暂存
@ -6,6 +6,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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public class BannerController : MonoBehaviour
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public class BannerController : MonoBehaviour
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{
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{
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@ -16,14 +17,6 @@ public class BannerController : MonoBehaviour
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private int currentIndex = 1;
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private int currentIndex = 1;
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void Awake()
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void Awake()
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||||||
{
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{
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||||||
UIManager.AddEvent(transform.Find("L").gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, b =>
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{
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Left();
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});
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||||||
UIManager.AddEvent(transform.Find("R").gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, b =>
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{
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Right();
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});
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itemList = new List<CanvasGroup>
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itemList = new List<CanvasGroup>
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{
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{
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transform.Find("1").GetComponent<CanvasGroup>(),
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transform.Find("1").GetComponent<CanvasGroup>(),
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@ -34,11 +27,15 @@ public class BannerController : MonoBehaviour
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{
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{
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transform.Find("1").localPosition,transform.Find("2").localPosition,transform.Find("3").localPosition
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transform.Find("1").localPosition,transform.Find("2").localPosition,transform.Find("3").localPosition
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};
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};
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GetList();
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Debug.Log(standardPositions[0]);
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Debug.Log(standardPositions[0]);
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Debug.Log(standardPositions[1]);
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Debug.Log(standardPositions[1]);
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Debug.Log(standardPositions[2]);
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Debug.Log(standardPositions[2]);
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}
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}
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private void Start()
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{
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GetList();
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}
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async void GetList()
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async void GetList()
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||||||
{
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{
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var res = await ConfigHelper.mapApi.GetRecommendAreaList();
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var res = await ConfigHelper.mapApi.GetRecommendAreaList();
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@ -53,7 +50,20 @@ public class BannerController : MonoBehaviour
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int index = 0;
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int index = 0;
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foreach (CanvasGroup c in itemList)
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foreach (CanvasGroup c in itemList)
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{
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{
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c.GetComponent<NewRouteItemController>().Initial(list[index++]);
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var area = list[index++];
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c.GetComponent<NewRouteItemController>().Initial(area);
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if (c.alpha != 1)
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{
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c.GetComponent<Button>().onClick.RemoveAllListeners();
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if (c.transform.localPosition.x < 0)
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{
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c.GetComponent<Button>().onClick.AddListener(Right);
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}
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else
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{
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c.GetComponent<Button>().onClick.AddListener(Left);
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}
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}
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}
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}
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currentIndex = 1;
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currentIndex = 1;
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this.list = list;
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this.list = list;
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||||||
@ -68,12 +78,26 @@ public class BannerController : MonoBehaviour
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itemList[center].GetComponent<RectTransform>().DOScale(Vector3.one * 0.8f, 0.5f);
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itemList[center].GetComponent<RectTransform>().DOScale(Vector3.one * 0.8f, 0.5f);
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||||||
itemList[center].GetComponent<RectTransform>().DOLocalMoveX(43, 0.5f);
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itemList[center].GetComponent<RectTransform>().DOLocalMoveX(43, 0.5f);
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itemList[right].GetComponent<RectTransform>().DOLocalMoveX(-43, 0.5f);
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itemList[right].GetComponent<RectTransform>().DOLocalMoveX(-43, 0.5f);
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itemList[right].GetComponent<NewRouteItemController>().Initial(list[((currentIndex++) + list.Count)% list.Count]);
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var area = list[((currentIndex++) + list.Count) % list.Count];
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itemList[right].GetComponent<NewRouteItemController>().Initial(area);
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if (currentIndex >= list.Count) currentIndex = 0;
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if (currentIndex >= list.Count) currentIndex = 0;
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itemList[left].DOFade(1, 0.5f);
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itemList[left].DOFade(1, 0.5f);
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itemList[left].GetComponent<RectTransform>().DOScale(Vector3.one, 0.5f);
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itemList[left].GetComponent<RectTransform>().DOScale(Vector3.one, 0.5f);
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itemList[left].GetComponent<RectTransform>().DOLocalMoveX(0, 0.5f);
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itemList[left].GetComponent<RectTransform>().DOLocalMoveX(0, 0.5f);
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itemList[left].transform.SetAsLastSibling();
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itemList[left].transform.SetAsLastSibling();
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//事件改变
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itemList[left].GetComponent<Button>().onClick.RemoveAllListeners();
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itemList[left].GetComponent<Button>().onClick.AddListener(()=>
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{
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if (itemList[left].transform.localPosition.x == 0)
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||||||
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{
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UIManager.ShowNewRouteDetailPanel(itemList[left].GetComponent<NewRouteItemController>().Area);
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}
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});
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itemList[center].GetComponent<Button>().onClick.RemoveAllListeners();
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itemList[center].GetComponent<Button>().onClick.AddListener(Left);
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itemList[right].GetComponent<Button>().onClick.RemoveAllListeners();
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itemList[right].GetComponent<Button>().onClick.AddListener(Right);
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}
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}
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private void Left()
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private void Left()
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@ -86,12 +110,27 @@ public class BannerController : MonoBehaviour
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itemList[center].GetComponent<RectTransform>().DOScale(Vector3.one*0.8f, 0.5f);
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itemList[center].GetComponent<RectTransform>().DOScale(Vector3.one*0.8f, 0.5f);
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itemList[center].GetComponent<RectTransform>().DOLocalMoveX(-43, 0.5f);
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itemList[center].GetComponent<RectTransform>().DOLocalMoveX(-43, 0.5f);
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itemList[left].GetComponent<RectTransform>().DOLocalMoveX(43, 0.5f);
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itemList[left].GetComponent<RectTransform>().DOLocalMoveX(43, 0.5f);
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itemList[left].GetComponent<NewRouteItemController>().Initial(list[((currentIndex--) + list.Count) % list.Count]);
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var area = list[((currentIndex--) + list.Count) % list.Count];
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var centerArea = list[currentIndex + 1];
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itemList[left].GetComponent<NewRouteItemController>().Initial(area);
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if (currentIndex < 0) currentIndex = list.Count - 1;
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if (currentIndex < 0) currentIndex = list.Count - 1;
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itemList[right].DOFade(1, 0.5f);
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itemList[right].DOFade(1, 0.5f);
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itemList[right].GetComponent<RectTransform>().DOScale(Vector3.one, 0.5f);
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itemList[right].GetComponent<RectTransform>().DOScale(Vector3.one, 0.5f);
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itemList[right].GetComponent<RectTransform>().DOLocalMoveX(0, 0.5f);
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itemList[right].GetComponent<RectTransform>().DOLocalMoveX(0, 0.5f);
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itemList[right].transform.SetAsLastSibling();
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itemList[right].transform.SetAsLastSibling();
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//事件改变
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itemList[right].GetComponent<Button>().onClick.RemoveAllListeners();
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itemList[right].GetComponent<Button>().onClick.AddListener(() =>
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{
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if (itemList[right].transform.localPosition.x == 0)
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{
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UIManager.ShowNewRouteDetailPanel(itemList[right].GetComponent<NewRouteItemController>().Area);
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||||||
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}
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});
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itemList[center].GetComponent<Button>().onClick.RemoveAllListeners();
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itemList[center].GetComponent<Button>().onClick.AddListener(Right);
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itemList[left].GetComponent<Button>().onClick.RemoveAllListeners();
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itemList[left].GetComponent<Button>().onClick.AddListener(Left);
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}
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}
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||||||
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int GetCenterIndex()
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int GetCenterIndex()
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||||||
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|||||||
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Before Width: | Height: | Size: 6.7 KiB After Width: | Height: | Size: 6.4 KiB |
BIN
Assets/Resources/Images/NewDesign/icon_fode.png
Normal file
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After Width: | Height: | Size: 1.2 KiB |
128
Assets/Resources/Images/NewDesign/icon_fode.png.meta
Normal file
@ -0,0 +1,128 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: ff4a18d82f0a97d43b5d64e77b651eaf
|
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TextureImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 11
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mipmaps:
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mipMapMode: 0
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enableMipMap: 0
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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wrapU: 1
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wrapV: 1
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compressionQuality: 50
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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alphaUsage: 1
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textureType: 8
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textureFormatSet: 0
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platformSettings:
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Standalone
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maxTextureSize: 2048
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crunchedCompression: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
|
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|
buildTarget: iPhone
|
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|
maxTextureSize: 2048
|
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textureFormat: -1
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compressionQuality: 50
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androidETC2FallbackOverride: 0
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|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
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- serializedVersion: 3
|
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|
buildTarget: Android
|
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|
maxTextureSize: 2048
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textureFormat: -1
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
|
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physicsShape: []
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|
bones: []
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|
spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
|
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|
userData:
|
||||||
|
assetBundleName:
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||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Resources/Images/NewDesign/icon_heji_like.png
Normal file
|
After Width: | Height: | Size: 614 B |
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Assets/Resources/Images/NewDesign/icon_heji_like.png.meta
Normal file
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linearTexture: 0
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borderMipMap: 0
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|
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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grayScaleToAlpha: 0
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cubemapConvolution: 0
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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|
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|
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|
buildTarget: Standalone
|
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|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
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|
textureCompression: 1
|
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|
compressionQuality: 50
|
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|
crunchedCompression: 0
|
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|
allowsAlphaSplitting: 0
|
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|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: iPhone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
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|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
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@ -71,6 +71,16 @@ namespace Assets.Scripts.Apis
|
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return GetAsync<JsonResult<List<MapRoute>>>(url);
|
return GetAsync<JsonResult<List<MapRoute>>>(url);
|
||||||
}
|
}
|
||||||
|
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|
public async Task<JsonResult<object>> CancelAreaFav(int areaId)
|
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|
{
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|
return await PostAsync<JsonResult<object>>("/MapRouteArea/CancelCollectArea", new { areaId });
|
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|
}
|
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|
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|
public async Task<JsonResult<object>> AddAreaFav(int areaId)
|
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|
{
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|
return await PostAsync<JsonResult<object>>("/MapRouteArea/CollectArea",new { areaId});
|
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}
|
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/// <summary>
|
/// <summary>
|
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/// 从服务端获取Key
|
/// 从服务端获取Key
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@ -46,7 +46,8 @@ namespace Assets.Scripts.Apis.Models
|
|||||||
public double CompleteRoute { get; set; }
|
public double CompleteRoute { get; set; }
|
||||||
|
|
||||||
public string Tips { get; set; }
|
public string Tips { get; set; }
|
||||||
|
public double CurrentTotalClimb { get; set; }
|
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|
public double CurrentTotalDistance { get; set; }
|
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|
public double CurrentTotalKcal { get; set; }
|
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}
|
}
|
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}
|
}
|
||||||
|
|||||||
@ -1127,9 +1127,9 @@ public class LoginController : BaseScene
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void goLoginReturn2()
|
private void goLoginReturn2()
|
||||||
{
|
{
|
||||||
#if UNITY_ANDROID || UNITY_IOS
|
//#if UNITY_ANDROID || UNITY_IOS
|
||||||
MobileAni(true);
|
// MobileAni(true);
|
||||||
#endif
|
//#endif
|
||||||
if (wxLogin2.gameObject.activeSelf) wxLogin2.gameObject.SetActive(false);
|
if (wxLogin2.gameObject.activeSelf) wxLogin2.gameObject.SetActive(false);
|
||||||
//if (wxLogin3.gameObject.activeSelf) wxLogin3.gameObject.SetActive(false);
|
//if (wxLogin3.gameObject.activeSelf) wxLogin3.gameObject.SetActive(false);
|
||||||
pageNums = 4;
|
pageNums = 4;
|
||||||
@ -1192,6 +1192,8 @@ public class LoginController : BaseScene
|
|||||||
LoginBg.GetComponent<RectTransform>().DOSizeDelta(new Vector2(360, 385), 0.3f);
|
LoginBg.GetComponent<RectTransform>().DOSizeDelta(new Vector2(360, 385), 0.3f);
|
||||||
LoginBg.GetComponent<RectTransform>().DOLocalMoveY(-94, 0.3f);
|
LoginBg.GetComponent<RectTransform>().DOLocalMoveY(-94, 0.3f);
|
||||||
}
|
}
|
||||||
|
#else
|
||||||
|
MobileAni(true);
|
||||||
#endif
|
#endif
|
||||||
this.StartScrollPanel(0);
|
this.StartScrollPanel(0);
|
||||||
}
|
}
|
||||||
@ -1215,6 +1217,8 @@ public class LoginController : BaseScene
|
|||||||
LoginBg.GetComponent<RectTransform>().DOSizeDelta(new Vector2(360, 573), 0.3f);
|
LoginBg.GetComponent<RectTransform>().DOSizeDelta(new Vector2(360, 573), 0.3f);
|
||||||
LoginBg.GetComponent<RectTransform>().DOLocalMoveY(0, 0.3f);
|
LoginBg.GetComponent<RectTransform>().DOLocalMoveY(0, 0.3f);
|
||||||
}
|
}
|
||||||
|
#else
|
||||||
|
MobileAni(false);
|
||||||
#endif
|
#endif
|
||||||
//DOTween.To(() => o, x => o = x, t, 0.3f);
|
//DOTween.To(() => o, x => o = x, t, 0.3f);
|
||||||
this.StartScrollPanel(1);
|
this.StartScrollPanel(1);
|
||||||
@ -1269,9 +1273,6 @@ public class LoginController : BaseScene
|
|||||||
/// <param name="type">0 注册 1 忘记密码</param>
|
/// <param name="type">0 注册 1 忘记密码</param>
|
||||||
void goSign(bool isAccount = true, int type = 0)
|
void goSign(bool isAccount = true, int type = 0)
|
||||||
{
|
{
|
||||||
#if UNITY_ANDROID || UNITY_IOS
|
|
||||||
MobileAni(false);
|
|
||||||
#endif
|
|
||||||
if (!isAccount)
|
if (!isAccount)
|
||||||
{
|
{
|
||||||
pageNums = 5;
|
pageNums = 5;
|
||||||
|
|||||||
@ -33,13 +33,24 @@ namespace Assets.Scripts.UI.Control
|
|||||||
|
|
||||||
protected void Awake()
|
protected void Awake()
|
||||||
{
|
{
|
||||||
|
|
||||||
|
#if !(UNITY_ANDROID || UNITY_IOS)
|
||||||
|
//pc版依然让tooltip变成下面的
|
||||||
|
var newtool = transform.Find("Tooltips").gameObject;
|
||||||
|
var newrect = newtool.GetComponent<RectTransform>();
