diff --git a/Assets/Mapbox/Unity/SourceLayers/ImageryLayer.cs b/Assets/Mapbox/Unity/SourceLayers/ImageryLayer.cs
index 99988ad7..975e9280 100644
--- a/Assets/Mapbox/Unity/SourceLayers/ImageryLayer.cs
+++ b/Assets/Mapbox/Unity/SourceLayers/ImageryLayer.cs
@@ -154,7 +154,8 @@ namespace Mapbox.Unity.Map
///
public virtual void SetLayerSource(ImagerySourceType imageSource)
{
- if (imageSource != ImagerySourceType.Custom && imageSource != ImagerySourceType.None)
+ //if (imageSource != ImagerySourceType.Custom && imageSource != ImagerySourceType.None)
+ if (imageSource != ImagerySourceType.None)
{
_layerProperty.sourceType = imageSource;
_layerProperty.sourceOptions.layerSource = MapboxDefaultImagery.GetParameters(imageSource);
diff --git a/Assets/Mapbox/Unity/SourceLayers/MapboxDefaultImagery.cs b/Assets/Mapbox/Unity/SourceLayers/MapboxDefaultImagery.cs
index c4b59495..3f333db3 100644
--- a/Assets/Mapbox/Unity/SourceLayers/MapboxDefaultImagery.cs
+++ b/Assets/Mapbox/Unity/SourceLayers/MapboxDefaultImagery.cs
@@ -58,7 +58,13 @@
break;
case ImagerySourceType.Custom:
- throw new Exception("Invalid type : Custom");
+ //throw new Exception("Invalid type : Custom");
+ defaultStyle = new Style
+ {
+ Id = "mapbox://styles/mapbox/satellite-streets-v11",
+ Name = "Satellite Streets"
+ };
+ break;
case ImagerySourceType.None:
throw new Exception("Invalid type : None");
default:
diff --git a/Assets/Resources/Sound.meta b/Assets/Mapbox/User.meta
similarity index 77%
rename from Assets/Resources/Sound.meta
rename to Assets/Mapbox/User.meta
index 1bdeea03..4b9b954f 100644
--- a/Assets/Resources/Sound.meta
+++ b/Assets/Mapbox/User.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 95a41acefc4f5e04a9a456f8ce06938e
+guid: 102e792eaf910f74e9acb0b9a6182219
folderAsset: yes
DefaultImporter:
externalObjects: {}
diff --git a/Assets/StreamingAssets.meta b/Assets/Mapbox/User/Modifiers.meta
similarity index 77%
rename from Assets/StreamingAssets.meta
rename to Assets/Mapbox/User/Modifiers.meta
index 0cbd8580..361d8c26 100644
--- a/Assets/StreamingAssets.meta
+++ b/Assets/Mapbox/User/Modifiers.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 9a0a7989900f2c34abeee17c663d08dc
+guid: 9281e8bf86b8d70459ba6c65898fee31
folderAsset: yes
DefaultImporter:
externalObjects: {}
diff --git a/Assets/Models/Cyclist animations HD/Animation Fbx/L@RideLoop_Fast_01.fbx.meta b/Assets/Models/Cyclist animations HD/Animation Fbx/L@RideLoop_Fast_01.fbx.meta
index 0a5aab45..45316f2e 100644
--- a/Assets/Models/Cyclist animations HD/Animation Fbx/L@RideLoop_Fast_01.fbx.meta
+++ b/Assets/Models/Cyclist animations HD/Animation Fbx/L@RideLoop_Fast_01.fbx.meta
@@ -1,214 +1,614 @@
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guid: 10ca29a5c795e8044b30e67789898d8e
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diff --git a/Assets/Scenes/Ride/Scripts/AbstractPlayer.cs b/Assets/Scenes/Ride/Scripts/AbstractPlayer.cs
index a0ba6ab8..d347e6b9 100644
--- a/Assets/Scenes/Ride/Scripts/AbstractPlayer.cs
