, 1, c.materials.Length - 1);
serializedObject.ApplyModifiedProperties();
}
//################################
// Private Members.
//################################
SerializedProperty _spMaterial;
SerializedProperty _spEffectFactor;
SerializedProperty _spWidth;
SerializedProperty _spRotation;
SerializedProperty _spSoftness;
SerializedProperty _spBrightness;
SerializedProperty _spGloss;
SerializedProperty _spEffectArea;
SerializedProperty _spPlay;
SerializedProperty _spLoop;
SerializedProperty _spLoopDelay;
SerializedProperty _spDuration;
SerializedProperty _spInitialPlayDelay;
SerializedProperty _spUpdateMode;
Shader _shader;
Shader _mobileShader;
Shader _spriteShader;
}
}

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@ -0,0 +1,190 @@
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
using System.Linq;
namespace Assets.Scripts.UI.UIEffect.Editors
{
/// <summary>
/// UIEffect editor.
/// </summary>
[CustomEditor(typeof(UITransitionEffect))]
[CanEditMultipleObjects]
public class UITransitionEffectEditor : BaseMeshEffectEditor
{
static int s_NoiseTexId;
//################################
// Public/Protected Members.
//################################
/// <summary>
/// This function is called when the object becomes enabled and active.
/// </summary>
protected override void OnEnable()
{
base.OnEnable();
_spMaterial = serializedObject.FindProperty("m_EffectMaterial");
_spEffectMode = serializedObject.FindProperty("m_EffectMode");
_spEffectFactor = serializedObject.FindProperty("m_EffectFactor");
_spEffectArea = serializedObject.FindProperty("m_EffectArea");
_spKeepAspectRatio = serializedObject.FindProperty("m_KeepAspectRatio");
_spDissolveWidth = serializedObject.FindProperty("m_DissolveWidth");
_spDissolveSoftness = serializedObject.FindProperty("m_DissolveSoftness");
_spDissolveColor = serializedObject.FindProperty("m_DissolveColor");
_spTransitionTexture = serializedObject.FindProperty("m_TransitionTexture");
var player = serializedObject.FindProperty("m_Player");
_spPlay = player.FindPropertyRelative("play");
_spDuration = player.FindPropertyRelative("duration");
_spInitialPlayDelay = player.FindPropertyRelative("initialPlayDelay");
_spLoop = player.FindPropertyRelative("loop");
_spLoopDelay = player.FindPropertyRelative("loopDelay");
_spUpdateMode = player.FindPropertyRelative("updateMode");
_spPassRayOnHidden = serializedObject.FindProperty("m_PassRayOnHidden");
s_NoiseTexId = Shader.PropertyToID("_NoiseTex");
_shader = Shader.Find("TextMeshPro/Distance Field (UITransition)");
_mobileShader = Shader.Find("TextMeshPro/Mobile/Distance Field (UITransition)");
_spriteShader = Shader.Find("TextMeshPro/Sprite (UITransition)");
}
/// <summary>
/// Implement this function to make a custom inspector.
/// </summary>
public override void OnInspectorGUI()
{
foreach (var d in targets.Cast<UITransitionEffect> ())
{
var mat = d.material;
if (d.isTMPro && mat && mat.HasProperty (s_NoiseTexId))
{
Texture noiseTexture = mat.GetTexture (s_NoiseTexId);
UITransitionEffect.EffectMode mode =
mat.IsKeywordEnabled ("CUTOFF") ? UITransitionEffect.EffectMode.Cutoff
: mat.IsKeywordEnabled ("FADE") ? UITransitionEffect.EffectMode.Fade
: mat.IsKeywordEnabled ("DISSOLVE") ? UITransitionEffect.EffectMode.Dissolve
: (UITransitionEffect.EffectMode)0;
if (mode == (UITransitionEffect.EffectMode)0)
{
mode = UITransitionEffect.EffectMode.Cutoff;
mat.EnableKeyword ("CUTOFF");
}
bool hasChanged = d.transitionTexture != noiseTexture || d.effectMode != mode;
if (hasChanged)
{
var so = new SerializedObject (d);
so.FindProperty ("m_TransitionTexture").objectReferenceValue = noiseTexture;
so.FindProperty ("m_EffectMode").intValue = (int)mode;
so.ApplyModifiedProperties ();
}
}
}
serializedObject.Update();
//================
// Effect material.
//================
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.PropertyField(_spMaterial);
EditorGUI.EndDisabledGroup();
//================
// Effect setting.
//================
bool isAnyTMPro = targets.Cast<UITransitionEffect>().Any(x => x.isTMPro);
using (new EditorGUI.DisabledGroupScope(isAnyTMPro))
EditorGUILayout.PropertyField(_spEffectMode);
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(_spEffectFactor);
if (_spEffectMode.intValue == (int)UITransitionEffect.EffectMode.Dissolve)
{
EditorGUILayout.PropertyField(_spDissolveWidth);
EditorGUILayout.PropertyField(_spDissolveSoftness);
EditorGUILayout.PropertyField(_spDissolveColor);
}
EditorGUI.indentLevel--;
//================
// Advanced option.