|
||||||
|
newrect.anchorMin = new Vector2(0.5f, 1);
|
||||||
|
newrect.anchorMax = new Vector2(0.5f, 1);
|
||||||
|
newrect.pivot = new Vector2(0.5f, 1);
|
||||||
|
newrect.anchoredPosition = new Vector2(0, -50);
|
||||||
|
//newrect.transform.localPosition = newrect.GetTruePosition(new Vector2(0, -50));
|
||||||
|
// -16 -66 0 -50
|
||||||
|
#endif
|
||||||
outline = this.GetComponent<Outline>();
|
outline = this.GetComponent<Outline>();
|
||||||
if (mType == Type.Border && outline == null)
|
if (mType == Type.Border && outline == null)
|
||||||
{
|
{
|
||||||
outline = this.gameObject.AddComponent<Outline>();
|
outline = this.gameObject.AddComponent<Outline>();
|
||||||
outline.effectDistance = new Vector2(2, 2);
|
outline.effectDistance = new Vector2(2, 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
//设置光标
|
//设置光标
|
||||||
//cursor = Resources.Load<Texture2D>("Images/PointerButtonHover");
|
//cursor = Resources.Load<Texture2D>("Images/PointerButtonHover");
|
||||||
|
|
||||||
@ -75,7 +86,6 @@ namespace Assets.Scripts.UI.Control
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
tooltips.SetActive(false);
|
tooltips.SetActive(false);
|
||||||
|
|
||||||
mButton = this.GetComponent<Button>();
|
mButton = this.GetComponent<Button>();
|
||||||
|
|
||||||
InitColor();
|
InitColor();
|
||||||
|
|||||||
@ -1,4 +1,5 @@
|
|||||||
using Assets.Scripts.UI.Control;
|
using Assets.Scripts;
|
||||||
|
using Assets.Scripts.UI.Control;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
@ -16,16 +17,19 @@ public class NewMainNav : MonoBehaviour
|
|||||||
float delayTime = 0;
|
float delayTime = 0;
|
||||||
private List<string> typeArray = new List<string>()
|
private List<string> typeArray = new List<string>()
|
||||||
{
|
{
|
||||||
"Back","Exit","Home","Device","Delay","Setting","Support"
|
"Back","Exit","Home","Device","Delay","Setting","Support","Avatar"
|
||||||
};
|
};
|
||||||
private List<int> indexs = new List<int>();
|
private List<int> indexs = new List<int>();
|
||||||
|
private int? shrinkIndex = null;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 0,1,2,3,4,5,6
|
///
|
||||||
/// "Back","Exit","Home","Device","Delay","Setting","Support"
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SetButtonActive(List<int> indexs)
|
/// <param name="indexs">1:"Exit",3:"Device",4:"Delay",5:"Setting",6:"Support",7:"Avatar"</param>
|
||||||
|
/// <param name="shrinkIndex">0:"Back",2:"Home",null:仅PF</param>
|
||||||
|
public void SetButtonActive(List<int> indexs,int? shrinkIndex = null)
|
||||||
{
|
{
|
||||||
this.indexs = indexs;
|
this.indexs = indexs;
|
||||||
|
this.shrinkIndex = shrinkIndex;
|
||||||
SetExpand(false);
|
SetExpand(false);
|
||||||
//List<string> types = new List<string>();
|
//List<string> types = new List<string>();
|
||||||
//if (indexs != null)
|
//if (indexs != null)
|
||||||
@ -48,6 +52,11 @@ public class NewMainNav : MonoBehaviour
|
|||||||
{
|
{
|
||||||
types = typeArray.Where((x, i) => indexs.Contains(i)).ToList();
|
types = typeArray.Where((x, i) => indexs.Contains(i)).ToList();
|
||||||
}
|
}
|
||||||
|
string shrinkName = null;
|
||||||
|
if (shrinkIndex.HasValue && (shrinkIndex == 0 || shrinkIndex == 2))
|
||||||
|
{
|
||||||
|
shrinkName = typeArray[shrinkIndex.Value];
|
||||||
|
}
|
||||||
foreach (Transform item in transform)
|
foreach (Transform item in transform)
|
||||||
{
|
{
|
||||||
if (flag)
|
if (flag)
|
||||||
@ -67,13 +76,18 @@ public class NewMainNav : MonoBehaviour
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
item.gameObject.SetActive(item.name == "PF");
|
item.gameObject.SetActive(item.name == "PF"|| item.name == shrinkName);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
Utils.DisplayHead(transform.Find("Avatar").GetComponent<Image>(), App.CurrentUser.WxHeadImg);
|
||||||
|
UIManager.AddEvent(transform.Find("Avatar").gameObject, EventTriggerType.PointerClick, b =>
|
||||||
|
{
|
||||||
|
UIManager.ShowUserInfoPanel();
|
||||||
|
});
|
||||||
UIManager.AddEvent(transform.Find("PF").gameObject, EventTriggerType.PointerClick, b =>
|
UIManager.AddEvent(transform.Find("PF").gameObject, EventTriggerType.PointerClick, b =>
|
||||||
{
|
{
|
||||||
SetExpand(true);
|
SetExpand(true);
|
||||||
|
|||||||
@ -19,9 +19,10 @@ public class NewRouteItemController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
public MapRouteAreaItem Area { get; private set; }
|
||||||
public void Initial(MapRouteAreaItem area, Dictionary<string, Texture> caches = null)
|
public void Initial(MapRouteAreaItem area, Dictionary<string, Texture> caches = null)
|
||||||
{
|
{
|
||||||
|
this.Area = area;
|
||||||
transform.Find("Panel/Text").GetComponent<Text>().text = area.Name;
|
transform.Find("Panel/Text").GetComponent<Text>().text = area.Name;
|
||||||
GetComponent<Button>().onClick.RemoveAllListeners();
|
GetComponent<Button>().onClick.RemoveAllListeners();
|
||||||
GetComponent<Button>().onClick.AddListener(() =>
|
GetComponent<Button>().onClick.AddListener(() =>
|
||||||
|
|||||||
@ -38,6 +38,10 @@ public class HomeController : PFUIPanel
|
|||||||
#if UNITY_ANDROID || UNITY_IOS
|
#if UNITY_ANDROID || UNITY_IOS
|
||||||
var nav = transform.Find("MainNav-mobile").GetComponent<NewMainNav>();
|
var nav = transform.Find("MainNav-mobile").GetComponent<NewMainNav>();
|
||||||
nav.SetButtonActive(new List<int> { 1, 3, 4, 6 });
|
nav.SetButtonActive(new List<int> { 1, 3, 4, 6 });
|
||||||
|
UIManager.AddEvent(transform.Find("TodayData/Avatar").gameObject, EventTriggerType.PointerClick, b =>
|
||||||
|
{
|
||||||
|
UIManager.ShowUserInfoPanel();
|
||||||
|
});
|
||||||
#else
|
#else
|
||||||
mainNav = this.transform.Find("MainNav").GetComponent<MainNav>();
|
mainNav = this.transform.Find("MainNav").GetComponent<MainNav>();
|
||||||
mainNav.ShowExit();
|
mainNav.ShowExit();
|
||||||
@ -231,6 +235,15 @@ public class HomeController : PFUIPanel
|
|||||||
DateTime.Compare(App.CurrentUser.LastUpdateFtpTime, App.CurrentUser.LastUpdateWeightTime)>0
|
DateTime.Compare(App.CurrentUser.LastUpdateFtpTime, App.CurrentUser.LastUpdateWeightTime)>0
|
||||||
? App.CurrentUser.LastUpdateFtpTime.ToString("dd.MM.yyyy")
|
? App.CurrentUser.LastUpdateFtpTime.ToString("dd.MM.yyyy")
|
||||||
: App.CurrentUser.LastUpdateWeightTime.ToString("dd.MM.yyyy");
|
: App.CurrentUser.LastUpdateWeightTime.ToString("dd.MM.yyyy");
|
||||||
|
//新版设计稿
|
||||||
|
var todayData = transform.Find("TodayData");
|
||||||
|
Utils.DisplayHead(todayData.Find("Avatar").GetComponent<RawImage>(), App.CurrentUser.WxHeadImg);
|
||||||
|
todayData.Find("Datas/Distance/Value").GetComponent<Text>().text = $"{summary.TotalDistance.ToString("#0")}KM";
|
||||||
|
todayData.Find("Datas/Climb/Value").GetComponent<Text>().text = $"{double.Parse(summary.TotalClimb, CultureInfo.InvariantCulture).ToString("0")}M";
|
||||||
|
todayData.Find("Datas/Carlories/Value").GetComponent<Text>().text = $"{summary.TotalKj.ToString("#0")}KCAL";
|
||||||
|
todayData.Find("Datas/Distance/Rank").GetComponent<Text>().text = summary.CurrentTotalDistance==0? "——" : $"+{summary.CurrentTotalDistance.ToString("#0")}";
|
||||||
|
todayData.Find("Datas/Climb/Rank").GetComponent<Text>().text = summary.CurrentTotalClimb == 0 ? "——" : $"+{summary.CurrentTotalClimb.ToString("#0")}";
|
||||||
|
todayData.Find("Datas/Carlories/Rank").GetComponent<Text>().text = summary.CurrentTotalKcal == 0 ? "——" : $"+{summary.CurrentTotalKcal.ToString("#0")}";
|
||||||
}
|
}
|
||||||
async void GetSummary()
|
async void GetSummary()
|
||||||
{
|
{
|
||||||
|
|||||||
@ -13,7 +13,11 @@ public class NewRouteDetailController : PFUIPanel
|
|||||||
Dictionary<string, Texture> caches;
|
Dictionary<string, Texture> caches;
|
||||||
GameObject map;
|
GameObject map;
|
||||||
ScrollRect scroll;
|
ScrollRect scroll;
|
||||||
|
Dictionary<bool, Sprite> FavDict = new Dictionary<bool, Sprite>()
|
||||||
|
{
|
||||||
|
{false,Resources.Load<Sprite>("Images/NewDesign/icon_heji_unlike") },
|
||||||
|
{true,Resources.Load<Sprite>("Images/NewDesign/icon_heji_like") },
|
||||||
|
};
|
||||||
protected override void Awake()
|
protected override void Awake()
|
||||||
{
|
{
|
||||||
caches = new Dictionary<string, Texture>();
|
caches = new Dictionary<string, Texture>();
|
||||||
@ -47,7 +51,35 @@ public class NewRouteDetailController : PFUIPanel
|
|||||||
}
|
}
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
#if UNITY_ANDROID || UNITY_IOS
|
||||||
|
var nav = transform.Find("Tmp/MainNav-mobile").GetComponent<NewMainNav>();
|
||||||
|
nav.SetButtonActive(new List<int> { 0, 3, 4, 6, 7 }, 0);
|
||||||
|
UIManager.AddEvent(transform.Find("Container/Left/Fav").gameObject, EventTriggerType.PointerClick, async b =>
|
||||||
|
{
|
||||||
|
Assets.Scripts.Apis.JsonResult<object> res = null;
|
||||||
|
var act = ((PointerEventData)b).pointerEnter.GetComponent<Image>().sprite.name == "icon_heji_like";
|
||||||
|
if (act)
|
||||||
|
{
|
||||||
|
res = await ConfigHelper.mapApi.CancelAreaFav(area.Id);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
res = await ConfigHelper.mapApi.AddAreaFav(area.Id);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (res.result)
|
||||||
|
{
|
||||||
|
b.selectedObject.GetComponent<Image>().sprite = FavDict[!act];
|
||||||
|
Utils.showToast(null, App.GetLocalString("Success"), type: 1);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Utils.showToast(null, res.errMsg);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
#else
|
||||||
transform.Find("MainNav").GetComponent<MainNav>().ShowBack();
|
transform.Find("MainNav").GetComponent<MainNav>().ShowBack();
|
||||||
|
#endif
|
||||||
var rect = transform.GetComponent<RectTransform>();
|
var rect = transform.GetComponent<RectTransform>();
|
||||||
rect.offsetMax = new Vector2(rect.offsetMax.x, 0);
|
rect.offsetMax = new Vector2(rect.offsetMax.x, 0);
|
||||||
rect.offsetMin = new Vector2(rect.offsetMin.x, 0);
|
rect.offsetMin = new Vector2(rect.offsetMin.x, 0);
|
||||||
@ -96,8 +128,10 @@ public class NewRouteDetailController : PFUIPanel
|
|||||||
.text = string.Empty;
|
.text = string.Empty;
|
||||||
if (area.BannerImage != null)
|
if (area.BannerImage != null)
|
||||||
{
|
{
|
||||||
Utils.DisplayImageTempDict(left.Find("Icon").GetComponent<RawImage>(), area.BannerImage, caches);
|
Utils.DisplayImageTempDict(left.Find("Icon").GetComponent<RawImage>(), area.CoverImage, caches);
|
||||||
|
Utils.DisplayImageTempDict(left.Find("Thumbnail").GetComponent<RawImage>(), area.CoverImage, caches);
|
||||||
}
|
}
|
||||||
|
//transform.Find("Container/Left/Fav").GetComponent<Image>().sprite;
|
||||||
left.Find("Name").GetComponent<Text>().text = area.Name;
|
left.Find("Name").GetComponent<Text>().text = area.Name;
|
||||||
GetData();
|
GetData();
|
||||||
GetList();
|
GetList();
|
||||||
|
|||||||
@ -21,6 +21,20 @@ public class NewRouteOverviewController: PFUIPanel
|
|||||||
{
|
{
|
||||||
caches = new Dictionary<string, Texture>();
|
caches = new Dictionary<string, Texture>();
|
||||||
scroll = transform.Find("Container/Right/Scroll View").GetComponent<ScrollRect>();
|
scroll = transform.Find("Container/Right/Scroll View").GetComponent<ScrollRect>();
|
||||||
|
scroll.onValueChanged.RemoveAllListeners();
|
||||||
|
scroll.onValueChanged.AddListener(p=>
|
||||||
|
{
|
||||||
|
var rect = transform.Find("Container").GetComponent<RectTransform>();
|
||||||
|
Debug.Log($"{rect.offsetMin} {rect.offsetMax}");
|
||||||
|
if (p.y < 0.9)
|
||||||
|
{
|
||||||
|
DOTween.To(() => rect.offsetMax, x => rect.offsetMax = x, new Vector2(rect.offsetMax.x, -10), 0.5f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
DOTween.To(() => rect.offsetMax, x => rect.offsetMax = x, new Vector2(rect.offsetMax.x, -68), 0.5f);
|
||||||
|
}
|
||||||
|
});
|
||||||
UIManager.AddEvent(scroll.gameObject, UnityEngine.EventSystems.EventTriggerType.EndDrag, OnEndDrag);
|
UIManager.AddEvent(scroll.gameObject, UnityEngine.EventSystems.EventTriggerType.EndDrag, OnEndDrag);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -50,6 +64,8 @@ public class NewRouteOverviewController: PFUIPanel
|
|||||||
tmpGroup = Resources.Load<Transform>("UI/Prefab/NewRoute/RouteGroup");
|
tmpGroup = Resources.Load<Transform>("UI/Prefab/NewRoute/RouteGroup");
|
||||||
tmpItem = Resources.Load<Transform>("UI/Prefab/NewRoute/RouteItem");
|
tmpItem = Resources.Load<Transform>("UI/Prefab/NewRoute/RouteItem");
|
||||||
#else
|
#else
|
||||||
|
var nav = transform.Find("Tmp/MainNav-mobile").GetComponent<NewMainNav>();
|
||||||
|
nav.SetButtonActive(new List<int> { 2, 3, 4, 6, 7 }, 2);
|
||||||
var rect = transform.GetComponent<RectTransform>();
|
var rect = transform.GetComponent<RectTransform>();
|
||||||
rect.offsetMax = new Vector2(rect.offsetMax.x, 0);
|
rect.offsetMax = new Vector2(rect.offsetMax.x, 0);
|
||||||
rect.offsetMin = new Vector2(rect.offsetMin.x, 0);
|
rect.offsetMin = new Vector2(rect.offsetMin.x, 0);
|
||||||
@ -182,8 +198,6 @@ public class NewRouteOverviewController: PFUIPanel
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// 绑定头像
|
/// 绑定头像
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
||||||
|
|
||||||
void ToList(string type)
|
void ToList(string type)
|
||||||
{
|
{
|
||||||
App.CurrentRouteType = type;// "";
|
App.CurrentRouteType = type;// "";
|
||||||
|
|||||||
@ -1,8 +1,9 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: d3d31d70cf492e34096ffdc82042d396
|
guid: 04feaefc7cdee4c13abcd553a1a6e3a9
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
|
timeCreated: 1528368324
|
||||||
|
licenseType: Pro
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|||||||
@ -12,7 +12,7 @@ using System.Linq;
|
|||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
namespace Assets.Scripts.UI.UIEffect.Common
|
namespace Assets.Scripts.UI.UIEffect
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Base class for effects that modify the generated Mesh.
|
/// Base class for effects that modify the generated Mesh.
|
||||||
@ -27,10 +27,10 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
|||||||
#if TMP_PRESENT
|
#if TMP_PRESENT
|
||||||
static readonly List<Vector2> s_Uv0 = new List<Vector2> (4096);
|
static readonly List<Vector2> s_Uv0 = new List<Vector2> (4096);
|
||||||
static readonly List<Vector2> s_Uv1 = new List<Vector2> (4096);
|
static readonly List<Vector2> s_Uv1 = new List<Vector2> (4096);
|
||||||
#if UNITY_2017_1_OR_NEWER
|
#if UNITY_2017_1_OR_NEWER
|
||||||
static readonly List<Vector2> s_Uv2 = new List<Vector2> (4096);
|
static readonly List<Vector2> s_Uv2 = new List<Vector2> (4096);
|
||||||
static readonly List<Vector2> s_Uv3 = new List<Vector2> (4096);
|
static readonly List<Vector2> s_Uv3 = new List<Vector2> (4096);
|
||||||
#endif
|
#endif
|
||||||
static readonly List<Vector3> s_Vertices = new List<Vector3> (4096);
|
static readonly List<Vector3> s_Vertices = new List<Vector3> (4096);
|
||||||
static readonly List<int> s_Indices = new List<int> (4096);
|
static readonly List<int> s_Indices = new List<int> (4096);
|
||||||
static readonly List<Vector3> s_Normals = new List<Vector3> (4096);
|
static readonly List<Vector3> s_Normals = new List<Vector3> (4096);
|
||||||
@ -42,7 +42,7 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
|||||||
static readonly List<UIVertex> s_UIVertices = new List<UIVertex> (4096);
|
static readonly List<UIVertex> s_UIVertices = new List<UIVertex> (4096);
|
||||||
static readonly List<BaseMeshEffect> s_TmpEffects = new List<BaseMeshEffect>(4);
|
static readonly List<BaseMeshEffect> s_TmpEffects = new List<BaseMeshEffect>(4);
|
||||||
#endif
|
#endif
|
||||||
static readonly Material[] s_EmptyMaterials = new Material[0];
|
static readonly Material [] s_EmptyMaterials = new Material [0];
|
||||||
|
|
||||||
|
|
||||||
//################################
|
//################################
|
||||||
@ -51,12 +51,12 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// The Graphic attached to this GameObject.
|
/// The Graphic attached to this GameObject.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Graphic graphic { get { Initialize(); return _graphic; } }
|
public Graphic graphic { get { Initialize (); return _graphic; } }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The CanvasRenderer attached to this GameObject.
|
/// The CanvasRenderer attached to this GameObject.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public CanvasRenderer canvasRenderer { get { Initialize(); return _canvasRenderer; } }
|
public CanvasRenderer canvasRenderer { get { Initialize (); return _canvasRenderer; } }
|
||||||
|
|
||||||
#if TMP_PRESENT
|
#if TMP_PRESENT
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -68,7 +68,7 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// The RectTransform attached to this GameObject.
|
/// The RectTransform attached to this GameObject.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public RectTransform rectTransform { get { Initialize(); return _rectTransform; } }
|
public RectTransform rectTransform { get { Initialize (); return _rectTransform; } }
|
||||||
|
|
||||||
#if UNITY_5_6_OR_NEWER
|
#if UNITY_5_6_OR_NEWER
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -146,7 +146,7 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
|||||||
#endif
|
#endif
|
||||||
if (graphic)
|
if (graphic)
|
||||||
{
|
{
|
||||||
_materials[0] = graphic.material;
|
_materials [0] = graphic.material;
|
||||||
return _materials;
|
return _materials;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -160,7 +160,7 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
|||||||
/// Call used to modify mesh. (legacy)
|
/// Call used to modify mesh. (legacy)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="mesh">Mesh.</param>
|
/// <param name="mesh">Mesh.</param>
|
||||||
public virtual void ModifyMesh(Mesh mesh)
|
public virtual void ModifyMesh (Mesh mesh)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -168,14 +168,14 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
|||||||
/// Call used to modify mesh.
|
/// Call used to modify mesh.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="vh">VertexHelper.</param>
|
/// <param name="vh">VertexHelper.</param>
|
||||||
public virtual void ModifyMesh(VertexHelper vh)
|
public virtual void ModifyMesh (VertexHelper vh)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Mark the vertices as dirty.
|
/// Mark the vertices as dirty.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual void SetVerticesDirty()
|
public virtual void SetVerticesDirty ()
|
||||||
{
|
{
|
||||||
#if TMP_PRESENT
|
#if TMP_PRESENT
|
||||||
if (textMeshPro)
|
if (textMeshPro)
|
||||||
@ -213,11 +213,11 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
|||||||
#endif
|
#endif
|
||||||
if (graphic)
|
if (graphic)
|
||||||
{
|
{
|
||||||
graphic.SetVerticesDirty();
|
graphic.SetVerticesDirty ();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ShowTMProWarning(Shader shader, Shader mobileShader, Shader spriteShader, System.Action<Material> onCreatedMaterial)
|
public void ShowTMProWarning (Shader shader, Shader mobileShader, Shader spriteShader, System.Action<Material> onCreatedMaterial)
|
||||||
{
|
{
|
||||||
#if UNITY_EDITOR && TMP_PRESENT
|
#if UNITY_EDITOR && TMP_PRESENT
|
||||||
if(!textMeshPro || !textMeshPro.fontSharedMaterial)
|
if(!textMeshPro || !textMeshPro.fontSharedMaterial)
|
||||||
@ -324,14 +324,14 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
|||||||
protected virtual bool isLegacyMeshModifier { get { return false; } }
|
protected virtual bool isLegacyMeshModifier { get { return false; } }
|
||||||
|
|
||||||
|
|
||||||
protected virtual void Initialize()
|
protected virtual void Initialize ()
|
||||||
{
|
{
|
||||||
if (!_initialized)
|
if (!_initialized)
|
||||||
{
|
{
|
||||||
_initialized = true;
|
_initialized = true;
|
||||||
_graphic = _graphic ?? GetComponent<Graphic>();
|
_graphic = _graphic ?? GetComponent<Graphic> ();
|
||||||
_canvasRenderer = _canvasRenderer ?? GetComponent<CanvasRenderer>();
|
_canvasRenderer = _canvasRenderer ?? GetComponent<CanvasRenderer> ();
|
||||||
_rectTransform = _rectTransform ?? GetComponent<RectTransform>();
|
_rectTransform = _rectTransform ?? GetComponent<RectTransform> ();
|
||||||
#if TMP_PRESENT
|
#if TMP_PRESENT
|
||||||
_textMeshPro = _textMeshPro ?? GetComponent<TMP_Text> ();
|
_textMeshPro = _textMeshPro ?? GetComponent<TMP_Text> ();
|
||||||
#endif
|
#endif
|
||||||
@ -341,10 +341,10 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// This function is called when the object becomes enabled and active.
|
/// This function is called when the object becomes enabled and active.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected override void OnEnable()
|
protected override void OnEnable ()
|
||||||
{
|
{
|
||||||
_initialized = false;
|
_initialized = false;
|
||||||
SetVerticesDirty();
|
SetVerticesDirty ();
|
||||||
#if TMP_PRESENT
|
#if TMP_PRESENT
|
||||||
if (textMeshPro)
|
if (textMeshPro)
|
||||||
{
|
{
|
||||||
@ -366,7 +366,7 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
|||||||
var canvas = graphic.canvas;
|
var canvas = graphic.canvas;
|
||||||
if (canvas && (canvas.additionalShaderChannels & channels) != channels)
|
if (canvas && (canvas.additionalShaderChannels & channels) != channels)
|
||||||
{
|
{
|
||||||
Debug.LogWarningFormat(this, "Enable {1} of Canvas.additionalShaderChannels to use {0}.", GetType().Name, channels);
|
Debug.LogWarningFormat (this, "Enable {1} of Canvas.additionalShaderChannels to use {0}.", GetType ().Name, channels);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
@ -375,12 +375,12 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// This function is called when the behaviour becomes disabled () or inactive.
|
/// This function is called when the behaviour becomes disabled () or inactive.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected override void OnDisable()
|
protected override void OnDisable ()
|
||||||
{
|
{
|
||||||
#if TMP_PRESENT
|
#if TMP_PRESENT
|
||||||
TMPro_EventManager.TEXT_CHANGED_EVENT.Remove (OnTextChanged);
|
TMPro_EventManager.TEXT_CHANGED_EVENT.Remove (OnTextChanged);
|
||||||
#endif
|
#endif
|
||||||
SetVerticesDirty();
|
SetVerticesDirty ();
|
||||||
|
|
||||||
#if UNITY_EDITOR && TMP_PRESENT
|
#if UNITY_EDITOR && TMP_PRESENT
|
||||||
if (graphic && textMeshPro)
|
if (graphic && textMeshPro)
|
||||||
@ -394,7 +394,7 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// LateUpdate is called every frame, if the Behaviour is enabled.
|
/// LateUpdate is called every frame, if the Behaviour is enabled.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected virtual void LateUpdate()
|
protected virtual void LateUpdate ()
|
||||||
{
|
{
|
||||||
#if TMP_PRESENT
|
#if TMP_PRESENT
|
||||||
if (textMeshPro)
|
if (textMeshPro)
|
||||||
@ -411,18 +411,18 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Callback for when properties have been changed by animation.
|
/// Callback for when properties have been changed by animation.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected override void OnDidApplyAnimationProperties()
|
protected override void OnDidApplyAnimationProperties ()
|
||||||
{
|
{
|
||||||
SetVerticesDirty();
|
SetVerticesDirty ();
|
||||||
}
|
}
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This function is called when the script is loaded or a value is changed in the inspector (Called in the editor only).
|
/// This function is called when the script is loaded or a value is changed in the inspector (Called in the editor only).