+++ b/Assets/Scenes/Ride/Scripts/AbstractPlayer.cs
@@ -35,7 +35,7 @@ namespace Assets.Scenes.Ride.Scripts
protected Vector2d nextlatlong; //下一个点的坐标
protected Vector2d currentlatlong; //当前坐标
//protected bool isStart;//开始或者暂停
- public bool isQuit;//true 中途退出 或者到达终点
+ //public bool isQuit;//true 中途退出 或者到达终点
protected bool isMajor;//是否是主人公
protected MapDataModel mapData;
protected int userId;
@@ -92,7 +92,7 @@ namespace Assets.Scenes.Ride.Scripts
protected BaseCycling cyclingExcutor;
protected virtual void Init()
{
- //characterAnimator = GetComponentInChildren();
+ characterAnimator = GetComponentInChildren();
mainController = transform.parent.GetComponent();
map = transform.parent.Find("Map").GetComponent();
mapData = mainController.GetMapData();//获取路书信息
@@ -113,7 +113,16 @@ namespace Assets.Scenes.Ride.Scripts
protected virtual void Run()
{
ComputeNextSlope();//计算下一个坡度相关数据
-
+ //人物动画控制
+ if (characterAnimator != null && mapData != null)
+ {
+ characterAnimator.SetFloat("Speed", (float)speed);
+ if (totalDistance >= mapData.TotalDistance)
+ {
+ characterAnimator.SetBool("ReachEnd", true);//到达终点
+ }
+ }
+ //开始骑行
if (mainController.isStart)
{
if (index > 0)
@@ -131,14 +140,12 @@ namespace Assets.Scenes.Ride.Scripts
}
ticks++;
Compute();//接受蓝牙设备数据计算
- //characterAnimator.SetBool("IsRide", false);//初始化动画状态
+
if (totalDistance > mapData.TotalDistance)
{
distance = totalDistance - mapData.TotalDistance;
totalDistance = mapData.TotalDistance;
- //characterAnimator.SetBool("ReachEnd", true);//到达终点
StartCoroutine("LateUpload");
- isQuit = true;
}
//数据处理
@@ -147,10 +154,9 @@ namespace Assets.Scenes.Ride.Scripts
nextPos.y += 0.6f;//提高y轴让人物站在地图上面
prePos = transform.localPosition;//当前点
thisRotation = transform.localRotation;
- //动画控制
+ //移动动画控制
if (distance > 0)
{
- //characterAnimator.SetBool("IsRide", true);//开始移动动画
StartCoroutine(MoveTo());//移动
}
}
diff --git a/Assets/Scenes/Ride/Scripts/CyclingController.cs b/Assets/Scenes/Ride/Scripts/CyclingController.cs
index 1a93a2fd..26aeb9a9 100644
--- a/Assets/Scenes/Ride/Scripts/CyclingController.cs
+++ b/Assets/Scenes/Ride/Scripts/CyclingController.cs
@@ -14,6 +14,7 @@ using GeoJSON.Net.Geometry;
using TurfCS;
using Mapbox.Utils;
using Assets.Scripts;
+using System.Threading.Tasks;
public class CyclingController : DeviceServiceMonoBase
{
@@ -42,11 +43,20 @@ public class CyclingController : DeviceServiceMonoBase
public bool isPause;
#endregion
GameObject loadingcanvas;
+
+ private async Task Login()
+ {
+ var result = await new UserApi().Login("13115011550", "laozhong", "");
+ App.CurrentUser = result.data;
+ }
void Awake()
{
+ #if UNITY_EDITOR
+ Login();
+ #endif
//获取路书信息
mapApi = ConfigHelper.mapApi;
- RouteId = App.RouteIdParam > 0? App.RouteIdParam : 376;
+ RouteId = App.RouteIdParam > 0? App.RouteIdParam : 5492;
MapDataModel result = mapApi.GetData(RouteId);
mapRoute = GetNewInstace(RouteId);//获取一个路书所有的数据
MapUDPService.Init();//初始化TCP
@@ -101,6 +111,7 @@ public class CyclingController : DeviceServiceMonoBase