//================
EditorGUILayout.PropertyField(_spEffectArea);
using (new EditorGUI.DisabledGroupScope(isAnyTMPro))
EditorGUILayout.PropertyField(_spTransitionTexture);
EditorGUILayout.PropertyField(_spKeepAspectRatio);
EditorGUILayout.PropertyField(_spPassRayOnHidden);
//================
// Effect player.
//================
EditorGUILayout.PropertyField(_spPlay);
EditorGUILayout.PropertyField(_spDuration);
EditorGUILayout.PropertyField(_spInitialPlayDelay);
EditorGUILayout.PropertyField(_spLoop);
EditorGUILayout.PropertyField(_spLoopDelay);
EditorGUILayout.PropertyField(_spUpdateMode);
// Debug.
using (new EditorGUI.DisabledGroupScope(!Application.isPlaying))
using (new EditorGUILayout.HorizontalScope(EditorStyles.helpBox))
{
GUILayout.Label("Debug");
if (GUILayout.Button("Show", "ButtonLeft"))
{
(target as UITransitionEffect).Show();
}
if (GUILayout.Button("Hide", "ButtonRight"))
{
(target as UITransitionEffect).Hide();
}
}
var current = target as UITransitionEffect;
current.ShowTMProWarning(_shader, _mobileShader, _spriteShader, mat =>
{
if (mat.shader == _spriteShader)
{
mat.shaderKeywords = current.material.shaderKeywords;
mat.SetTexture(s_NoiseTexId, current.material.GetTexture(s_NoiseTexId));
}
});
ShowCanvasChannelsWarning();
ShowMaterialEditors(current.materials, 1, current.materials.Length - 1);
serializedObject.ApplyModifiedProperties();
}
//################################
// Private Members.
//################################
SerializedProperty _spMaterial;
SerializedProperty _spEffectMode;
SerializedProperty _spEffectFactor;
SerializedProperty _spEffectArea;
SerializedProperty _spKeepAspectRatio;
SerializedProperty _spDissolveWidth;
SerializedProperty _spDissolveSoftness;
SerializedProperty _spDissolveColor;
SerializedProperty _spTransitionTexture;
SerializedProperty _spPlay;
SerializedProperty _spLoop;
SerializedProperty _spLoopDelay;
SerializedProperty _spDuration;
SerializedProperty _spInitialPlayDelay;
SerializedProperty _spUpdateMode;
SerializedProperty _spPassRayOnHidden;
Shader _shader;
Shader _mobileShader;
Shader _spriteShader;
}
}

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Shader "UI/Hidden/UI-Effect-Dissolve"
{
Properties
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_Color ("Tint", Color) = (1,1,1,1)
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
_ParamTex ("Parameter Texture", 2D) = "white" {}
[Header(Dissolve)]
_NoiseTex("Noise Texture (A)", 2D) = "white" {}
}
SubShader
{
Tags
{
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"IgnoreProjector"="True"
"RenderType"="Transparent"
"PreviewType"="Plane"
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}
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Comp [_StencilComp]
Pass [_StencilOp]
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Cull Off
Lighting Off
ZWrite Off
ZTest [unity_GUIZTestMode]
Blend SrcAlpha OneMinusSrcAlpha
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Pass
{
Name "Default"
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
#define DISSOLVE 1
#pragma multi_compile __ UNITY_UI_ALPHACLIP
#pragma shader_feature __ ADD SUBTRACT FILL
#include "UnityCG.cginc"
#include "UnityUI.cginc"
#define UI_DISSOLVE 1
#include "UI-Effect.cginc"
#include "UI-Effect-Sprite.cginc"
fixed4 frag(v2f IN) : SV_Target
{
half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
// Dissolve
color = ApplyTransitionEffect(color, IN.eParam);
#ifdef UNITY_UI_ALPHACLIP
clip (color.a - 0.001);
#endif
return color;
}
ENDCG
}
}
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Shader "UI/Hidden/UI-Effect-HSV"
{
Properties
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_Color ("Tint", Color) = (1,1,1,1)
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_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
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{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile __ UNITY_UI_ALPHACLIP
#include "UnityCG.cginc"
#include "UnityUI.cginc"
#define UI_HSV_MODIFIER 1
#include "UI-Effect.cginc"
#include "UI-Effect-Sprite.cginc"
fixed4 frag(v2f IN) : COLOR
{
half4 color = tex2D(_MainTex, IN.texcoord);// + _TextureSampleAdd) * IN.color;
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
#ifdef UNITY_UI_ALPHACLIP
clip (color.a - 0.001);
#endif
color = ApplyHsvEffect(color, IN.eParam);
return (color + _TextureSampleAdd) * IN.color;
}
ENDCG
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