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected override void OnValidate()
|
protected override void OnValidate ()
|
||||||
{
|
{
|
||||||
SetVerticesDirty();
|
SetVerticesDirty ();
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
@ -434,7 +434,7 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
|||||||
CanvasRenderer _canvasRenderer;
|
CanvasRenderer _canvasRenderer;
|
||||||
RectTransform _rectTransform;
|
RectTransform _rectTransform;
|
||||||
Graphic _graphic;
|
Graphic _graphic;
|
||||||
Material[] _materials = new Material[1];
|
Material [] _materials = new Material [1];
|
||||||
|
|
||||||
#if TMP_PRESENT
|
#if TMP_PRESENT
|
||||||
bool _isTextMeshProActive;
|
bool _isTextMeshProActive;
|
||||||
@ -532,12 +532,12 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
|||||||
mesh.GetTangents (s_Tangents);
|
mesh.GetTangents (s_Tangents);
|
||||||
mesh.GetIndices (s_Indices, 0);
|
mesh.GetIndices (s_Indices, 0);
|
||||||
|
|
||||||
#if UNITY_2017_1_OR_NEWER
|
#if UNITY_2017_1_OR_NEWER
|
||||||
mesh.GetUVs (2, s_Uv2);
|
mesh.GetUVs (2, s_Uv2);
|
||||||
mesh.GetUVs (3, s_Uv3);
|
mesh.GetUVs (3, s_Uv3);
|
||||||
bool useUv2 = 0 < s_Uv2.Count;
|
bool useUv2 = 0 < s_Uv2.Count;
|
||||||
bool useUv3 = 0 < s_Uv3.Count;
|
bool useUv3 = 0 < s_Uv3.Count;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
s_UIVertices.Clear();
|
s_UIVertices.Clear();
|
||||||
UIVertex v = default(UIVertex);
|
UIVertex v = default(UIVertex);
|
||||||
@ -547,12 +547,12 @@ namespace Assets.Scripts.UI.UIEffect.Common
|
|||||||
v.color = s_Colors[i];
|
v.color = s_Colors[i];
|
||||||
v.uv0 = s_Uv0[i];
|
v.uv0 = s_Uv0[i];
|
||||||
v.uv1 = s_Uv1[i];
|
v.uv1 = s_Uv1[i];
|
||||||
#if UNITY_2017_1_OR_NEWER
|
#if UNITY_2017_1_OR_NEWER
|
||||||
if (useUv2 && i < s_Uv2.Count)
|
if (useUv2 && i < s_Uv2.Count)
|
||||||
v.uv2 = s_Uv2[i];
|
v.uv2 = s_Uv2[i];
|
||||||
if (useUv3 && i < s_Uv3.Count)
|
if (useUv3 && i < s_Uv3.Count)
|
||||||
v.uv3 = s_Uv3[i];
|
v.uv3 = s_Uv3[i];
|
||||||
#endif
|
#endif
|
||||||
v.normal = s_Normals[i];
|
v.normal = s_Normals[i];
|
||||||
v.tangent = s_Tangents[i];
|
v.tangent = s_Tangents[i];
|
||||||
|
|
||||||
|
|||||||
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: c52a957894a7bbf418d6b190bd7816a3
|
guid: 229ee7044e2514b0e9bd9fd40a2baa3a
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
|
|||||||
13
Assets/Scripts/UI/UIEffect/Common/BlurMode.cs
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
namespace Assets.Scripts.UI.UIEffect
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Blur effect mode.
|
||||||
|
/// </summary>
|
||||||
|
public enum BlurMode
|
||||||
|
{
|
||||||
|
None = 0,
|
||||||
|
FastBlur = 1,
|
||||||
|
MediumBlur = 2,
|
||||||
|
DetailBlur = 3,
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Scripts/UI/UIEffect/Common/BlurMode.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5645838b01af8764d8f381f04b62b9a2
|
||||||
|
timeCreated: 1528296875
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
13
Assets/Scripts/UI/UIEffect/Common/ColorMode.cs
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
namespace Assets.Scripts.UI.UIEffect
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Color effect mode.
|
||||||
|
/// </summary>
|
||||||
|
public enum ColorMode
|
||||||
|
{
|
||||||
|
Multiply = 0,
|
||||||
|
Fill = 1,
|
||||||
|
Add = 2,
|
||||||
|
Subtract = 3,
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Scripts/UI/UIEffect/Common/ColorMode.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e6ba1e487e0a19644afde2bd5531bd04
|
||||||
|
timeCreated: 1528296875
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
112
Assets/Scripts/UI/UIEffect/Common/EffectArea.cs
Normal file
@ -0,0 +1,112 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace Assets.Scripts.UI.UIEffect
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Area for effect.
|
||||||
|
/// </summary>
|
||||||
|
public enum EffectArea
|
||||||
|
{
|
||||||
|
RectTransform,
|
||||||
|
Fit,
|
||||||
|
Character,
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class EffectAreaExtensions
|
||||||
|
{
|
||||||
|
static readonly Rect rectForCharacter = new Rect(0, 0, 1, 1);
|
||||||
|
static readonly Vector2 [] splitedCharacterPosition = { Vector2.up, Vector2.one, Vector2.right, Vector2.zero };
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets effect for area.
|
||||||
|
/// </summary>
|
||||||
|
public static Rect GetEffectArea (this EffectArea area, VertexHelper vh, Rect rectangle, float aspectRatio = -1)
|
||||||
|
{
|
||||||
|
Rect rect = default(Rect);
|
||||||
|
switch (area)
|
||||||
|
{
|
||||||
|
case EffectArea.RectTransform:
|
||||||
|
rect = rectangle;
|
||||||
|
break;
|
||||||
|
case EffectArea.Character:
|
||||||
|
rect = rectForCharacter;
|
||||||
|
break;
|
||||||
|
case EffectArea.Fit:
|
||||||
|
// Fit to contents.
|
||||||
|
UIVertex vertex = default (UIVertex);
|
||||||
|
float xMin = float.MaxValue;
|
||||||
|
float yMin = float.MaxValue;
|
||||||
|
float xMax = float.MinValue;
|
||||||
|
float yMax = float.MinValue;
|
||||||
|
for (int i = 0; i < vh.currentVertCount; i++)
|
||||||
|
{
|
||||||
|
vh.PopulateUIVertex(ref vertex, i);
|
||||||
|
float x = vertex.position.x;
|
||||||
|
float y = vertex.position.y;
|
||||||
|
xMin = Mathf.Min(xMin, x);
|
||||||
|
yMin = Mathf.Min(yMin, y);
|
||||||
|
xMax = Mathf.Max(xMax, x);
|
||||||
|
yMax = Mathf.Max(yMax, y);
|
||||||
|
}
|
||||||
|
rect.Set (xMin, yMin, xMax - xMin, yMax - yMin);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
rect = rectangle;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if(0 < aspectRatio)
|
||||||
|
{
|
||||||
|
if (rect.width < rect.height)
|
||||||
|
{
|
||||||
|
rect.width = rect.height * aspectRatio;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
rect.height = rect.width / aspectRatio;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return rect;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets position factor for area.
|
||||||
|
/// </summary>
|
||||||
|
public static void GetPositionFactor (this EffectArea area, int index, Rect rect, Vector2 position, bool isText, bool isTMPro, out float x, out float y)
|
||||||
|
{
|
||||||
|
if (isText && area == EffectArea.Character)
|
||||||
|
{
|
||||||
|
index = isTMPro ? (index + 3) % 4 : index % 4;
|
||||||
|
x = splitedCharacterPosition [index].x;
|
||||||
|
y = splitedCharacterPosition [index].y;
|
||||||
|
}
|
||||||
|
else if (area == EffectArea.Fit)
|
||||||
|
{
|
||||||
|
x = Mathf.Clamp01 ((position.x - rect.xMin) / rect.width);
|
||||||
|
y = Mathf.Clamp01 ((position.y - rect.yMin) / rect.height);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
x = Mathf.Clamp01 (position.x / rect.width + 0.5f);
|
||||||
|
y = Mathf.Clamp01 (position.y / rect.height + 0.5f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Normalize vertex position by local matrix.
|
||||||
|
/// </summary>
|
||||||
|
public static void GetNormalizedFactor (this EffectArea area, int index, Matrix2x3 matrix, Vector2 position, bool isText, out Vector2 nomalizedPos)
|
||||||
|
{
|
||||||
|
if (isText && area == EffectArea.Character)
|
||||||
|
{
|
||||||
|
nomalizedPos = matrix * splitedCharacterPosition [(index + 3) % 4];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
nomalizedPos = matrix * position;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Scripts/UI/UIEffect/Common/EffectArea.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a78f43d1382a048a99411472ca714e1b
|
||||||
|
timeCreated: 1528636556
|
||||||
|
licenseType: Pro
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
156
Assets/Scripts/UI/UIEffect/Common/EffectPlayer.cs
Normal file
@ -0,0 +1,156 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace Assets.Scripts.UI.UIEffect
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Effect player.
|
||||||
|
/// </summary>
|
||||||
|
[Serializable]
|
||||||
|
public class EffectPlayer
|
||||||
|
{
|
||||||
|
//################################
|
||||||
|
// Public Members.
|
||||||
|
//################################
|
||||||
|
/// <summary>
|
||||||
|
/// Gets or sets a value indicating whether is playing.
|
||||||
|
/// </summary>
|
||||||
|
[Header("Effect Player")]
|
||||||
|
[Tooltip("Playing.")]
|
||||||
|
public bool play = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets or sets the delay before looping.
|
||||||
|
/// </summary>
|
||||||
|
[Tooltip("Initial play delay.")]
|
||||||
|
[Range(0f, 10f)]
|
||||||
|
public float initialPlayDelay = 0;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets or sets the duration.
|
||||||
|
/// </summary>
|
||||||
|
[Tooltip("Duration.")]
|
||||||
|
[Range(0.01f,10f)]
|
||||||
|
public float duration = 1;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets or sets a value indicating whether can loop.
|
||||||
|
/// </summary>
|
||||||
|
[Tooltip("Loop.")]
|
||||||
|
public bool loop = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets or sets the delay before looping.
|
||||||
|
/// </summary>
|
||||||
|
[Tooltip("Delay before looping.")]
|
||||||
|
[Range(0f,10f)]
|
||||||
|
public float loopDelay = 0;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets or sets the update mode.
|
||||||
|
/// </summary>
|
||||||
|
[Tooltip("Update mode")]
|
||||||
|
public AnimatorUpdateMode updateMode = AnimatorUpdateMode.Normal;
|
||||||
|
|
||||||
|
static List<Action> s_UpdateActions;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Register player.
|
||||||
|
/// </summary>
|
||||||
|
public void OnEnable(Action<float> callback = null)
|
||||||
|
{
|
||||||
|
|
||||||
|
if (s_UpdateActions == null)
|
||||||
|
{
|
||||||
|
s_UpdateActions = new List<Action>();
|
||||||
|
Canvas.willRenderCanvases += () =>
|
||||||
|
{
|
||||||
|
var count = s_UpdateActions.Count;
|
||||||
|
for (int i = 0; i < count; i++)
|
||||||
|
{
|
||||||
|
s_UpdateActions[i].Invoke();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
s_UpdateActions.Add(OnWillRenderCanvases);
|
||||||
|
|
||||||
|
if (play)
|
||||||
|
{
|
||||||
|
_time = -initialPlayDelay;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_time = 0;
|
||||||
|
}
|
||||||
|
_callback = callback;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Unregister player.
|
||||||
|
/// </summary>
|
||||||
|
public void OnDisable()
|
||||||
|
{
|
||||||
|
_callback = null;
|
||||||
|
s_UpdateActions.Remove(OnWillRenderCanvases);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Start playing.
|
||||||
|
/// </summary>
|
||||||
|
public void Play(bool reset, Action<float> callback = null)
|
||||||
|
{
|
||||||
|
if (reset)
|
||||||
|
{
|
||||||
|
_time = 0;
|
||||||
|
}
|
||||||
|
play = true;
|
||||||
|
if (callback != null)
|
||||||
|
{
|
||||||
|
_callback = callback;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Stop playing.
|
||||||
|
/// </summary>
|
||||||
|
public void Stop(bool reset)
|
||||||
|
{
|
||||||
|
if (reset)
|
||||||
|
{
|
||||||
|
_time = 0;
|
||||||
|
if (_callback != null)
|
||||||
|
{
|
||||||
|
_callback(_time);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
play = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
//################################
|
||||||
|
// Private Members.
|
||||||
|
//################################
|
||||||
|
float _time = 0;
|
||||||
|
Action<float> _callback;
|
||||||
|
|
||||||
|
void OnWillRenderCanvases()
|
||||||
|
{
|
||||||
|
if (!play || !Application.isPlaying || _callback == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_time += updateMode == AnimatorUpdateMode.UnscaledTime
|
||||||
|
? Time.unscaledDeltaTime
|
||||||
|
: Time.deltaTime;
|
||||||
|
var current = _time / duration;
|
||||||
|
|
||||||
|
if (duration <= _time)
|
||||||
|
{
|
||||||
|
play = loop;
|
||||||
|
_time = loop ? -loopDelay : 0;
|
||||||
|
}
|
||||||
|
_callback(current);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Scripts/UI/UIEffect/Common/EffectPlayer.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1656fb67110cd44298010d95c324e87a
|
||||||
|
timeCreated: 1528296875
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
95
Assets/Scripts/UI/UIEffect/Common/MaterialCache.cs
Normal file
@ -0,0 +1,95 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Assets.Scripts.UI.UIEffect
|
||||||
|
{
|
||||||
|
public class MaterialCache
|
||||||
|
{
|
||||||
|
public ulong hash { get; private set; }
|
||||||
|
|
||||||
|
public int referenceCount { get; private set; }
|
||||||
|
|
||||||
|
public Texture texture { get; private set; }
|
||||||
|
|
||||||
|
public Material material { get; private set; }
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
[UnityEditor.InitializeOnLoadMethod]
|
||||||
|
static void ClearCache()
|
||||||
|
{
|
||||||
|
foreach (var cache in materialCaches)
|
||||||
|
{
|
||||||
|
cache.material = null;
|
||||||
|
}
|
||||||
|
materialCaches.Clear();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
public static List<MaterialCache> materialCaches = new List<MaterialCache>();
|
||||||
|
|
||||||
|
public static MaterialCache Register(ulong hash, Texture texture, System.Func<Material> onCreateMaterial)
|
||||||
|
{
|
||||||
|
var cache = materialCaches.FirstOrDefault(x => x.hash == hash);
|
||||||
|
if (cache != null && cache.material)
|
||||||
|
{
|
||||||
|
if (cache.material)
|
||||||
|
{
|
||||||
|
cache.referenceCount++;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
|
||||||
|
materialCaches.Remove(cache);
|
||||||
|
cache = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (cache == null)
|
||||||
|
{
|
||||||
|
cache = new MaterialCache()
|
||||||
|
{
|
||||||
|
hash = hash,
|
||||||
|
material = onCreateMaterial(),
|
||||||
|
referenceCount = 1,
|
||||||
|
};
|
||||||
|
materialCaches.Add(cache);
|
||||||
|
}
|
||||||
|
return cache;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static MaterialCache Register(ulong hash, System.Func<Material> onCreateMaterial)
|
||||||
|
{
|
||||||
|
var cache = materialCaches.FirstOrDefault(x => x.hash == hash);
|
||||||
|
if (cache != null)
|
||||||
|
{
|
||||||
|
cache.referenceCount++;
|
||||||
|
}
|
||||||
|
if (cache == null)
|
||||||
|
{
|
||||||
|
cache = new MaterialCache()
|
||||||
|
{
|
||||||
|
hash = hash,
|
||||||
|
material = onCreateMaterial(),
|
||||||
|
referenceCount = 1,
|
||||||
|
};
|
||||||
|
materialCaches.Add(cache);
|
||||||
|
}
|
||||||
|
return cache;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Unregister(MaterialCache cache)
|
||||||
|
{
|
||||||
|
if (cache == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
cache.referenceCount--;
|
||||||
|
if (cache.referenceCount <= 0)
|
||||||
|
{
|
||||||
|
MaterialCache.materialCaches.Remove(cache);
|
||||||
|
cache.material = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Scripts/UI/UIEffect/Common/MaterialCache.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2160d2c55a6100642b6c7ba09df935da
|
||||||
|
timeCreated: 1528509206
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
126
Assets/Scripts/UI/UIEffect/Common/MaterialResolver.cs
Normal file
@ -0,0 +1,126 @@
|
|||||||
|
#if UNITY_EDITOR
|
||||||
|
using System.IO;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Assets.Scripts.UI.UIEffect
|
||||||
|
{
|
||||||
|
public class MaterialResolver
|
||||||
|
{
|
||||||
|
static readonly StringBuilder s_StringBuilder = new StringBuilder();
|
||||||
|
|
||||||
|
static readonly Dictionary<string, Material> s_MaterialMap = new Dictionary<string, Material>();
|
||||||
|
|
||||||
|
public static Material GetOrGenerateMaterialVariant(Shader shader, params object[] append)
|
||||||
|
{
|
||||||
|
if (!shader)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
Material mat = null;
|
||||||
|
string variantName = GetVariantName(shader, append);
|
||||||
|
if (s_MaterialMap.TryGetValue(variantName, out mat) && mat)
|
||||||
|
{
|
||||||
|
return mat;
|
||||||
|
}
|
||||||
|
|
||||||
|
string[] keywords = append.Where(x => 0 < (int)x)
|
||||||
|
.Select(x => x.ToString().ToUpper())
|
||||||
|
.ToArray();
|
||||||
|
mat = GetMaterial(shader, append);
|
||||||
|
if (mat)
|
||||||
|
{
|
||||||
|
if (!mat.shaderKeywords.OrderBy(x => x).SequenceEqual(keywords.OrderBy(x => x)))
|
||||||
|
{
|
||||||
|
mat.shaderKeywords = keywords;
|
||||||
|
EditorUtility.SetDirty(mat);
|
||||||
|
if (!Application.isPlaying)
|
||||||
|
{
|
||||||
|
EditorApplication.delayCall += AssetDatabase.SaveAssets;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return mat;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (s_MaterialMap.TryGetValue(variantName, out mat) && mat)
|
||||||
|
{
|
||||||
|
return mat;
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Log("Generate material : " + variantName);
|
||||||
|
mat = new Material(shader);
|
||||||
|
mat.shaderKeywords = keywords;
|
||||||
|
|
||||||
|
mat.name = variantName;
|
||||||
|
mat.hideFlags |= HideFlags.NotEditable;
|
||||||
|
s_MaterialMap[variantName] = mat;
|
||||||
|
|
||||||
|
bool isMainAsset = append.Cast<int>().All(x => x == 0);
|
||||||
|
EditorApplication.delayCall += () => SaveMaterial(mat, shader, isMainAsset);
|
||||||
|
return mat;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void SaveMaterial(Material mat, Shader shader, bool isMainAsset)
|
||||||
|
{
|
||||||
|
string materialPath = GetDefaultMaterialPath(shader);
|
||||||
|
|
||||||
|
#if UIEFFECT_SEPARATE
|
||||||
|
string dir = Path.GetDirectoryName(materialPath);
|
||||||
|
materialPath = Path.Combine(Path.Combine(dir, "Separated"), mat.name + ".mat");
|
||||||
|
isMainAsset = true;
|
||||||
|
#endif
|
||||||
|
if (isMainAsset)
|
||||||
|
{
|
||||||
|
Directory.CreateDirectory(Path.GetDirectoryName(materialPath));
|
||||||
|
AssetDatabase.CreateAsset(mat, materialPath);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GetOrGenerateMaterialVariant(shader);
|
||||||
|
mat.hideFlags |= HideFlags.HideInHierarchy;
|
||||||
|
AssetDatabase.AddObjectToAsset(mat, materialPath);
|
||||||
|
}
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Material GetMaterial(Shader shader, params object[] append)
|
||||||
|
{
|
||||||
|
string variantName = GetVariantName(shader, append);
|
||||||
|
return AssetDatabase.FindAssets("t:Material " + Path.GetFileName(shader.name))
|
||||||
|
.Select(x => AssetDatabase.GUIDToAssetPath(x))
|
||||||
|
.SelectMany(x => AssetDatabase.LoadAllAssetsAtPath(x))
|
||||||
|
.OfType<Material>()
|
||||||
|
.FirstOrDefault(x => x.name == variantName);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string GetDefaultMaterialPath(Shader shader)
|
||||||
|
{
|
||||||
|
var name = Path.GetFileName(shader.name);
|
||||||
|
return AssetDatabase.FindAssets("t:Material " + name)
|
||||||
|
.Select(x => AssetDatabase.GUIDToAssetPath(x))
|
||||||
|
.FirstOrDefault(x => Path.GetFileNameWithoutExtension(x) == name)
|
||||||
|
?? ("Assets/" + name + ".mat");
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string GetVariantName(Shader shader, params object[] append)
|
||||||
|
{
|
||||||
|
s_StringBuilder.Length = 0;
|
||||||
|
|
||||||
|
#if UIEFFECT_SEPARATE
|
||||||
|
s_StringBuilder.Append("[Separated] ");
|
||||||
|
#endif
|
||||||
|
s_StringBuilder.Append(Path.GetFileName(shader.name));
|
||||||
|
foreach (object mode in append.Where(x=>0<(int)x))
|
||||||
|
{
|
||||||
|
s_StringBuilder.Append("-");
|
||||||
|
s_StringBuilder.Append(mode.ToString());
|
||||||
|
}
|
||||||
|
return s_StringBuilder.ToString();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
12
Assets/Scripts/UI/UIEffect/Common/MaterialResolver.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 70261fa2760d4c040ac28aebb1f155fb
|
||||||
|
timeCreated: 1528297353
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
33
Assets/Scripts/UI/UIEffect/Common/Matrix2x3.cs
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Assets.Scripts.UI.UIEffect
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Matrix2x3.