UIObject.SetActive(true);
}
+ //设置骑行模式
public void SetCyclingModel(CyclingModel mode)
{
this.cyclingModel = mode;
@@ -116,6 +127,33 @@ public class CyclingController : DeviceServiceMonoBase
}
}
+ #region
+ public bool Is3dView;
+ public void ChangeMapImageStyle(GameObject arrowGameObj)
+ {
+ if (!Is3dView)
+ {
+ map.Terrain.ExaggerationFactor = 1.5f;
+ map.Terrain.SetElevationType(ElevationLayerType.TerrainWithElevation);
+ map.ImageLayer.SetLayerSource(ImagerySourceType.Custom);
+ //map.SetTileMaterial(new Material());
+ player.transform.localScale = new Vector3(3f, 3f, 3f);
+ Is3dView = true;
+ arrowGameObj.SetActive(false);
+ }
+ else
+ {
+ map.Terrain.ExaggerationFactor = 0f;
+ map.Terrain.SetElevationType(ElevationLayerType.FlatTerrain);
+ map.ImageLayer.SetLayerSource(ImagerySourceType.MapboxDark);
+ player.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
+ Is3dView = false;
+ arrowGameObj.SetActive(true);
+ }
+ }
+
+ #endregion
+
#region 游戏状态控制
//开始骑行
public void SetStart()
diff --git a/Assets/Scenes/Ride/Scripts/InitMiniMapProvider.cs b/Assets/Scenes/Ride/Scripts/InitMiniMapProvider.cs
index 8589697a..b9c4ecc8 100644
--- a/Assets/Scenes/Ride/Scripts/InitMiniMapProvider.cs
+++ b/Assets/Scenes/Ride/Scripts/InitMiniMapProvider.cs
@@ -12,7 +12,21 @@ namespace Assets.Scenes.Ride.Scripts
{
public class InitMiniMapProvider : MonoBehaviour
{
- [SerializeField]
+ [SerializeField]
+ GameObject cude1;
+ [SerializeField]
+ GameObject cude2;
+ [SerializeField]
+ GameObject cude3;
+ [SerializeField]
+ GameObject cude4;
+ [SerializeField]
+ GameObject center;
+
+
+
+
+ [SerializeField]
AbstractMap _map;
[SerializeField]
Camera _minicamera;
@@ -27,18 +41,18 @@ namespace Assets.Scenes.Ride.Scripts
playerController = FindObjectOfType();
if (cyclingCotroller != null)
{
- var mapdata = cyclingCotroller.GetMapData();
- //初始化map
- //var point = cyclingCotroller.GetCenterCoordinate();
- if (_map != null && mapdata !=null)
+ var mapdata = cyclingCotroller.GetMapData();
+ //初始化map
+ //var point = cyclingCotroller.GetCenterCoordinate();
+ if (_map != null && mapdata !=null)
{
_map.OnInitialized += _map_OnInitialized;
_map.OnUpdated += _map_OnUpdated;
_map.Initialize(new Vector2d(mapdata.Center[0], mapdata.Center[1]), 12);
var bbox = mapdata.Bbox;
- var targetbounds = new Vector2dBounds(new Vector2d(bbox[0], bbox[1]), new Vector2d(bbox[2], bbox[3]));
+ var targetbounds = new Vector2dBounds(new Vector2d(bbox[1], bbox[0]), new Vector2d(bbox[3], bbox[2]));
var screenBounds = GetScreenBounds();
- SetZoomToFitBounds(targetbounds, screenBounds);
+ var z = SetZoomToFitBounds(targetbounds, screenBounds);
}
}
}
@@ -53,7 +67,15 @@ namespace Assets.Scenes.Ride.Scripts
private void _map_OnInitialized()
{
init = true;
-
+ var visualizer = _map.MapVisualizer;
+ visualizer.OnMapVisualizerStateChanged += (s) =>
+ {
+ if (s == ModuleState.Finished)
+ {
+
+ }
+ };
+
}
#region Camera 自适应
@@ -62,7 +84,7 @@ namespace Assets.Scenes.Ride.Scripts