|
||||||
|
/// </summary>
|
||||||
|
public struct Matrix2x3
|
||||||
|
{
|
||||||
|
public float m00, m01, m02, m10, m11, m12;
|
||||||
|
|
||||||
|
public Matrix2x3(Rect rect, float cos, float sin)
|
||||||
|
{
|
||||||
|
const float center = 0.5f;
|
||||||
|
float dx = -rect.xMin / rect.width - center;
|
||||||
|
float dy = -rect.yMin / rect.height - center;
|
||||||
|
m00 = cos / rect.width;
|
||||||
|
m01 = -sin / rect.height;
|
||||||
|
m02 = dx * cos - dy * sin + center;
|
||||||
|
m10 = sin / rect.width;
|
||||||
|
m11 = cos / rect.height;
|
||||||
|
m12 = dx * sin + dy * cos + center;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Vector2 operator*(Matrix2x3 m, Vector2 v)
|
||||||
|
{
|
||||||
|
return new Vector2(
|
||||||
|
(m.m00 * v.x) + (m.m01 * v.y) + m.m02,
|
||||||
|
(m.m10 * v.x) + (m.m11 * v.y) + m.m12
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Scripts/UI/UIEffect/Common/Matrix2x3.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5a9b962044ca64867b713425f7e5daab
|
||||||
|
timeCreated: 1527590245
|
||||||
|
licenseType: Pro
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
60
Assets/Scripts/UI/UIEffect/Common/Packer.cs
Normal file
@ -0,0 +1,60 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public static class Packer
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Pack 4 low-precision [0-1] floats values to a float.
|
||||||
|
/// Each value [0-1] has 64 steps(6 bits).
|
||||||
|
/// </summary>
|
||||||
|
public static float ToFloat(float x, float y, float z, float w)
|
||||||
|
{
|
||||||
|
x = x < 0 ? 0 : 1 < x ? 1 : x;
|
||||||
|
y = y < 0 ? 0 : 1 < y ? 1 : y;
|
||||||
|
z = z < 0 ? 0 : 1 < z ? 1 : z;
|
||||||
|
w = w < 0 ? 0 : 1 < w ? 1 : w;
|
||||||
|
const int PRECISION = (1 << 6) - 1;
|
||||||
|
return (Mathf.FloorToInt(w * PRECISION) << 18)
|
||||||
|
+ (Mathf.FloorToInt(z * PRECISION) << 12)
|
||||||
|
+ (Mathf.FloorToInt(y * PRECISION) << 6)
|
||||||
|
+ Mathf.FloorToInt(x * PRECISION);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Pack 4 low-precision [0-1] floats values to a float.
|
||||||
|
/// Each value [0-1] has 64 steps(6 bits).
|
||||||
|
/// </summary>
|
||||||
|
public static float ToFloat(Vector4 factor)
|
||||||
|
{
|
||||||
|
return ToFloat(Mathf.Clamp01(factor.x), Mathf.Clamp01(factor.y), Mathf.Clamp01(factor.z), Mathf.Clamp01(factor.w));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Pack 1 middle-precision & 2 low-precision [0-1] floats values to a float.
|
||||||
|
/// z value [0-1] has 4096 steps(12 bits) and xy value [0-1] has 64 steps(6 bits).
|
||||||
|
/// </summary>
|
||||||
|
public static float ToFloat(float x, float y, float z)
|
||||||
|
{
|
||||||
|
x = x < 0 ? 0 : 1 < x ? 1 : x;
|
||||||
|
y = y < 0 ? 0 : 1 < y ? 1 : y;
|
||||||
|
z = z < 0 ? 0 : 1 < z ? 1 : z;
|
||||||
|
const int PRECISION = (1 << 8) - 1;
|
||||||
|
return (Mathf.FloorToInt(z * PRECISION) << 16)
|
||||||
|
+ (Mathf.FloorToInt(y * PRECISION) << 8)
|
||||||
|
+ Mathf.FloorToInt(x * PRECISION);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Pack 2 low-precision [0-1] floats values to a float.
|
||||||
|
/// Each value [0-1] has 4096 steps(12 bits).
|
||||||
|
/// </summary>
|
||||||
|
public static float ToFloat(float x, float y)
|
||||||
|
{
|
||||||
|
x = x < 0 ? 0 : 1 < x ? 1 : x;
|
||||||
|
y = y < 0 ? 0 : 1 < y ? 1 : y;
|
||||||
|
const int PRECISION = (1 << 12) - 1;
|
||||||
|
return (Mathf.FloorToInt(y * PRECISION) << 12)
|
||||||
|
+ Mathf.FloorToInt(x * PRECISION);
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Scripts/UI/UIEffect/Common/Packer.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b4970b3a69d3b472b8d66c1d92ec7bad
|
||||||
|
timeCreated: 1527590285
|
||||||
|
licenseType: Pro
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
190
Assets/Scripts/UI/UIEffect/Common/ParameterTexture.cs
Normal file
@ -0,0 +1,190 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Rendering;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Assets.Scripts.UI.UIEffect
|
||||||
|
{
|
||||||
|
public interface IParameterTexture
|
||||||
|
{
|
||||||
|
int parameterIndex { get; set; }
|
||||||
|
|
||||||
|
ParameterTexture ptex { get; }
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Parameter texture.
|
||||||
|
/// </summary>
|
||||||
|
[System.Serializable]
|
||||||
|
public class ParameterTexture
|
||||||
|
{
|
||||||
|
|
||||||
|
//################################
|
||||||
|
// Public Members.
|
||||||
|
//################################
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initializes a new instance of the <see cref="Assets.Scripts.UI.UIEffect.ParameterTexture"/> class.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="channels">Channels.</param>
|
||||||
|
/// <param name="instanceLimit">Instance limit.</param>
|
||||||
|
/// <param name="propertyName">Property name.</param>
|
||||||
|
public ParameterTexture(int channels, int instanceLimit, string propertyName)
|
||||||
|
{
|
||||||
|
_propertyName = propertyName;
|
||||||
|
_channels = ((channels - 1) / 4 + 1) * 4;
|
||||||
|
_instanceLimit = ((instanceLimit - 1) / 2 + 1) * 2;
|
||||||
|
_data = new byte[_channels * _instanceLimit];
|
||||||
|
|
||||||
|
_stack = new Stack<int>(_instanceLimit);
|
||||||
|
for (int i = 1; i < _instanceLimit + 1; i++)
|
||||||
|
{
|
||||||
|
_stack.Push(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Register the specified target.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="target">Target.</param>
|
||||||
|
public void Register(IParameterTexture target)
|
||||||
|
{
|
||||||
|
Initialize();
|
||||||
|
if (target.parameterIndex <= 0 && 0 < _stack.Count)
|
||||||
|
{
|
||||||
|
target.parameterIndex = _stack.Pop();
|
||||||
|
// Debug.LogFormat("<color=green>@@@ Register {0} : {1}</color>", target, target.parameterIndex);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Unregister the specified target.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="target">Target.</param>
|
||||||
|
public void Unregister(IParameterTexture target)
|
||||||
|
{
|
||||||
|
if (0 < target.parameterIndex)
|
||||||
|
{
|
||||||
|
// Debug.LogFormat("<color=red>@@@ Unregister {0} : {1}</color>", target, target.parameterIndex);
|
||||||
|
_stack.Push(target.parameterIndex);
|
||||||
|
target.parameterIndex = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Sets the data.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="target">Target.</param>
|
||||||
|
/// <param name="channelId">Channel identifier.</param>
|
||||||
|
/// <param name="value">Value.</param>
|
||||||
|
public void SetData(IParameterTexture target, int channelId, byte value)
|
||||||
|
{
|
||||||
|
int index = (target.parameterIndex - 1) * _channels + channelId;
|
||||||
|
if (0 < target.parameterIndex && _data[index] != value)
|
||||||
|
{
|
||||||
|
_data[index] = value;
|
||||||
|
_needUpload = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Sets the data.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="target">Target.</param>
|
||||||
|
/// <param name="channelId">Channel identifier.</param>
|
||||||
|
/// <param name="value">Value.</param>
|
||||||
|
public void SetData(IParameterTexture target, int channelId, float value)
|
||||||
|
{
|
||||||
|
SetData(target, channelId, (byte)(Mathf.Clamp01(value) * 255));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Registers the material.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="mat">Mat.</param>
|
||||||
|
public void RegisterMaterial(Material mat)
|
||||||
|
{
|
||||||
|
if (_propertyId == 0)
|
||||||
|
{
|
||||||
|
_propertyId = Shader.PropertyToID(_propertyName);
|
||||||
|
}
|
||||||
|
if (mat)
|
||||||
|
{
|
||||||
|
mat.SetTexture(_propertyId, _texture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the index of the normalized.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>The normalized index.</returns>
|
||||||
|
/// <param name="target">Target.</param>
|
||||||
|
public float GetNormalizedIndex(IParameterTexture target)
|
||||||
|
{
|
||||||
|
return ((float)target.parameterIndex - 0.5f) / _instanceLimit;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//################################
|
||||||
|
// Private Members.
|
||||||
|
//################################
|
||||||
|
|
||||||
|
Texture2D _texture;
|
||||||
|
bool _needUpload;
|
||||||
|
int _propertyId;
|
||||||
|
readonly string _propertyName;
|
||||||
|
readonly int _channels;
|
||||||
|
readonly int _instanceLimit;
|
||||||
|
readonly byte[] _data;
|
||||||
|
readonly Stack<int> _stack;
|
||||||
|
static List<Action> updates;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initialize this instance.
|
||||||
|
/// </summary>
|
||||||
|
void Initialize()
|
||||||
|
{
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
if (!UnityEditor.EditorApplication.isPlaying && UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
if (updates == null)
|
||||||
|
{
|
||||||
|
updates = new List<Action>();
|
||||||
|
Canvas.willRenderCanvases += () =>
|
||||||
|
{
|
||||||
|
var count = updates.Count;
|
||||||
|
for (int i = 0; i < count; i++)
|
||||||
|
{
|
||||||
|
updates[i].Invoke();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!_texture)
|
||||||
|
{
|
||||||
|
bool isLinear = QualitySettings.activeColorSpace == ColorSpace.Linear;
|
||||||
|
_texture = new Texture2D(_channels / 4, _instanceLimit, TextureFormat.RGBA32, false, isLinear);
|
||||||
|
_texture.filterMode = FilterMode.Point;
|
||||||
|
_texture.wrapMode = TextureWrapMode.Clamp;
|
||||||
|
|
||||||
|
updates.Add(UpdateParameterTexture);
|
||||||
|
_needUpload = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateParameterTexture()
|
||||||
|
{
|
||||||
|
if (_needUpload && _texture)
|
||||||
|
{
|
||||||
|
_needUpload = false;
|
||||||
|
_texture.LoadRawTextureData(_data);
|
||||||
|
_texture.Apply(false, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Scripts/UI/UIEffect/Common/ParameterTexture.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 65eafa89b3a3a494a99e185423ba6cad
|
||||||
|
timeCreated: 1533006319
|
||||||
|
licenseType: Pro
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
14
Assets/Scripts/UI/UIEffect/Common/ShadowStyle.cs
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
namespace Assets.Scripts.UI.UIEffect
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Shadow effect style.
|
||||||
|
/// </summary>
|
||||||
|
public enum ShadowStyle
|
||||||
|
{
|
||||||
|
None = 0,
|
||||||
|
Shadow,
|
||||||
|
Outline,
|
||||||
|
Outline8,
|
||||||
|
Shadow3,
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Scripts/UI/UIEffect/Common/ShadowStyle.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b0eda5bf10146491c9cfe6a31c66f9a7
|
||||||
|
timeCreated: 1528296875
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
14
Assets/Scripts/UI/UIEffect/Common/ToneMode.cs
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
namespace Assets.Scripts.UI.UIEffect
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Effect mode.
|
||||||
|
/// </summary>
|
||||||
|
public enum EffectMode
|
||||||
|
{
|
||||||
|
None = 0,
|
||||||
|
Grayscale = 1,
|
||||||
|
Sepia = 2,
|
||||||
|
Nega = 3,
|
||||||
|
Pixel = 4,
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Scripts/UI/UIEffect/Common/ToneMode.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 092769547c242d74cbad96631a00963f
|
||||||
|
timeCreated: 1528296875
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
165
Assets/Scripts/UI/UIEffect/Common/UIEffectBase.cs
Normal file
@ -0,0 +1,165 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace Assets.Scripts.UI.UIEffect
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Abstract effect base for UI.
|
||||||
|
/// </summary>
|
||||||
|
[DisallowMultipleComponent]
|
||||||
|
public abstract class UIEffectBase : BaseMeshEffect, IParameterTexture
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
, ISerializationCallbackReceiver
|
||||||
|
#endif
|
||||||
|
{
|
||||||
|
protected static readonly Vector2[] splitedCharacterPosition = { Vector2.up, Vector2.one, Vector2.right, Vector2.zero };
|
||||||
|
protected static readonly List<UIVertex> tempVerts = new List<UIVertex>();
|
||||||
|
|
||||||
|
[HideInInspector]
|
||||||
|
[SerializeField] int m_Version;
|
||||||
|
[SerializeField] protected Material m_EffectMaterial;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets or sets the parameter index.
|
||||||
|
/// </summary>
|
||||||
|
public int parameterIndex { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the parameter texture.
|
||||||
|
/// </summary>
|
||||||
|
public virtual ParameterTexture ptex { get { return null; } }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets target graphic for effect.
|
||||||
|
/// </summary>
|
||||||
|
public Graphic targetGraphic { get { return graphic; } }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets material for effect.
|
||||||
|
/// </summary>
|
||||||
|
public Material effectMaterial { get { return m_EffectMaterial; } }
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
protected override void Reset()
|
||||||
|
{
|
||||||
|
m_Version = 300;
|
||||||
|
OnValidate();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Raises the validate event.
|
||||||
|
/// </summary>
|
||||||
|
protected override void OnValidate()
|
||||||
|
{
|
||||||
|
base.OnValidate ();
|
||||||
|
|
||||||
|
var mat = GetMaterial();
|
||||||
|
if (m_EffectMaterial != mat)
|
||||||
|
{
|
||||||
|
m_EffectMaterial = mat;
|
||||||
|
UnityEditor.EditorUtility.SetDirty(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
ModifyMaterial();
|
||||||
|
SetVerticesDirty ();
|
||||||
|
SetDirty ();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnBeforeSerialize()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnAfterDeserialize()
|
||||||
|
{
|
||||||
|
UnityEditor.EditorApplication.delayCall += UpgradeIfNeeded;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected bool IsShouldUpgrade(int expectedVersion)
|
||||||
|
{
|
||||||
|
if (m_Version < expectedVersion)
|
||||||
|
{
|
||||||
|
Debug.LogFormat(gameObject, "<b>{0}({1})</b> has been upgraded: <i>version {2} -> {3}</i>", name, GetType().Name, m_Version, expectedVersion);
|
||||||
|
m_Version = expectedVersion;
|
||||||
|
|
||||||
|
//UnityEditor.EditorApplication.delayCall += () =>
|
||||||
|
{
|
||||||
|
UnityEditor.EditorUtility.SetDirty(this);
|
||||||
|
if (!Application.isPlaying && gameObject && gameObject.scene.IsValid())
|
||||||
|
{
|
||||||
|
UnityEditor.SceneManagement.EditorSceneManager.MarkSceneDirty(gameObject.scene);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void UpgradeIfNeeded()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the material.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>The material.</returns>
|
||||||
|
protected virtual Material GetMaterial()
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Modifies the material.
|
||||||
|
/// </summary>
|
||||||
|
public virtual void ModifyMaterial()
|
||||||
|
{
|
||||||
|
targetGraphic.material = isActiveAndEnabled ? m_EffectMaterial : null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This function is called when the object becomes enabled and active.
|
||||||
|
/// </summary>
|
||||||
|
protected override void OnEnable()
|
||||||
|
{
|
||||||
|
base.OnEnable ();
|
||||||
|
|
||||||
|
if (ptex != null)
|
||||||
|
{
|
||||||
|
ptex.Register(this);
|
||||||
|
}
|
||||||
|
ModifyMaterial();
|
||||||
|
SetVerticesDirty();
|
||||||
|
SetDirty();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This function is called when the behaviour becomes disabled () or inactive.
|
||||||
|
/// </summary>
|
||||||
|
protected override void OnDisable()
|
||||||
|
{
|
||||||
|
base.OnDisable ();
|
||||||
|
|
||||||
|
ModifyMaterial ();
|
||||||
|
SetVerticesDirty();
|
||||||
|
if (ptex != null)
|
||||||
|
{
|
||||||
|
ptex.Unregister(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Mark the UIEffect as dirty.
|
||||||
|
/// </summary>
|
||||||
|
protected virtual void SetDirty()
|
||||||
|
{
|
||||||
|
SetVerticesDirty();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnDidApplyAnimationProperties()
|
||||||
|
{
|
||||||
|
SetDirty();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Scripts/UI/UIEffect/Common/UIEffectBase.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e8b7ed62cf1444b4ebfc5e5338bc6682
|
||||||
|
timeCreated: 1485321967
|
||||||
|
licenseType: Pro
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
9
Assets/Scripts/UI/UIEffect/Editor.meta
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ee1bfc8c299e6482cb7175ba2f94495a
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1487152270
|
||||||
|
licenseType: Pro
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
86
Assets/Scripts/UI/UIEffect/Editor/BaseMeshEffectEditor.cs
Normal file
@ -0,0 +1,86 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Assets.Scripts.UI.UIEffect.Editors
|
||||||
|
{
|
||||||
|
public class BaseMeshEffectEditor : Editor
|
||||||
|
{
|
||||||
|
List<MaterialEditor> _materialEditors = new List<MaterialEditor> ();
|
||||||
|
|
||||||
|
protected virtual void OnEnable ()
|
||||||
|
{
|
||||||
|
ClearMaterialEditors ();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void OnDisable ()
|
||||||
|
{
|
||||||
|
ClearMaterialEditors ();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ClearMaterialEditors ()
|
||||||
|
{
|
||||||
|
foreach (var e in _materialEditors)
|
||||||
|
{
|
||||||
|
if (e)
|
||||||
|
{
|
||||||
|
DestroyImmediate (e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_materialEditors.Clear ();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void ShowMaterialEditors (Material [] materials, int startIndex, int count)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < count; i++)
|
||||||
|
{
|
||||||
|
if (_materialEditors.Count == i)
|
||||||
|
{
|
||||||
|
_materialEditors.Add (null);
|
||||||
|
}
|
||||||
|
|
||||||
|
var mat = materials [startIndex + i];
|
||||||
|
var editor = _materialEditors [i];
|
||||||
|
if (editor && editor.target != mat)
|
||||||
|
{
|
||||||
|
DestroyImmediate (editor);
|
||||||
|
editor = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!editor)
|
||||||
|
{
|
||||||
|
editor = _materialEditors [i] = Editor.CreateEditor (mat) as MaterialEditor;
|
||||||
|
}
|
||||||
|
|
||||||
|
editor.DrawHeader ();
|
||||||
|
editor.OnInspectorGUI ();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
protected void ShowCanvasChannelsWarning ()
|
||||||
|
{
|
||||||
|
BaseMeshEffect effect = target as BaseMeshEffect;
|
||||||
|
if (!effect || !effect.graphic)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
#if UNITY_5_6_OR_NEWER
|
||||||
|
AdditionalCanvasShaderChannels channels = effect.requiredChannels;
|
||||||
|
var canvas = effect.graphic.canvas;
|
||||||
|
if (canvas && (canvas.additionalShaderChannels & channels) != channels)
|
||||||
|
{
|
||||||
|
EditorGUILayout.BeginHorizontal ();
|
||||||
|
EditorGUILayout.HelpBox (string.Format ("Enable {1} of Canvas.additionalShaderChannels to use {0}.", effect.GetType ().Name, channels), MessageType.Warning);
|
||||||
|
if (GUILayout.Button ("Fix"))
|
||||||
|
{
|
||||||
|
canvas.additionalShaderChannels |= channels;
|
||||||
|
}
|
||||||
|
EditorGUILayout.EndHorizontal ();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7ddf2f64ff7af4a9f9b5ba45f40302bf
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
53
Assets/Scripts/UI/UIEffect/Editor/DeprecatedRemover.cs
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.IO;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Assets.Scripts.UI.UIEffect.Editors
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Remove deprecated files in old .unitypackage, after compiling.
|
||||||
|
/// </summary>
|
||||||
|
public class DeprecatedRemover
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// GUIDs of deprecated files.
|
||||||
|
/// </summary>
|
||||||
|
static readonly List<string> DeprecatedFiles = new List<string>()
|
||||||
|
{
|
||||||
|
"156b57fee6ef941958e66a129ce387e2", // UICustomEffect.cs
|
||||||
|
"a4961e148a8cd4fe0b84dddc2741894a", // UICustomEffectEditor.cs
|
||||||
|
"7b1ed09bdf5e54042b5cd1fbe69361bf", // MaterialBundle.cs
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
[UnityEditor.InitializeOnLoadMethod]
|
||||||
|
static void RemoveFiles()
|
||||||
|
{
|
||||||
|
// The deprecated file path that exists.
|
||||||
|
var files = DeprecatedFiles.Select(x => AssetDatabase.GUIDToAssetPath(x))
|
||||||
|
.Where(x => File.Exists(x))
|
||||||
|
.ToArray();
|
||||||
|
|
||||||
|
if (files.Any())
|
||||||
|
{
|
||||||
|
StringBuilder sb = new StringBuilder();
|
||||||
|
sb.AppendFormat("<b><color=orange>[{0}]</color></b> {1} files have been removed.\n", typeof(DeprecatedRemover).Name, files.Length);
|
||||||
|
|
||||||
|
foreach (var path in files)
|
||||||
|
{
|
||||||
|
AssetDatabase.DeleteAsset(path);
|
||||||
|
sb.AppendFormat(" - {0}\n", path);
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
UnityEngine.Debug.Log(sb);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Scripts/UI/UIEffect/Editor/DeprecatedRemover.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6955fce24c79542af9ba39b3cf6f610f
|
||||||
|
timeCreated: 1536108312
|
||||||
|
licenseType: Pro
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
181
Assets/Scripts/UI/UIEffect/Editor/UIDissolveEditor.cs
Normal file
@ -0,0 +1,181 @@
|
|||||||
|
using UnityEditor;
|
||||||
|
using UnityEditorInternal;
|
||||||
|
using UnityEngine;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace Assets.Scripts.UI.UIEffect.Editors
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// UIEffect editor.
|
||||||
|
/// </summary>
|
||||||
|
[CustomEditor(typeof(UIDissolve))]
|
||||||
|
[CanEditMultipleObjects]
|
||||||
|
public class UIDissolveEditor : BaseMeshEffectEditor
|
||||||
|
{
|
||||||
|
static int s_NoiseTexId;
|
||||||
|
|
||||||
|
//################################
|
||||||
|
// Public/Protected Members.
|
||||||
|
//################################
|
||||||
|
/// <summary>
|
||||||
|
/// This function is called when the object becomes enabled and active.
|
||||||
|
/// </summary>
|
||||||
|
protected override void OnEnable()
|
||||||
|
{
|
||||||
|
base.OnEnable ();
|
||||||
|
|
||||||
|
_spMaterial = serializedObject.FindProperty("m_EffectMaterial");
|
||||||
|
_spEffectFactor = serializedObject.FindProperty("m_EffectFactor");
|
||||||
|
_spEffectArea = serializedObject.FindProperty("m_EffectArea");
|
||||||
|
_spKeepAspectRatio = serializedObject.FindProperty("m_KeepAspectRatio");
|
||||||
|
_spWidth = serializedObject.FindProperty("m_Width");
|
||||||
|
_spColor = serializedObject.FindProperty("m_Color");
|
||||||
|
_spSoftness = serializedObject.FindProperty("m_Softness");
|
||||||
|
_spColorMode = serializedObject.FindProperty("m_ColorMode");
|
||||||
|
_spNoiseTexture = serializedObject.FindProperty("m_NoiseTexture");
|
||||||
|
_spKeepAspectRatio = serializedObject.FindProperty("m_KeepAspectRatio");
|
||||||
|
_spReverse = serializedObject.FindProperty("m_Reverse");
|
||||||
|
var player = serializedObject.FindProperty("m_Player");
|
||||||
|
_spPlay = player.FindPropertyRelative("play");
|
||||||
|
_spDuration = player.FindPropertyRelative("duration");
|
||||||
|
_spInitialPlayDelay = player.FindPropertyRelative("initialPlayDelay");
|
||||||
|
_spLoop = player.FindPropertyRelative("loop");
|
||||||
|
_spLoopDelay = player.FindPropertyRelative("loopDelay");
|
||||||
|
_spUpdateMode = player.FindPropertyRelative("updateMode");
|
||||||
|
|
||||||
|
s_NoiseTexId = Shader.PropertyToID ("_NoiseTex");
|
||||||
|
|
||||||
|
_shader = Shader.Find ("TextMeshPro/Distance Field (UIDissolve)");
|
||||||
|
_mobileShader = Shader.Find ("TextMeshPro/Mobile/Distance Field (UIDissolve)");
|
||||||
|
_spriteShader = Shader.Find ("TextMeshPro/Sprite (UIDissolve)");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Implement this function to make a custom inspector.
|
||||||
|
/// </summary>
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
foreach (var d in targets.Cast<UIDissolve> ())
|
||||||
|
{
|
||||||
|
var mat = d.material;
|
||||||
|
if (d.isTMPro && mat && mat.HasProperty(s_NoiseTexId))
|
||||||
|
{
|
||||||
|
ColorMode colorMode =
|
||||||
|
mat.IsKeywordEnabled ("ADD") ? ColorMode.Add
|
||||||
|
: mat.IsKeywordEnabled ("SUBTRACT") ? ColorMode.Subtract
|
||||||
|
: mat.IsKeywordEnabled ("FILL") ? ColorMode.Fill
|
||||||
|
: ColorMode.Multiply;
|
||||||
|
|
||||||
|
Texture noiseTexture = mat.GetTexture(s_NoiseTexId);
|
||||||
|
|
||||||
|
if (d.colorMode != colorMode || d.noiseTexture != noiseTexture)
|
||||||
|
{
|
||||||
|
var so = new SerializedObject (d);
|
||||||
|
so.FindProperty ("m_ColorMode").intValue = (int)colorMode;
|
||||||
|
so.FindProperty ("m_NoiseTexture").objectReferenceValue = noiseTexture;
|
||||||
|
so.ApplyModifiedProperties ();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
serializedObject.Update();
|
||||||
|
|
||||||
|
//================
|
||||||
|
// Effect material.
|
||||||
|
//================
|
||||||
|
EditorGUI.BeginDisabledGroup(true);
|
||||||
|
EditorGUILayout.PropertyField(_spMaterial);
|
||||||
|
EditorGUI.EndDisabledGroup();
|
||||||
|
|
||||||
|
//================
|
||||||
|
// Effect setting.
|
||||||
|
//================
|
||||||
|
EditorGUILayout.PropertyField(_spEffectFactor);
|
||||||
|
EditorGUILayout.PropertyField(_spWidth);
|
||||||
|
EditorGUILayout.PropertyField(_spSoftness);
|
||||||
|
EditorGUILayout.PropertyField(_spColor);
|
||||||
|
|
||||||
|
bool isAnyTMPro = targets.Cast<UIDissolve>().Any(x => x.isTMPro);
|
||||||
|
using (new EditorGUI.DisabledGroupScope (isAnyTMPro))
|
||||||
|
{
|
||||||
|
EditorGUILayout.PropertyField (_spColorMode);
|
||||||
|
EditorGUILayout.PropertyField (_spNoiseTexture);
|
||||||
|
}
|
||||||
|
|
||||||
|
//================
|
||||||
|
// Advanced option.
|
||||||
|
//================
|
||||||
|
EditorGUILayout.PropertyField(_spEffectArea);
|
||||||
|
EditorGUILayout.PropertyField(_spKeepAspectRatio);
|
||||||
|
|
||||||
|
//================
|
||||||
|
// Effect player.
|
||||||
|
//================
|
||||||
|
EditorGUILayout.PropertyField(_spPlay);
|
||||||
|
EditorGUILayout.PropertyField(_spDuration);
|
||||||
|
EditorGUILayout.PropertyField(_spInitialPlayDelay);
|
||||||
|
EditorGUILayout.PropertyField(_spLoop);
|
||||||
|
EditorGUILayout.PropertyField(_spLoopDelay);
|
||||||
|
EditorGUILayout.PropertyField(_spUpdateMode);
|
||||||
|
EditorGUILayout.PropertyField(_spReverse);
|
||||||
|
|
||||||
|
// Debug.
|
||||||
|
using (new EditorGUI.DisabledGroupScope(!Application.isPlaying))
|
||||||
|
using (new EditorGUILayout.HorizontalScope(EditorStyles.helpBox))
|
||||||
|
{
|
||||||
|
GUILayout.Label("Debug");
|
||||||
|
|
||||||
|
if (GUILayout.Button("Play", "ButtonLeft"))
|
||||||
|
{
|
||||||
|
(target as UIDissolve).Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GUILayout.Button("Stop", "ButtonRight"))
|
||||||
|
{
|
||||||
|
(target as UIDissolve).Stop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var c = target as UIDissolve;
|
||||||
|
c.ShowTMProWarning (_shader, _mobileShader, _spriteShader, mat => {
|
||||||
|
if(mat.shader == _spriteShader)
|
||||||
|
{
|
||||||
|
mat.shaderKeywords = c.material.shaderKeywords;
|
||||||
|
mat.SetTexture ("_NoiseTex", c.material.GetTexture ("_NoiseTex"));
|
||||||
|
}
|
||||||
|
});
|
||||||
|
ShowCanvasChannelsWarning ();
|
||||||
|
|
||||||
|
ShowMaterialEditors (c.materials, 1, c.materials.Length - 1);
|
||||||
|
|
||||||
|
serializedObject.ApplyModifiedProperties();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
//################################
|
||||||
|
// Private Members.
|
||||||
|
//################################
|
||||||
|
SerializedProperty _spMaterial;
|
||||||
|
SerializedProperty _spEffectFactor;
|
||||||
|
SerializedProperty _spWidth;
|
||||||
|
SerializedProperty _spColor;
|
||||||
|
SerializedProperty _spSoftness;
|
||||||
|
SerializedProperty _spColorMode;
|
||||||
|
SerializedProperty _spNoiseTexture;
|
||||||
|
SerializedProperty _spEffectArea;
|
||||||
|
SerializedProperty _spKeepAspectRatio;
|
||||||
|
SerializedProperty _spReverse;
|
||||||
|
SerializedProperty _spPlay;
|
||||||
|
SerializedProperty _spLoop;
|
||||||
|
SerializedProperty _spLoopDelay;
|
||||||
|
SerializedProperty _spDuration;
|
||||||
|
SerializedProperty _spInitialPlayDelay;
|
||||||
|
SerializedProperty _spUpdateMode;
|
||||||
|
|
||||||
|
Shader _shader;
|
||||||
|
Shader _mobileShader;
|
||||||
|
Shader _spriteShader;
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Scripts/UI/UIEffect/Editor/UIDissolveEditor.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f7f7349a5d61649b69946853317db047
|
||||||
|
timeCreated: 1538806040
|
||||||
|
licenseType: Pro
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
188
Assets/Scripts/UI/UIEffect/Editor/UIEffectCapturedImageEditor.cs
Normal file
@ -0,0 +1,188 @@
|
|||||||
|
using UnityEditor;
|
||||||
|
using UnityEditor.UI;
|
||||||
|
using UnityEngine;
|
||||||
|
using DesamplingRate = Assets.Scripts.UI.UIEffect.UIEffectCapturedImage.DesamplingRate;
|
||||||
|
|
||||||
|
namespace Assets.Scripts.UI.UIEffect.Editors
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// UIEffectCapturedImage editor.
|
||||||
|
/// </summary>
|
||||||
|
[CustomEditor(typeof(UIEffectCapturedImage))]
|
||||||
|
[CanEditMultipleObjects]
|
||||||
|
public class UIEffectCapturedImageEditor : RawImageEditor
|
||||||
|
{
|
||||||
|
//################################
|
||||||
|
// Constant or Static Members.
|
||||||
|
//################################
|
||||||
|
|
||||||
|
public enum QualityMode : int
|
||||||
|
{
|
||||||
|
Fast = (DesamplingRate.x2 << 0) + (DesamplingRate.x2 << 4) + (FilterMode.Bilinear << 8) + (2 << 10),
|
||||||
|
Medium = (DesamplingRate.x1 << 0) + (DesamplingRate.x1 << 4) + (FilterMode.Bilinear << 8) + (3 << 10),
|
||||||
|
Detail = (DesamplingRate.None << 0) + (DesamplingRate.x1 << 4) + (FilterMode.Bilinear << 8) + (5 << 10),
|
||||||
|
Custom = -1,
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//################################
|
||||||
|
// Public/Protected Members.
|
||||||
|
//################################
|
||||||
|
/// <summary>
|
||||||
|
/// This function is called when the object becomes enabled and active.
|
||||||
|
/// </summary>
|
||||||
|
protected override void OnEnable()
|
||||||
|
{
|
||||||
|
base.OnEnable();
|
||||||
|
_spTexture = serializedObject.FindProperty("m_Texture");
|
||||||
|
_spColor = serializedObject.FindProperty("m_Color");
|
||||||
|
_spRaycastTarget = serializedObject.FindProperty("m_RaycastTarget");
|
||||||
|
_spDesamplingRate = serializedObject.FindProperty("m_DesamplingRate");
|
||||||
|
_spReductionRate = serializedObject.FindProperty("m_ReductionRate");
|
||||||
|
_spFilterMode = serializedObject.FindProperty("m_FilterMode");
|
||||||
|
_spIterations = serializedObject.FindProperty("m_BlurIterations");
|
||||||
|
_spKeepSizeToRootCanvas = serializedObject.FindProperty("m_FitToScreen");
|
||||||
|
_spBlurMode = serializedObject.FindProperty("m_BlurMode");
|
||||||
|
_spCaptureOnEnable = serializedObject.FindProperty("m_CaptureOnEnable");
|
||||||
|
|
||||||
|
|
||||||
|
_customAdvancedOption = (qualityMode == QualityMode.Custom);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Implement this function to make a custom inspector.
|
||||||
|
/// </summary>
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
var graphic = (target as UIEffectCapturedImage);
|
||||||
|
serializedObject.Update();
|
||||||
|
|
||||||
|
//================
|
||||||
|
// Basic properties.
|
||||||
|
//================
|
||||||
|
EditorGUILayout.PropertyField(_spTexture);
|
||||||
|
EditorGUILayout.PropertyField(_spColor);
|
||||||
|
EditorGUILayout.PropertyField(_spRaycastTarget);
|
||||||
|
|
||||||
|
//================
|
||||||
|
// Capture effect.
|
||||||
|
//================
|
||||||
|
GUILayout.Space(10);
|
||||||
|
EditorGUILayout.LabelField("Capture Effect", EditorStyles.boldLabel);
|
||||||
|
UIEffectEditor.DrawEffectProperties(serializedObject, "m_EffectColor");
|
||||||
|
|
||||||
|
//================
|
||||||
|
// Advanced option.
|
||||||
|
//================
|
||||||
|
GUILayout.Space(10);
|
||||||
|
EditorGUILayout.LabelField("Advanced Option", EditorStyles.boldLabel);
|
||||||
|
|
||||||
|
EditorGUILayout.PropertyField(_spCaptureOnEnable);// CaptureOnEnable.
|
||||||
|
EditorGUILayout.PropertyField(_spKeepSizeToRootCanvas);// Keep Graphic Size To RootCanvas.