///
/// 路线的边界
/// 小地图边界
- private void SetZoomToFitBounds(Vector2dBounds targetBounds, Vector2dBounds screenBounds)
+ private int SetZoomToFitBounds(Vector2dBounds targetBounds, Vector2dBounds screenBounds)
{
var targetLonDelta = targetBounds.East - targetBounds.West;
var targetLatDelta = targetBounds.North - targetBounds.South;
@@ -78,18 +100,18 @@ namespace Assets.Scenes.Ride.Scripts
var zoom = (float)(_map.Zoom + Math.Min(latZoom, lonZoom));
- _map.SetZoom((float)Math.Floor(zoom));
- _map.UpdateMap();
+ _map.SetZoom((float)Math.Floor(zoom));
+ _map.UpdateMap();
+ return (int)Math.Floor(zoom);
}
private Vector2dBounds GetScreenBounds()
{
var screenWidth = UnityEngine.Screen.width;
var screenHeight = UnityEngine.Screen.height;
- var sw_world = _minicamera.ViewportToWorldPoint(new Vector3(0, 0, 180));
+ var sw_world = _minicamera.ViewportToWorldPoint(new Vector3(0, 0, 90));
var sw = _map.WorldToGeoPosition(sw_world);
-
- var ne_world = _minicamera.ViewportToWorldPoint(new Vector3(1f, 1f, 180));
+ var ne_world = _minicamera.ViewportToWorldPoint(new Vector3(1f, 1f, 90));
var ne = _map.WorldToGeoPosition(ne_world);
return new Vector2dBounds(new Vector2d(sw.x, sw.y), new Vector2d(ne.x, ne.y));
@@ -135,16 +157,17 @@ namespace Assets.Scenes.Ride.Scripts
_mipMapRoute = new GameObject("MiniMapRoute");
_mipMapRoute.transform.parent = transform;
var lineRender = _mipMapRoute.AddComponent();
- lineRender.material = new Material(Shader.Find("Sprites/Default"));
+
+ lineRender.material = Instantiate(Resources.Load("UI/Material/Round10"));
var dat = feat.Points[0];
lineRender.endColor = Color.white;
lineRender.startColor = Color.white;
//设置宽度
- lineRender.startWidth = 1f;
- lineRender.endWidth = 1f;
+ lineRender.startWidth = 5f;
+ lineRender.endWidth = 5f;
lineRender.positionCount = dat.Count;
lineRender.SetPositions(feat.Points[0].ToArray());
- lineRender.numCornerVertices = 0;
+ lineRender.numCornerVertices = 60;
lineRender.loop = false;
_mipMapRoute.layer = 9;
}
diff --git a/Assets/Scenes/Ride/Scripts/LoadingController.cs b/Assets/Scenes/Ride/Scripts/LoadingController.cs
index 0d603c08..a2904eb2 100644
--- a/Assets/Scenes/Ride/Scripts/LoadingController.cs
+++ b/Assets/Scenes/Ride/Scripts/LoadingController.cs
@@ -27,7 +27,7 @@ namespace Assets.Scenes.Ride.Scripts
GameObject loadingPanel;
private void Start()
{
- int routeId = App.RouteIdParam;
+ int routeId = App.RouteIdParam >0? App.RouteIdParam : 5492;
mapApi = new MapApi();
panel = transform.Find("Panel").gameObject;
diff --git a/Assets/Scenes/Ride/Scripts/NearByHeadScript.cs b/Assets/Scenes/Ride/Scripts/NearByHeadScript.cs
index 4b659724..69c30b01 100644
--- a/Assets/Scenes/Ride/Scripts/NearByHeadScript.cs
+++ b/Assets/Scenes/Ride/Scripts/NearByHeadScript.cs
@@ -15,7 +15,7 @@ namespace Assets.Scenes.Ride.Scripts
private void Start()
{
Title = transform.Find("Title").GetComponent();
- OnlineUserNum = transform.Find("OnlineUserNum").GetComponent();