|
||||||
|
|
||||||
|
EditorGUI.BeginChangeCheck();
|
||||||
|
QualityMode quality = qualityMode;
|
||||||
|
quality = (QualityMode)EditorGUILayout.EnumPopup("Quality Mode", quality);
|
||||||
|
if (EditorGUI.EndChangeCheck())
|
||||||
|
{
|
||||||
|
_customAdvancedOption = (quality == QualityMode.Custom);
|
||||||
|
qualityMode = quality;
|
||||||
|
}
|
||||||
|
|
||||||
|
// When qualityMode is `Custom`, show advanced option.
|
||||||
|
if (_customAdvancedOption)
|
||||||
|
{
|
||||||
|
if (_spBlurMode.intValue != 0)
|
||||||
|
{
|
||||||
|
EditorGUILayout.PropertyField(_spIterations);// Iterations.
|
||||||
|
}
|
||||||
|
DrawDesamplingRate(_spReductionRate);// Reduction rate.
|
||||||
|
|
||||||
|
EditorGUILayout.Space();
|
||||||
|
EditorGUILayout.LabelField("Result Texture Setting", EditorStyles.boldLabel);
|
||||||
|
|
||||||
|
EditorGUILayout.PropertyField(_spFilterMode);// Filter Mode.
|
||||||
|
DrawDesamplingRate(_spDesamplingRate);// Desampling rate.
|
||||||
|
}
|
||||||
|
|
||||||
|
serializedObject.ApplyModifiedProperties();
|
||||||
|
|
||||||
|
// Debug.
|
||||||
|
using (new EditorGUILayout.HorizontalScope(EditorStyles.helpBox))
|
||||||
|
{
|
||||||
|
GUILayout.Label("Debug");
|
||||||
|
|
||||||
|
if (GUILayout.Button("Capture", "ButtonLeft"))
|
||||||
|
{
|
||||||
|
graphic.Release();
|
||||||
|
EditorApplication.delayCall += graphic.Capture;
|
||||||
|
}
|
||||||
|
|
||||||
|
EditorGUI.BeginDisabledGroup(!(target as UIEffectCapturedImage).capturedTexture);
|
||||||
|
if (GUILayout.Button("Release", "ButtonRight"))
|
||||||
|
{
|
||||||
|
graphic.Release();
|
||||||
|
}
|
||||||
|
EditorGUI.EndDisabledGroup();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//################################
|
||||||
|
// Private Members.
|
||||||
|
//################################
|
||||||
|
const int Bits4 = (1 << 4) - 1;
|
||||||
|
const int Bits2 = (1 << 2) - 1;
|
||||||
|
bool _customAdvancedOption = false;
|
||||||
|
SerializedProperty _spTexture;
|
||||||
|
SerializedProperty _spColor;
|
||||||
|
SerializedProperty _spRaycastTarget;
|
||||||
|
SerializedProperty _spDesamplingRate;
|
||||||
|
SerializedProperty _spReductionRate;
|
||||||
|
SerializedProperty _spFilterMode;
|
||||||
|
SerializedProperty _spBlurMode;
|
||||||
|
SerializedProperty _spIterations;
|
||||||
|
SerializedProperty _spKeepSizeToRootCanvas;
|
||||||
|
SerializedProperty _spCaptureOnEnable;
|
||||||
|
|
||||||
|
QualityMode qualityMode
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_customAdvancedOption)
|
||||||
|
return QualityMode.Custom;
|
||||||
|
|
||||||
|
int qualityValue = (_spDesamplingRate.intValue << 0)
|
||||||
|
+ (_spReductionRate.intValue << 4)
|
||||||
|
+ (_spFilterMode.intValue << 8)
|
||||||
|
+ (_spIterations.intValue << 10);
|
||||||
|
|
||||||
|
return System.Enum.IsDefined(typeof(QualityMode), qualityValue) ? (QualityMode)qualityValue : QualityMode.Custom;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value != QualityMode.Custom)
|
||||||
|
{
|
||||||
|
int qualityValue = (int)value;
|
||||||
|
_spDesamplingRate.intValue = (qualityValue >> 0) & Bits4;
|
||||||
|
_spReductionRate.intValue = (qualityValue >> 4) & Bits4;
|
||||||
|
_spFilterMode.intValue = (qualityValue >> 8) & Bits2;
|
||||||
|
_spIterations.intValue = (qualityValue >> 10) & Bits4;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Draws the desampling rate.
|
||||||
|
/// </summary>
|
||||||
|
void DrawDesamplingRate(SerializedProperty sp)
|
||||||
|
{
|
||||||
|
using (new EditorGUILayout.HorizontalScope())
|
||||||
|
{
|
||||||
|
EditorGUILayout.PropertyField(sp);
|
||||||
|
int w, h;
|
||||||
|
(target as UIEffectCapturedImage).GetDesamplingSize((UIEffectCapturedImage.DesamplingRate)sp.intValue, out w, out h);
|
||||||
|
GUILayout.Label(string.Format("{0}x{1}", w, h), EditorStyles.miniLabel);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2476309c9b71d614ab97a2f9651b3333
|
||||||
|
timeCreated: 1487152293
|
||||||
|
licenseType: Pro
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
253
Assets/Scripts/UI/UIEffect/Editor/UIEffectEditor.cs
Normal file
@ -0,0 +1,253 @@
|
|||||||
|
using UnityEditor;
|
||||||
|
using UnityEditorInternal;
|
||||||
|
using UnityEngine;
|
||||||
|
using System.Linq;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Assets.Scripts.UI.UIEffect.Editors
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// UIEffect editor.
|
||||||
|
/// </summary>
|
||||||
|
[CustomEditor(typeof(UIEffect))]
|
||||||
|
[CanEditMultipleObjects]
|
||||||
|
public class UIEffectEditor : BaseMeshEffectEditor
|
||||||
|
{
|
||||||
|
static readonly GUIContent contentEffectColor = new GUIContent ("Effect Color");
|
||||||
|
|
||||||
|
|
||||||
|
//################################
|
||||||
|
// Public/Protected Members.
|
||||||
|
//################################
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Draw effect properties.
|
||||||
|
/// </summary>
|
||||||
|
public static void DrawEffectProperties(SerializedObject serializedObject, string colorProperty = "m_Color")
|
||||||
|
{
|
||||||
|
//================
|
||||||
|
// Effect material.
|
||||||
|
//================
|
||||||
|
var spMaterial = serializedObject.FindProperty("m_EffectMaterial");
|
||||||
|
EditorGUI.BeginDisabledGroup(true);
|
||||||
|
EditorGUILayout.PropertyField(spMaterial);
|
||||||
|
EditorGUI.EndDisabledGroup();
|
||||||
|
|
||||||
|
//================
|
||||||
|
// Effect setting.
|
||||||
|
//================
|
||||||
|
var spToneMode = serializedObject.FindProperty("m_EffectMode");
|
||||||
|
EditorGUILayout.PropertyField(spToneMode);
|
||||||
|
|
||||||
|
// When tone is enable, show parameters.
|
||||||
|
if (spToneMode.intValue != (int)EffectMode.None)
|
||||||
|
{
|
||||||
|
EditorGUI.indentLevel++;
|
||||||
|
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_EffectFactor"));
|
||||||
|
EditorGUI.indentLevel--;
|
||||||
|
}
|
||||||
|
|
||||||
|
//================
|
||||||
|
// Color setting.
|
||||||
|
//================
|
||||||
|
var spColorMode = serializedObject.FindProperty("m_ColorMode");
|
||||||
|
EditorGUILayout.PropertyField(spColorMode);
|
||||||
|
|
||||||
|
// When color is enable, show parameters.
|
||||||
|
//if (spColorMode.intValue != (int)ColorMode.Multiply)
|
||||||
|
{
|
||||||
|
EditorGUI.indentLevel++;
|
||||||
|
|
||||||
|
SerializedProperty spColor = serializedObject.FindProperty(colorProperty);
|
||||||
|
if (spColor == null && serializedObject.targetObject is UIEffect) {
|
||||||
|
spColor = new SerializedObject (serializedObject.targetObjects.Select(x=>(x as UIEffect).targetGraphic).ToArray()).FindProperty(colorProperty);
|
||||||
|
}
|
||||||
|
|
||||||
|
EditorGUI.BeginChangeCheck ();
|
||||||
|
EditorGUI.showMixedValue = spColor.hasMultipleDifferentValues;
|
||||||
|
#if UNITY_2018_1_OR_NEWER
|
||||||
|
spColor.colorValue = EditorGUILayout.ColorField (contentEffectColor, spColor.colorValue, true, false, false);
|
||||||
|
#else
|
||||||
|
spColor.colorValue = EditorGUILayout.ColorField (contentEffectColor, spColor.colorValue, true, false, false, null);
|
||||||
|
#endif
|
||||||
|
if (EditorGUI.EndChangeCheck ()) {
|
||||||
|
spColor.serializedObject.ApplyModifiedProperties ();
|
||||||
|
}
|
||||||
|
|
||||||
|
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_ColorFactor"));
|
||||||
|
EditorGUI.indentLevel--;
|
||||||
|
}
|
||||||
|
|
||||||
|
//================
|
||||||
|
// Blur setting.
|
||||||
|
//================
|
||||||
|
var spBlurMode = serializedObject.FindProperty("m_BlurMode");
|
||||||
|
EditorGUILayout.PropertyField(spBlurMode);
|
||||||
|
|
||||||
|
// When blur is enable, show parameters.
|
||||||
|
if (spBlurMode.intValue != (int)BlurMode.None)
|
||||||
|
{
|
||||||
|
EditorGUI.indentLevel++;
|
||||||
|
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_BlurFactor"));
|
||||||
|
|
||||||
|
var spAdvancedBlur = serializedObject.FindProperty("m_AdvancedBlur");
|
||||||
|
if (spAdvancedBlur != null)
|
||||||
|
{
|
||||||
|
EditorGUILayout.PropertyField(spAdvancedBlur);
|
||||||
|
}
|
||||||
|
EditorGUI.indentLevel--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int GetEnum<T>(Material mat)
|
||||||
|
{
|
||||||
|
Type type = typeof(T);
|
||||||
|
string[] names = System.Enum.GetNames (type);
|
||||||
|
int[] values = System.Enum.GetValues (type) as int[];
|
||||||
|
|
||||||
|
int mode = 0;
|
||||||
|
for(int i=0;i<names.Length;i++)
|
||||||
|
{
|
||||||
|
if (mat.IsKeywordEnabled (names [i].ToUpper()))
|
||||||
|
mode = values [i];
|
||||||
|
}
|
||||||
|
return mode;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Implement this function to make a custom inspector.
|
||||||
|
/// </summary>
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
foreach (var d in targets.Cast<UIEffect> ())
|
||||||
|
{
|
||||||
|
var mat = d.material;
|
||||||
|
if (d.isTMPro && mat)
|
||||||
|
{
|
||||||
|
var so = new SerializedObject (d);
|
||||||
|
EffectMode eMode = (EffectMode)GetEnum<EffectMode> (mat);
|
||||||
|
ColorMode cMode = (ColorMode)GetEnum<ColorMode> (mat);
|
||||||
|
BlurMode bMode = (BlurMode)GetEnum<BlurMode> (mat);
|
||||||
|
bool aBlur = mat.IsKeywordEnabled("EX");
|
||||||
|
if (d.effectMode != eMode || d.colorMode != cMode || d.blurMode != bMode || so.FindProperty ("m_AdvancedBlur").boolValue != aBlur)
|
||||||
|
{
|
||||||
|
so.FindProperty ("m_EffectMode").intValue = (int)eMode;
|
||||||
|
so.FindProperty ("m_ColorMode").intValue = (int)cMode;
|
||||||
|
so.FindProperty ("m_BlurMode").intValue = (int)bMode;
|
||||||
|
so.FindProperty ("m_AdvancedBlur").boolValue = aBlur;
|
||||||
|
so.ApplyModifiedProperties ();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
serializedObject.Update();
|
||||||
|
bool isAnyTMPro = targets.Cast<UIEffect>().Any(x => x.isTMPro);
|
||||||
|
var c = target as UIEffect;
|
||||||
|
|
||||||
|
//================
|
||||||
|
// Effect material.
|
||||||
|
//================
|
||||||
|
var spMaterial = serializedObject.FindProperty("m_EffectMaterial");
|
||||||
|
EditorGUI.BeginDisabledGroup(true);
|
||||||
|
EditorGUILayout.PropertyField(spMaterial);
|
||||||
|
EditorGUI.EndDisabledGroup();
|
||||||
|
|
||||||
|
//================
|
||||||
|
// Effect setting.
|
||||||
|
//================
|
||||||
|
var spToneMode = serializedObject.FindProperty("m_EffectMode");
|
||||||
|
using (new EditorGUI.DisabledGroupScope(isAnyTMPro))
|
||||||
|
EditorGUILayout.PropertyField(spToneMode);
|
||||||
|
|
||||||
|
// When tone is enable, show parameters.
|
||||||
|
if (spToneMode.intValue != (int)EffectMode.None)
|
||||||
|
{
|
||||||
|
EditorGUI.indentLevel++;
|
||||||
|
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_EffectFactor"));
|
||||||
|
EditorGUI.indentLevel--;
|
||||||
|
}
|
||||||
|
|
||||||
|
//================
|
||||||
|
// Color setting.
|
||||||
|
//================
|
||||||
|
var spColorMode = serializedObject.FindProperty("m_ColorMode");
|
||||||
|
using (new EditorGUI.DisabledGroupScope(isAnyTMPro))
|
||||||
|
EditorGUILayout.PropertyField(spColorMode);
|
||||||
|
|
||||||
|
// When color is enable, show parameters.
|
||||||
|
//if (spColorMode.intValue != (int)ColorMode.Multiply)
|
||||||
|
{
|
||||||
|
EditorGUI.indentLevel++;
|
||||||
|
|
||||||
|
SerializedProperty spColor = serializedObject.FindProperty("m_Color");
|
||||||
|
if (spColor == null && serializedObject.targetObject is UIEffect) {
|
||||||
|
spColor = new SerializedObject (serializedObject.targetObjects.Select(x=>(x as UIEffect).targetGraphic).ToArray()).FindProperty(!isAnyTMPro ? "m_Color" : "m_fontColor");
|
||||||
|
}
|
||||||
|
|
||||||
|
EditorGUI.BeginChangeCheck ();
|
||||||
|
EditorGUI.showMixedValue = spColor.hasMultipleDifferentValues;
|
||||||
|
#if UNITY_2018_1_OR_NEWER
|
||||||
|
spColor.colorValue = EditorGUILayout.ColorField (contentEffectColor, spColor.colorValue, true, false, false);
|
||||||
|
#else
|
||||||
|
spColor.colorValue = EditorGUILayout.ColorField (contentEffectColor, spColor.colorValue, true, false, false, null);
|
||||||
|
#endif
|
||||||
|
if (EditorGUI.EndChangeCheck ()) {
|
||||||
|
spColor.serializedObject.ApplyModifiedProperties ();
|
||||||
|
}
|
||||||
|
|
||||||
|
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_ColorFactor"));
|
||||||
|
EditorGUI.indentLevel--;
|
||||||
|
}
|
||||||
|
|
||||||
|
//================
|
||||||
|
// Blur setting.
|
||||||
|
//================
|
||||||
|
var spBlurMode = serializedObject.FindProperty("m_BlurMode");
|
||||||
|
using (new EditorGUI.DisabledGroupScope(isAnyTMPro))
|
||||||
|
EditorGUILayout.PropertyField(spBlurMode);
|
||||||
|
|
||||||
|
// When blur is enable, show parameters.
|
||||||
|
if (spBlurMode.intValue != (int)BlurMode.None)
|
||||||
|
{
|
||||||
|
EditorGUI.indentLevel++;
|
||||||
|
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_BlurFactor"));
|
||||||
|
|
||||||
|
var spAdvancedBlur = serializedObject.FindProperty("m_AdvancedBlur");
|
||||||
|
using (new EditorGUI.DisabledGroupScope(isAnyTMPro))
|
||||||
|
EditorGUILayout.PropertyField(spAdvancedBlur);
|
||||||
|
EditorGUI.indentLevel--;
|
||||||
|
}
|
||||||
|
|
||||||
|
serializedObject.ApplyModifiedProperties();
|
||||||
|
|
||||||
|
c.ShowTMProWarning (_shader, _mobileShader, _spriteShader, mat => {});
|
||||||
|
ShowCanvasChannelsWarning ();
|
||||||
|
|
||||||
|
ShowMaterialEditors (c.materials, 1, c.materials.Length - 1);
|
||||||
|
|
||||||
|
serializedObject.ApplyModifiedProperties();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This function is called when the object becomes enabled and active.
|
||||||
|
/// </summary>
|
||||||
|
protected override void OnEnable()
|
||||||
|
{
|
||||||
|
base.OnEnable ();
|
||||||
|
|
||||||
|
_shader = Shader.Find ("TextMeshPro/Distance Field (UIEffect)");
|
||||||
|
_mobileShader = Shader.Find ("TextMeshPro/Mobile/Distance Field (UIEffect)");
|
||||||
|
_spriteShader = Shader.Find ("TextMeshPro/Sprite (UIEffect)");
|
||||||
|
}
|
||||||
|
|
||||||
|
//################################
|
||||||
|
// Private Members.
|
||||||
|
//################################
|
||||||
|
Shader _shader;
|
||||||
|
Shader _mobileShader;
|
||||||
|
Shader _spriteShader;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Scripts/UI/UIEffect/Editor/UIEffectEditor.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4f7e9f2ce1cb543ca88606769affbe24
|
||||||
|
timeCreated: 1487152293
|
||||||
|
licenseType: Pro
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
102
Assets/Scripts/UI/UIEffect/Editor/UIGradientEditor.cs
Normal file
@ -0,0 +1,102 @@
|
|||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace Assets.Scripts.UI.UIEffect.Editors
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// UIEffect editor.
|
||||||
|
/// </summary>
|
||||||
|
[CustomEditor(typeof(UIGradient))]
|
||||||
|
[CanEditMultipleObjects]
|
||||||
|
public class UIGradientEditor : Editor
|
||||||
|
{
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
serializedObject.Update();
|
||||||
|
|
||||||
|
//================
|
||||||
|
// Direction.
|
||||||
|
//================
|
||||||
|
var spDirection = serializedObject.FindProperty("m_Direction");
|
||||||
|
EditorGUILayout.PropertyField(spDirection);
|
||||||
|
|
||||||
|
|
||||||
|
//================
|
||||||
|
// Color.
|
||||||
|
//================
|
||||||
|
var spColor1 = serializedObject.FindProperty("m_Color1");
|
||||||
|
var spColor2 = serializedObject.FindProperty("m_Color2");
|
||||||
|
var spColor3 = serializedObject.FindProperty("m_Color3");
|
||||||
|
var spColor4 = serializedObject.FindProperty("m_Color4");
|
||||||
|
switch ((UIGradient.Direction)spDirection.intValue)
|
||||||
|
{
|
||||||
|
case UIGradient.Direction.Horizontal:
|
||||||
|
EditorGUILayout.PropertyField(spColor1, new GUIContent("Left"));
|
||||||
|
EditorGUILayout.PropertyField(spColor2, new GUIContent("Right"));
|
||||||
|
break;
|
||||||
|
case UIGradient.Direction.Vertical:
|
||||||
|
EditorGUILayout.PropertyField(spColor1, new GUIContent("Top"));
|
||||||
|
EditorGUILayout.PropertyField(spColor2, new GUIContent("Bottom"));
|
||||||
|
break;
|
||||||
|
case UIGradient.Direction.Angle:
|
||||||
|
EditorGUILayout.PropertyField(spColor1, new GUIContent("Color 1"));
|
||||||
|
EditorGUILayout.PropertyField(spColor2, new GUIContent("Color 2"));
|
||||||
|
break;
|
||||||
|
case UIGradient.Direction.Diagonal:
|
||||||
|
Rect r = EditorGUILayout.GetControlRect(false, 34);
|
||||||
|
|
||||||
|
r = EditorGUI.PrefixLabel(r, new GUIContent("Diagonal Color"));
|
||||||
|
float w = r.width / 2;
|
||||||
|
|
||||||
|
EditorGUI.PropertyField(new Rect(r.x, r.y, w, 16), spColor3, GUIContent.none);
|
||||||
|
EditorGUI.PropertyField(new Rect(r.x + w, r.y, w, 16), spColor4, GUIContent.none);
|
||||||
|
EditorGUI.PropertyField(new Rect(r.x, r.y + 18, w, 16), spColor1, GUIContent.none);
|
||||||
|
EditorGUI.PropertyField(new Rect(r.x + w, r.y + 18, w, 16), spColor2, GUIContent.none);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//================
|
||||||
|
// Angle.
|
||||||
|
//================
|
||||||
|
if ((int)UIGradient.Direction.Angle <= spDirection.intValue)
|
||||||
|
{
|
||||||
|
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Rotation"));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//================
|
||||||
|
// Offset.
|
||||||
|
//================
|
||||||
|
if ((int)UIGradient.Direction.Diagonal == spDirection.intValue)
|
||||||
|
{
|
||||||
|
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Offset1"), new GUIContent("Vertical Offset"));
|
||||||
|
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Offset2"), new GUIContent("Horizontal Offset"));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Offset1"), new GUIContent("Offset"));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//================
|
||||||
|
// Advanced options.
|
||||||
|
//================
|
||||||
|
EditorGUILayout.Space();
|
||||||
|
EditorGUILayout.LabelField("Advanced Options", EditorStyles.boldLabel);
|
||||||
|
EditorGUI.indentLevel++;
|
||||||
|
{
|
||||||
|
//if ((target as UIGradient).targetGraphic is Text)
|
||||||
|
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_GradientStyle"));
|
||||||
|
|
||||||
|
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_ColorSpace"));
|
||||||
|
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IgnoreAspectRatio"));
|
||||||
|
}
|
||||||
|
EditorGUI.indentLevel--;
|
||||||
|
|
||||||
|
serializedObject.ApplyModifiedProperties();
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Scripts/UI/UIEffect/Editor/UIGradientEditor.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c28dcc885fbba4a5187a6a1aa5fb1b3b
|
||||||
|
timeCreated: 1515895646
|
||||||
|
licenseType: Pro
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
84
Assets/Scripts/UI/UIEffect/Editor/UIHsvModifierEditor.cs
Normal file
@ -0,0 +1,84 @@
|
|||||||
|
using UnityEditor;
|
||||||
|
using UnityEditorInternal;
|
||||||
|
using UnityEngine;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
namespace Assets.Scripts.UI.UIEffect.Editors
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// UIEffect editor.
|
||||||
|
/// </summary>
|
||||||
|
[CustomEditor(typeof(UIHsvModifier))]
|
||||||
|
[CanEditMultipleObjects]
|
||||||
|
public class UIHsvModifierEditor : BaseMeshEffectEditor
|
||||||
|
{
|
||||||
|
//################################
|
||||||
|
// Public/Protected Members.
|
||||||
|
//################################
|
||||||
|
/// <summary>
|
||||||
|
/// This function is called when the object becomes enabled and active.
|
||||||
|
/// </summary>
|
||||||
|
protected override void OnEnable()
|
||||||
|
{
|
||||||
|
base.OnEnable ();
|
||||||
|
|
||||||
|
_spMaterial = serializedObject.FindProperty("m_EffectMaterial");
|
||||||
|
_spTargetColor = serializedObject.FindProperty("m_TargetColor");
|
||||||
|
_spRange = serializedObject.FindProperty("m_Range");
|
||||||
|
_spHue = serializedObject.FindProperty("m_Hue");
|
||||||
|
_spSaturation = serializedObject.FindProperty("m_Saturation");
|
||||||
|
_spValue = serializedObject.FindProperty("m_Value");
|
||||||
|
|
||||||
|
_shader = Shader.Find ("TextMeshPro/Distance Field (UIHsvModifier)");
|
||||||
|
_mobileShader = Shader.Find ("TextMeshPro/Mobile/Distance Field (UIHsvModifier)");
|
||||||
|
_spriteShader = Shader.Find ("TextMeshPro/Sprite (UIHsvModifier)");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Implement this function to make a custom inspector.
|
||||||
|
/// </summary>
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
serializedObject.Update();
|
||||||
|
|
||||||
|
//================
|
||||||
|
// Effect material.
|
||||||
|
//================
|
||||||
|
EditorGUI.BeginDisabledGroup(true);
|
||||||
|
EditorGUILayout.PropertyField(_spMaterial);
|
||||||
|
EditorGUI.EndDisabledGroup();
|
||||||
|
|
||||||
|
//================
|
||||||
|
// Effect setting.
|
||||||
|
//================
|
||||||
|
EditorGUILayout.PropertyField(_spTargetColor);
|
||||||
|
EditorGUILayout.PropertyField(_spRange);
|
||||||
|
EditorGUILayout.PropertyField(_spHue);
|
||||||
|
EditorGUILayout.PropertyField(_spSaturation);
|
||||||
|
EditorGUILayout.PropertyField(_spValue);
|
||||||
|
|
||||||
|
var c = target as UIHsvModifier;
|
||||||
|
c.ShowTMProWarning (_shader, _mobileShader, _spriteShader, mat => {});
|
||||||
|
ShowCanvasChannelsWarning ();
|
||||||
|
|
||||||
|
ShowMaterialEditors (c.materials, 1, c.materials.Length - 1);
|
||||||
|
|
||||||
|
serializedObject.ApplyModifiedProperties();
|
||||||
|
}
|
||||||
|
|
||||||
|
//################################
|
||||||
|
// Private Members.
|
||||||
|
//################################
|
||||||
|
SerializedProperty _spMaterial;
|
||||||
|
SerializedProperty _spTargetColor;
|
||||||
|
SerializedProperty _spRange;
|
||||||
|
SerializedProperty _spHue;
|
||||||
|
SerializedProperty _spSaturation;
|
||||||
|
SerializedProperty _spValue;
|
||||||
|
|
||||||
|
Shader _shader;
|
||||||
|
Shader _mobileShader;
|
||||||
|
Shader _spriteShader;
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f002ba0ac474d487b936bc046dda56b4
|
||||||
|
timeCreated: 1538806052
|
||||||
|
licenseType: Pro
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
54
Assets/Scripts/UI/UIEffect/Editor/UIShadowEditor.cs
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
using UnityEditor;
|
||||||
|
using UnityEditorInternal;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Assets.Scripts.UI.UIEffect.Editors
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// UIShadow editor.
|
||||||
|
/// </summary>
|
||||||
|
[CustomEditor(typeof(UIShadow))]
|
||||||
|
[CanEditMultipleObjects]
|
||||||
|
public class UIShadowEditor : Editor
|
||||||
|
{
|
||||||
|
UIEffect uiEffect;
|
||||||
|
|
||||||
|
void OnEnable()
|
||||||
|
{
|
||||||
|
uiEffect = (target as UIShadow).GetComponent<UIEffect>();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Implement this function to make a custom inspector.
|
||||||
|
/// </summary>
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
serializedObject.Update();
|
||||||
|
|
||||||
|
//================
|
||||||
|
// Shadow setting.
|
||||||
|
//================
|
||||||
|
var spShadowMode = serializedObject.FindProperty("m_Style");
|
||||||
|
EditorGUILayout.PropertyField(spShadowMode);
|
||||||
|
|
||||||
|
// When shadow is enable, show parameters.
|
||||||
|
if (spShadowMode.intValue != (int)ShadowStyle.None)
|
||||||
|
{
|
||||||
|
EditorGUI.indentLevel++;
|
||||||
|
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_EffectDistance"));
|
||||||
|
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_EffectColor"));
|
||||||
|
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_UseGraphicAlpha"));
|
||||||
|
|
||||||
|
if (uiEffect && uiEffect.blurMode != BlurMode.None)
|
||||||
|
{
|
||||||
|
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_BlurFactor"));
|
||||||
|
}
|
||||||
|
EditorGUI.indentLevel--;
|
||||||
|
}
|
||||||
|
|
||||||
|
serializedObject.ApplyModifiedProperties();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Scripts/UI/UIEffect/Editor/UIShadowEditor.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6e76e7f628f09af449321b4776123f13
|
||||||
|
timeCreated: 1487152293
|
||||||
|
licenseType: Pro
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
135
Assets/Scripts/UI/UIEffect/Editor/UIShinyEditor.cs
Normal file
@ -0,0 +1,135 @@
|
|||||||
|
using UnityEditor;
|
||||||
|
using UnityEditorInternal;
|
||||||
|
using UnityEngine;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
namespace Assets.Scripts.UI.UIEffect.Editors
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// UIEffect editor.
|
||||||
|
/// </summary>
|
||||||
|
[CustomEditor(typeof(UIShiny))]
|
||||||
|
[CanEditMultipleObjects]
|
||||||
|
public class UIShinyEditor : BaseMeshEffectEditor
|
||||||
|
{
|
||||||
|
//################################
|
||||||
|
// Public/Protected Members.
|
||||||
|
//################################
|
||||||
|
/// <summary>
|
||||||
|
/// This function is called when the object becomes enabled and active.
|
||||||
|
/// </summary>
|
||||||
|
protected override void OnEnable()
|
||||||
|
{
|
||||||
|
base.OnEnable ();
|
||||||
|
|
||||||
|
_spMaterial = serializedObject.FindProperty("m_EffectMaterial");
|
||||||
|
_spEffectFactor = serializedObject.FindProperty("m_EffectFactor");
|
||||||
|
_spEffectArea = serializedObject.FindProperty("m_EffectArea");
|
||||||
|
_spWidth = serializedObject.FindProperty("m_Width");
|
||||||
|
_spRotation = serializedObject.FindProperty("m_Rotation");
|
||||||
|
_spSoftness = serializedObject.FindProperty("m_Softness");
|
||||||
|
_spBrightness = serializedObject.FindProperty("m_Brightness");
|
||||||
|
_spGloss = serializedObject.FindProperty("m_Gloss");
|
||||||
|
var player = serializedObject.FindProperty("m_Player");
|
||||||
|
_spPlay = player.FindPropertyRelative("play");
|
||||||
|
_spDuration = player.FindPropertyRelative("duration");
|
||||||
|
_spInitialPlayDelay = player.FindPropertyRelative("initialPlayDelay");
|
||||||
|
_spLoop = player.FindPropertyRelative("loop");
|
||||||
|
_spLoopDelay = player.FindPropertyRelative("loopDelay");
|
||||||
|
_spUpdateMode = player.FindPropertyRelative("updateMode");
|
||||||
|
|
||||||
|
|
||||||
|
_shader = Shader.Find ("TextMeshPro/Distance Field (UIShiny)");
|
||||||
|
_mobileShader = Shader.Find ("TextMeshPro/Mobile/Distance Field (UIShiny)");
|
||||||
|
_spriteShader = Shader.Find ("TextMeshPro/Sprite (UIShiny)");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Implement this function to make a custom inspector.
|
||||||
|
/// </summary>
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
serializedObject.Update();
|
||||||
|
|
||||||
|
//================
|
||||||
|
// Effect material.
|
||||||
|
//================
|
||||||
|
EditorGUI.BeginDisabledGroup(true);
|
||||||
|
EditorGUILayout.PropertyField(_spMaterial);
|
||||||
|
EditorGUI.EndDisabledGroup();
|
||||||
|
|
||||||
|
//================
|
||||||
|
// Effect setting.
|
||||||
|
//================
|
||||||
|
EditorGUILayout.PropertyField(_spEffectFactor);
|
||||||
|
EditorGUILayout.PropertyField(_spWidth);
|
||||||
|
EditorGUILayout.PropertyField(_spRotation);
|
||||||
|
EditorGUILayout.PropertyField(_spSoftness);
|
||||||
|
EditorGUILayout.PropertyField(_spBrightness);
|
||||||
|
EditorGUILayout.PropertyField(_spGloss);
|
||||||
|
|
||||||
|
//================
|
||||||
|
// Advanced option.
|
||||||
|
//================
|
||||||
|
EditorGUILayout.PropertyField(_spEffectArea);
|
||||||
|
|
||||||
|
//================
|
||||||
|
// Effect player.
|
||||||
|
//================
|
||||||
|
EditorGUILayout.PropertyField(_spPlay);
|
||||||
|
EditorGUILayout.PropertyField(_spDuration);
|
||||||
|
EditorGUILayout.PropertyField(_spInitialPlayDelay);
|
||||||
|
EditorGUILayout.PropertyField(_spLoop);
|
||||||
|
EditorGUILayout.PropertyField(_spLoopDelay);
|
||||||
|
EditorGUILayout.PropertyField(_spUpdateMode);
|
||||||
|
|
||||||
|
// Debug.
|
||||||
|
using (new EditorGUI.DisabledGroupScope(!Application.isPlaying))
|
||||||
|
using (new EditorGUILayout.HorizontalScope(EditorStyles.helpBox))
|
||||||
|
{
|
||||||
|
GUILayout.Label("Debug");
|
||||||
|
|
||||||
|
if (GUILayout.Button("Play", "ButtonLeft"))
|
||||||
|
{
|
||||||
|
(target as UIShiny).Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GUILayout.Button("Stop", "ButtonRight"))
|
||||||
|
{
|
||||||
|
(target as UIShiny).Stop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var c = target as UIShiny;
|
||||||
|
c.ShowTMProWarning (_shader, _mobileShader, _spriteShader, mat => {});
|
||||||
|
ShowCanvasChannelsWarning ();
|
||||||
|
|
||||||
|
ShowMaterialEditors (c.materials, 1, c.materials.Length - 1);
|
||||||
|
|
||||||
|
serializedObject.ApplyModifiedProperties();
|
||||||
|
}
|
||||||
|
|
||||||
|
//################################
|
||||||
|
// Private Members.
|
||||||
|
//################################
|
||||||
|
SerializedProperty _spMaterial;
|
||||||
|
SerializedProperty _spEffectFactor;
|
||||||
|
SerializedProperty _spWidth;
|
||||||
|
SerializedProperty _spRotation;
|
||||||
|
SerializedProperty _spSoftness;
|
||||||
|
SerializedProperty _spBrightness;
|
||||||
|
SerializedProperty _spGloss;
|
||||||
|
SerializedProperty _spEffectArea;
|
||||||
|
SerializedProperty _spPlay;
|
||||||
|
SerializedProperty _spLoop;
|
||||||
|
SerializedProperty _spLoopDelay;
|
||||||
|
SerializedProperty _spDuration;
|
||||||
|
SerializedProperty _spInitialPlayDelay;
|
||||||
|
SerializedProperty _spUpdateMode;
|
||||||
|
|
||||||
|
Shader _shader;
|
||||||
|
Shader _mobileShader;
|
||||||
|
Shader _spriteShader;
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Scripts/UI/UIEffect/Editor/UIShinyEditor.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0080e984bad7545cd957d9121e99f988
|
||||||
|
timeCreated: 1538806052
|
||||||
|
licenseType: Pro
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
190
Assets/Scripts/UI/UIEffect/Editor/UITransitionEffectEditor.cs
Normal file
@ -0,0 +1,190 @@
|
|||||||
|
using UnityEditor;
|
||||||
|
using UnityEditorInternal;
|
||||||
|
using UnityEngine;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
namespace Assets.Scripts.UI.UIEffect.Editors
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// UIEffect editor.
|
||||||
|
/// </summary>
|
||||||
|
[CustomEditor(typeof(UITransitionEffect))]
|
||||||
|
[CanEditMultipleObjects]
|
||||||
|
public class UITransitionEffectEditor : BaseMeshEffectEditor
|
||||||
|
{
|
||||||
|
static int s_NoiseTexId;
|
||||||
|
|
||||||
|
//################################
|
||||||
|
// Public/Protected Members.
|
||||||
|
//################################
|
||||||
|
/// <summary>
|
||||||
|
/// This function is called when the object becomes enabled and active.
|
||||||
|
/// </summary>
|
||||||
|
protected override void OnEnable()
|
||||||
|
{
|
||||||
|
base.OnEnable();
|
||||||
|
|
||||||
|
_spMaterial = serializedObject.FindProperty("m_EffectMaterial");
|
||||||
|
_spEffectMode = serializedObject.FindProperty("m_EffectMode");
|
||||||
|
_spEffectFactor = serializedObject.FindProperty("m_EffectFactor");
|
||||||
|
_spEffectArea = serializedObject.FindProperty("m_EffectArea");
|
||||||
|
_spKeepAspectRatio = serializedObject.FindProperty("m_KeepAspectRatio");
|
||||||
|
_spDissolveWidth = serializedObject.FindProperty("m_DissolveWidth");
|
||||||
|
_spDissolveSoftness = serializedObject.FindProperty("m_DissolveSoftness");
|
||||||
|
_spDissolveColor = serializedObject.FindProperty("m_DissolveColor");
|
||||||
|
_spTransitionTexture = serializedObject.FindProperty("m_TransitionTexture");
|
||||||
|
var player = serializedObject.FindProperty("m_Player");
|
||||||
|
_spPlay = player.FindPropertyRelative("play");
|
||||||
|
_spDuration = player.FindPropertyRelative("duration");
|
||||||
|
_spInitialPlayDelay = player.FindPropertyRelative("initialPlayDelay");
|
||||||
|
_spLoop = player.FindPropertyRelative("loop");
|
||||||
|
_spLoopDelay = player.FindPropertyRelative("loopDelay");
|
||||||
|
_spUpdateMode = player.FindPropertyRelative("updateMode");
|
||||||
|
_spPassRayOnHidden = serializedObject.FindProperty("m_PassRayOnHidden");
|
||||||
|
|
||||||
|
s_NoiseTexId = Shader.PropertyToID("_NoiseTex");
|
||||||
|
|
||||||
|
_shader = Shader.Find("TextMeshPro/Distance Field (UITransition)");
|
||||||
|
_mobileShader = Shader.Find("TextMeshPro/Mobile/Distance Field (UITransition)");
|
||||||
|
_spriteShader = Shader.Find("TextMeshPro/Sprite (UITransition)");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Implement this function to make a custom inspector.
|
||||||
|
/// </summary>
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
foreach (var d in targets.Cast<UITransitionEffect> ())
|
||||||
|
{
|
||||||
|
var mat = d.material;
|
||||||
|
if (d.isTMPro && mat && mat.HasProperty (s_NoiseTexId))
|
||||||
|
{
|
||||||
|
Texture noiseTexture = mat.GetTexture (s_NoiseTexId);
|
||||||
|
UITransitionEffect.EffectMode mode =
|
||||||
|
mat.IsKeywordEnabled ("CUTOFF") ? UITransitionEffect.EffectMode.Cutoff
|
||||||
|
: mat.IsKeywordEnabled ("FADE") ? UITransitionEffect.EffectMode.Fade
|
||||||
|
: mat.IsKeywordEnabled ("DISSOLVE") ? UITransitionEffect.EffectMode.Dissolve
|
||||||
|
: (UITransitionEffect.EffectMode)0;
|
||||||
|
|
||||||
|
if (mode == (UITransitionEffect.EffectMode)0)
|
||||||
|
{
|
||||||
|
mode = UITransitionEffect.EffectMode.Cutoff;
|
||||||
|
mat.EnableKeyword ("CUTOFF");
|
||||||
|
}
|
||||||
|
|
||||||
|
bool hasChanged = d.transitionTexture != noiseTexture || d.effectMode != mode;
|
||||||
|
|
||||||
|
if (hasChanged)
|
||||||
|
{
|
||||||
|
var so = new SerializedObject (d);
|
||||||
|
so.FindProperty ("m_TransitionTexture").objectReferenceValue = noiseTexture;
|
||||||
|
so.FindProperty ("m_EffectMode").intValue = (int)mode;
|
||||||
|
so.ApplyModifiedProperties ();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
serializedObject.Update();
|
||||||
|
|
||||||
|
//================
|
||||||
|
// Effect material.
|
||||||
|
//================
|
||||||
|
EditorGUI.BeginDisabledGroup(true);
|
||||||
|
EditorGUILayout.PropertyField(_spMaterial);
|
||||||
|
EditorGUI.EndDisabledGroup();
|
||||||
|
|
||||||
|
//================
|
||||||
|
// Effect setting.
|
||||||
|
//================
|
||||||
|
bool isAnyTMPro = targets.Cast<UITransitionEffect>().Any(x => x.isTMPro);
|
||||||
|
using (new EditorGUI.DisabledGroupScope(isAnyTMPro))
|
||||||
|
EditorGUILayout.PropertyField(_spEffectMode);
|
||||||
|
|
||||||
|
EditorGUI.indentLevel++;
|
||||||
|
EditorGUILayout.PropertyField(_spEffectFactor);
|
||||||
|
if (_spEffectMode.intValue == (int)UITransitionEffect.EffectMode.Dissolve)
|
||||||
|
{
|
||||||
|
EditorGUILayout.PropertyField(_spDissolveWidth);
|
||||||
|
EditorGUILayout.PropertyField(_spDissolveSoftness);
|
||||||
|
EditorGUILayout.PropertyField(_spDissolveColor);
|
||||||
|
}
|
||||||
|
EditorGUI.indentLevel--;
|
||||||
|
|
||||||
|
//================
|
||||||
|
// Advanced option.
|
||||||
|
//================
|
||||||
|
EditorGUILayout.PropertyField(_spEffectArea);
|
||||||
|
using (new EditorGUI.DisabledGroupScope(isAnyTMPro))
|
||||||
|
EditorGUILayout.PropertyField(_spTransitionTexture);
|
||||||
|
EditorGUILayout.PropertyField(_spKeepAspectRatio);
|
||||||
|
EditorGUILayout.PropertyField(_spPassRayOnHidden);
|
||||||
|
|
||||||
|
//================
|
||||||
|
// Effect player.
|
||||||
|
//================
|
||||||
|
EditorGUILayout.PropertyField(_spPlay);
|
||||||
|
EditorGUILayout.PropertyField(_spDuration);
|
||||||
|
EditorGUILayout.PropertyField(_spInitialPlayDelay);
|
||||||
|
EditorGUILayout.PropertyField(_spLoop);
|
||||||
|
EditorGUILayout.PropertyField(_spLoopDelay);
|
||||||
|
EditorGUILayout.PropertyField(_spUpdateMode);
|
||||||
|
|
||||||
|
// Debug.
|
||||||
|
using (new EditorGUI.DisabledGroupScope(!Application.isPlaying))
|
||||||
|
using (new EditorGUILayout.HorizontalScope(EditorStyles.helpBox))
|
||||||
|
{
|
||||||
|
GUILayout.Label("Debug");
|
||||||
|
|
||||||
|
if (GUILayout.Button("Show", "ButtonLeft"))
|
||||||
|
{
|
||||||
|
(target as UITransitionEffect).Show();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GUILayout.Button("Hide", "ButtonRight"))
|
||||||
|
{
|
||||||
|
(target as UITransitionEffect).Hide();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var current = target as UITransitionEffect;
|
||||||
|
current.ShowTMProWarning(_shader, _mobileShader, _spriteShader, mat =>
|
||||||
|
{
|
||||||
|
if (mat.shader == _spriteShader)
|
||||||
|
{
|
||||||
|
mat.shaderKeywords = current.material.shaderKeywords;
|
||||||
|
mat.SetTexture(s_NoiseTexId, current.material.GetTexture(s_NoiseTexId));
|
||||||
|
}
|
||||||
|
});
|
||||||
|
ShowCanvasChannelsWarning();
|
||||||
|
|
||||||
|
ShowMaterialEditors(current.materials, 1, current.materials.Length - 1);
|
||||||
|
|
||||||
|
serializedObject.ApplyModifiedProperties();
|
||||||
|
}
|
||||||
|
|
||||||
|
//################################
|
||||||
|
// Private Members.
|
||||||
|
//################################
|
||||||
|
SerializedProperty _spMaterial;
|
||||||
|
SerializedProperty _spEffectMode;
|
||||||
|
SerializedProperty _spEffectFactor;
|
||||||
|
SerializedProperty _spEffectArea;
|
||||||
|
SerializedProperty _spKeepAspectRatio;
|
||||||
|
SerializedProperty _spDissolveWidth;
|
||||||
|
SerializedProperty _spDissolveSoftness;
|
||||||
|
SerializedProperty _spDissolveColor;
|
||||||
|
SerializedProperty _spTransitionTexture;
|
||||||
|
SerializedProperty _spPlay;
|
||||||
|
SerializedProperty _spLoop;
|
||||||
|
SerializedProperty _spLoopDelay;
|
||||||
|
SerializedProperty _spDuration;
|
||||||
|
SerializedProperty _spInitialPlayDelay;
|
||||||
|
SerializedProperty _spUpdateMode;
|
||||||
|
SerializedProperty _spPassRayOnHidden;
|
||||||
|
|
||||||
|
Shader _shader;
|
||||||
|
Shader _mobileShader;
|
||||||
|
Shader _spriteShader;
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 631f363a54c834f1f846f823b31bd321
|
||||||
|
timeCreated: 1538806067
|
||||||
|
licenseType: Pro
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Scripts/UI/UIEffect/Materials.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7af5e5d189eb4d9479f0a083078f4946
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
238
Assets/Scripts/UI/UIEffect/Materials/UI-Effect-Dissolve.mat
Normal file
@ -0,0 +1,238 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 8
|
||||||
|
m_PrefabParentObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
m_Name: UI-Effect-Dissolve
|
||||||
|
m_Shader: {fileID: 4800000, guid: e1b48dc831eb147e9886c049033213bf, type: 3}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 1
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_TexEnvs:
|
||||||
|
- first:
|
||||||
|
name: _MainTex
|
||||||
|
second:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
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||||||
|
m_Offset: {x: 0, y: 0}
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|
- first:
|
||||||
|
name: _NoiseTex
|
||||||
|
second:
|
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|
m_Texture: {fileID: 2800000, guid: 3e04c247fb2604af186173fce0bc62de, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- first:
|
||||||
|
name: _ParamTex
|
||||||
|
second:
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||||||
|
m_Texture: {fileID: 0}
|
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|
m_Scale: {x: 1, y: 1}
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|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- first:
|
||||||
|
name: _ColorMask
|
||||||
|
second: 15
|
||||||
|
- first:
|
||||||
|
name: _Stencil
|
||||||
|
second: 0
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- first:
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||||||
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name: _StencilComp
|
||||||
|
second: 8
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||||||
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|
||||||
|
name: _StencilOp
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||||||
|
second: 0
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- first:
|
||||||
|
name: _StencilReadMask
|
||||||
|
second: 255
|
||||||
|
- first:
|
||||||
|
name: _StencilWriteMask
|
||||||
|
second: 255
|
||||||
|
- first:
|
||||||
|
name: _UseUIAlphaClip
|
||||||
|
second: 0
|
||||||
|
m_Colors:
|
||||||
|
- first:
|
||||||
|
name: _Color
|
||||||
|
second: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
--- !u!21 &21162286589123374
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 9
|
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|
m_PrefabParentObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
m_Name: UI-Effect-Dissolve-Fill
|
||||||
|
m_Shader: {fileID: 4800000, guid: e1b48dc831eb147e9886c049033213bf, type: 3}
|
||||||
|
m_ShaderKeywords: FILL
|
||||||
|
m_LightmapFlags: 5
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_TexEnvs:
|
||||||
|
- first:
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|
name: _MainTex
|
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second:
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m_Texture: {fileID: 0}
|
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|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- first:
|
||||||
|
name: _NoiseTex
|
||||||
|
second:
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|
m_Texture: {fileID: 2800000, guid: 3e04c247fb2604af186173fce0bc62de, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- first:
|
||||||
|
name: _ParamTex
|
||||||
|
second:
|
||||||
|
m_Texture: {fileID: 0}
|
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|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- first:
|
||||||
|
name: _ColorMask
|
||||||
|
second: 15
|
||||||
|
- first:
|
||||||
|
name: _Stencil
|
||||||
|
second: 0
|
||||||
|
- first:
|
||||||
|
name: _StencilComp
|
||||||
|
second: 8
|
||||||
|
- first:
|
||||||
|
name: _StencilOp
|
||||||
|
second: 0
|
||||||
|
- first:
|
||||||
|
name: _StencilReadMask
|
||||||
|
second: 255
|
||||||
|
- first:
|
||||||
|
name: _StencilWriteMask
|
||||||
|
second: 255
|
||||||
|
- first:
|
||||||
|
name: _UseUIAlphaClip
|
||||||
|
second: 0
|
||||||
|
m_Colors:
|
||||||
|
- first:
|
||||||
|
name: _Color
|
||||||
|
second: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
--- !u!21 &21841578701121694
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 9
|
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|
m_PrefabParentObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
m_Name: UI-Effect-Dissolve-Subtract
|
||||||
|
m_Shader: {fileID: 4800000, guid: e1b48dc831eb147e9886c049033213bf, type: 3}
|
||||||
|
m_ShaderKeywords: SUBTRACT
|
||||||
|
m_LightmapFlags: 5
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_TexEnvs:
|
||||||
|
- first:
|
||||||
|
name: _MainTex
|
||||||
|
second:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- first:
|
||||||
|
name: _NoiseTex
|
||||||
|
second:
|
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|
m_Texture: {fileID: 2800000, guid: 3e04c247fb2604af186173fce0bc62de, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- first:
|
||||||
|
name: _ParamTex
|
||||||
|
second:
|
||||||
|
m_Texture: {fileID: 0}
|
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|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- first:
|
||||||
|
name: _ColorMask
|
||||||
|
second: 15
|
||||||
|
- first:
|
||||||
|
name: _Stencil
|
||||||
|
second: 0
|
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|
- first:
|
||||||
|
name: _StencilComp
|
||||||
|
second: 8
|
||||||
|
- first:
|
||||||
|
name: _StencilOp
|
||||||
|
second: 0
|
||||||
|
- first:
|
||||||
|
name: _StencilReadMask
|
||||||
|
second: 255
|
||||||
|
- first:
|
||||||
|
name: _StencilWriteMask
|
||||||
|
second: 255
|
||||||
|
- first:
|
||||||
|
name: _UseUIAlphaClip
|
||||||
|
second: 0
|
||||||
|
m_Colors:
|
||||||
|
- first:
|
||||||
|
name: _Color
|
||||||
|
second: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
--- !u!21 &21939717441729078
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 9
|
||||||
|
m_PrefabParentObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
m_Name: UI-Effect-Dissolve-Add
|
||||||
|
m_Shader: {fileID: 4800000, guid: e1b48dc831eb147e9886c049033213bf, type: 3}
|
||||||
|
m_ShaderKeywords: ADD
|
||||||
|
m_LightmapFlags: 5
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_TexEnvs:
|
||||||
|
- first:
|
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|
name: _MainTex
|
||||||
|
second:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- first:
|
||||||
|
name: _NoiseTex
|
||||||
|
second:
|
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|
m_Texture: {fileID: 2800000, guid: 3e04c247fb2604af186173fce0bc62de, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
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|
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|
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|
name: _ParamTex
|
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|
second:
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|
m_Texture: {fileID: 0}
|
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|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- first:
|
||||||
|
name: _ColorMask
|
||||||
|
second: 15
|
||||||
|
- first:
|
||||||
|
name: _Stencil
|
||||||
|
second: 0
|
||||||
|
- first:
|
||||||
|
name: _StencilComp
|
||||||
|
second: 8
|
||||||
|
- first:
|
||||||
|
name: _StencilOp
|
||||||
|
second: 0
|
||||||
|
- first:
|
||||||
|
name: _StencilReadMask
|
||||||
|
second: 255
|
||||||
|
- first:
|
||||||
|
name: _StencilWriteMask
|
||||||
|
second: 255
|
||||||
|
- first:
|
||||||
|
name: _UseUIAlphaClip
|
||||||
|
second: 0
|
||||||
|
m_Colors:
|
||||||
|
- first:
|
||||||
|
name: _Color
|
||||||
|
second: {r: 1, g: 1, b: 1, a: 1}
|
||||||
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 17b17d6effbe14075a3bbdf1fda1f6e1
|
||||||
|
timeCreated: 1526828325
|
||||||
|
licenseType: Free
|
||||||
|
NativeFormatImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
154
Assets/Scripts/UI/UIEffect/Materials/UI-Effect-HSV.mat
Normal file
@ -0,0 +1,154 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_PrefabParentObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
m_Name: UI-Effect-HSV
|
||||||
|
m_Shader: {fileID: 4800000, guid: 7fc74090480c84f8b977cfcd55cdfe82, type: 3}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 1
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_TexEnvs:
|
||||||
|
- first:
|
||||||
|
name: _BumpMap
|
||||||
|
second:
|
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|
m_Texture: {fileID: 0}
|
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|
m_Scale: {x: 1, y: 1}
|
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|
m_Offset: {x: 0, y: 0}
|
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|
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|
||||||
|
name: _DetailAlbedoMap
|
||||||
|
second:
|
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|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
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|
||||||
|
name: _DetailMask
|
||||||
|
second:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
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|
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|
||||||
|
name: _DetailNormalMap
|
||||||
|
second:
|
||||||
|
m_Texture: {fileID: 0}
|
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|
m_Scale: {x: 1, y: 1}
|
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|
m_Offset: {x: 0, y: 0}
|
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|
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|
||||||
|
name: _EmissionMap
|
||||||
|
second:
|
||||||
|
m_Texture: {fileID: 0}
|
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|
m_Scale: {x: 1, y: 1}
|
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|
m_Offset: {x: 0, y: 0}
|
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|
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|
||||||
|
name: _MainTex
|
||||||
|
second:
|
||||||
|
m_Texture: {fileID: 0}
|
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|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
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|
||||||
|
name: _MetallicGlossMap
|
||||||
|
second:
|
||||||
|
m_Texture: {fileID: 0}
|
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Properties
|
||||||
|
{
|
||||||
|
[PerRendererData] _MainTex ("Main Texture", 2D) = "white" {}
|
||||||
|
_Color ("Tint", Color) = (1,1,1,1)
|
||||||
|
|
||||||
|
_StencilComp ("Stencil Comparison", Float) = 8
|
||||||
|
_Stencil ("Stencil ID", Float) = 0
|
||||||
|
_StencilOp ("Stencil Operation", Float) = 0
|
||||||
|
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||||||
|
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||||
|
|
||||||
|
_ColorMask ("Color Mask", Float) = 15
|
||||||
|
|
||||||
|
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
||||||
|
|
||||||
|
_ParamTex ("Parameter Texture", 2D) = "white" {}
|
||||||
|
|
||||||
|
[Header(Dissolve)]
|
||||||
|
_NoiseTex("Noise Texture (A)", 2D) = "white" {}
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue"="Transparent"
|
||||||
|
"IgnoreProjector"="True"
|
||||||
|
"RenderType"="Transparent"
|
||||||
|
"PreviewType"="Plane"
|
||||||
|
"CanUseSpriteAtlas"="True"
|
||||||
|
}
|
||||||
|
|
||||||
|
Stencil
|
||||||
|
{
|
||||||
|
Ref [_Stencil]
|
||||||
|
Comp [_StencilComp]
|
||||||
|
Pass [_StencilOp]
|
||||||
|
ReadMask [_StencilReadMask]
|
||||||
|
WriteMask [_StencilWriteMask]
|
||||||
|
}
|
||||||
|
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
ZTest [unity_GUIZTestMode]
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
ColorMask [_ColorMask]
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Name "Default"
|
||||||
|
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#pragma target 2.0
|
||||||
|
|
||||||
|
#define DISSOLVE 1
|
||||||
|
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
||||||
|
#pragma shader_feature __ ADD SUBTRACT FILL
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
#include "UnityUI.cginc"
|
||||||
|
|
||||||
|
#define UI_DISSOLVE 1
|
||||||
|
#include "UI-Effect.cginc"
|
||||||
|
#include "UI-Effect-Sprite.cginc"
|
||||||
|
|
||||||
|
fixed4 frag(v2f IN) : SV_Target
|
||||||
|
{
|
||||||
|
half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
|
||||||
|
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
|
||||||
|
|
||||||
|
// Dissolve
|
||||||
|
color = ApplyTransitionEffect(color, IN.eParam);
|
||||||
|
|
||||||
|
#ifdef UNITY_UI_ALPHACLIP
|
||||||
|
clip (color.a - 0.001);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e1b48dc831eb147e9886c049033213bf
|
||||||
|
timeCreated: 1523859834
|
||||||
|
licenseType: Pro
|
||||||
|
ShaderImporter:
|
||||||
|
defaultTextures:
|
||||||
|
- _MainTex: {instanceID: 0}
|
||||||
|
- _NoiseTex: {fileID: 2800000, guid: 3e04c247fb2604af186173fce0bc62de, type: 3}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
79
Assets/Scripts/UI/UIEffect/Shaders/UI-Effect-HSV.shader
Normal file
@ -0,0 +1,79 @@
|
|||||||
|
Shader "UI/Hidden/UI-Effect-HSV"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
[PerRendererData] _MainTex ("Main Texture", 2D) = "white" {}
|
||||||
|
_Color ("Tint", Color) = (1,1,1,1)
|
||||||
|
|
||||||
|
_StencilComp ("Stencil Comparison", Float) = 8
|
||||||
|
_Stencil ("Stencil ID", Float) = 0
|
||||||
|
_StencilOp ("Stencil Operation", Float) = 0
|
||||||
|
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||||||
|
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||||
|
|
||||||
|
_ColorMask ("Color Mask", Float) = 15
|
||||||
|
|
||||||
|
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
||||||
|
|
||||||
|
_ParamTex ("Parameter Texture", 2D) = "white" {}
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue"="Transparent"
|
||||||
|
"IgnoreProjector"="True"
|
||||||
|
"RenderType"="Transparent"
|
||||||
|
"PreviewType"="Plane"
|
||||||
|
"CanUseSpriteAtlas"="True"
|
||||||
|
}
|
||||||
|
|
||||||
|
Stencil
|
||||||
|
{
|
||||||
|
Ref [_Stencil]
|
||||||
|
Comp [_StencilComp]
|
||||||
|
Pass [_StencilOp]
|
||||||
|
ReadMask [_StencilReadMask]
|
||||||
|
WriteMask [_StencilWriteMask]
|
||||||
|
}
|
||||||
|
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
ZTest [unity_GUIZTestMode]
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
ColorMask [_ColorMask]
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
#include "UnityUI.cginc"
|
||||||
|
|
||||||
|
#define UI_HSV_MODIFIER 1
|
||||||
|
#include "UI-Effect.cginc"
|
||||||
|
#include "UI-Effect-Sprite.cginc"
|
||||||
|
|
||||||
|
fixed4 frag(v2f IN) : COLOR
|
||||||
|
{
|
||||||
|
half4 color = tex2D(_MainTex, IN.texcoord);// + _TextureSampleAdd) * IN.color;
|
||||||
|
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
|
||||||
|
|
||||||
|
#ifdef UNITY_UI_ALPHACLIP
|
||||||
|
clip (color.a - 0.001);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
color = ApplyHsvEffect(color, IN.eParam);
|
||||||
|
|
||||||
|
return (color + _TextureSampleAdd) * IN.color;
|
||||||
|
}
|
||||||
|
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7fc74090480c84f8b977cfcd55cdfe82
|
||||||
|
timeCreated: 1531882595
|
||||||
|
licenseType: Pro
|
||||||
|
ShaderImporter:
|
||||||
|
defaultTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||