+ OnlineUserNum = transform.Find("NearByView/OnlineUserNum").GetComponent();
}
float t = 1;
private void Update()
diff --git a/Assets/Scenes/Ride/Scripts/PlayerController.cs b/Assets/Scenes/Ride/Scripts/PlayerController.cs
index 68b442e7..8730b38e 100644
--- a/Assets/Scenes/Ride/Scripts/PlayerController.cs
+++ b/Assets/Scenes/Ride/Scripts/PlayerController.cs
@@ -14,8 +14,8 @@ namespace Assets.Scenes.Ride.Scripts
totalDistance = mainController.selectParamModel.EndDistance;
currentlatlong = mainController.GetCenterCoordinate();
TrailRenderer trail = FindObjectOfType();
- trail.startWidth = 0.6f;
- trail.endWidth = 0.6f;
+ trail.startWidth = 1f;
+ trail.endWidth = 1f;
trail.startColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 0.65f);
trail.endColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 0.65f);
}
@@ -34,7 +34,7 @@ namespace Assets.Scenes.Ride.Scripts
bicycleWeight = App.CurrentUser.BicycleWeight;
#if UNITY_EDITOR
- power = 2000;//测试功率
+ power = Random.Range(1,2000);//测试功率
#endif
mainController.TrackResistance(currentSlope);//TODO
speed = Helper.CalculateSpeed(elevation, currentSlope, power, weight, bicycleWeight);
diff --git a/Assets/Scenes/Ride/Scripts/RouteController.cs b/Assets/Scenes/Ride/Scripts/RouteController.cs
index 8871b2bf..d2a19f52 100644
--- a/Assets/Scenes/Ride/Scripts/RouteController.cs
+++ b/Assets/Scenes/Ride/Scripts/RouteController.cs
@@ -118,11 +118,11 @@ namespace Assets.Scenes.Ride.Scripts
//前后取50个点
decimal diff = i - playerController.CurrentIndex;
decimal diffAbs = Math.Abs(diff);
- if (diffAbs <= 50)
+ if (diffAbs <= 200)
{
dat.Add(item);
}
- if (diff < 0 && diff > -100)
+ if (diff < 0 && diff > -200)
{
item.y += 0.30001f;
path.Add(item);
@@ -131,7 +131,11 @@ namespace Assets.Scenes.Ride.Scripts
var feat = new VectorFeatureUnity();
feat.Points.Add(dat);
//处理海拔高度的问题
- //SnapModifier.Run(feat, meshData, tile);
+ //bool foundTile = _map.MapVisualizer.ActiveTiles.TryGetValue(Conversions.LatitudeLongitudeToTileId(_map.CenterLatitudeLongitude.x, _map.CenterLatitudeLongitude.y, (int)_map.Zoom), out tile);
+ //if (foundTile)
+ //{
+ // SnapModifier.Run(feat, meshData, tile);
+ //}
CreatMapRoute(feat);//创建路线
CreatPathRoute(path);//创建骑行过的线路
}
@@ -194,8 +198,8 @@ namespace Assets.Scenes.Ride.Scripts
lineRender.startColor = new Color(1, 1, 1, 0.65f);
//设置宽度
- lineRender.startWidth = 0.6f;
- lineRender.endWidth = 0.6f;
+ lineRender.startWidth = 1f;
+ lineRender.endWidth = 1f;
lineRender.positionCount = dat.Count;
lineRender.SetPositions(feat.Points[0].ToArray());
lineRender.loop = false;
@@ -220,8 +224,8 @@ namespace Assets.Scenes.Ride.Scripts
lineRender.startColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 0.65f);
//设置宽度
- lineRender.startWidth = 0.61f;
- lineRender.endWidth = 0.61f;
+ lineRender.startWidth = 1f;
+ lineRender.endWidth = 1f;
lineRender.positionCount = feat.Count;
lineRender.SetPositions(feat.ToArray());
lineRender.loop = false;
diff --git a/Assets/Scenes/Ride/Scripts/SelectPlayerFactory.cs b/Assets/Scenes/Ride/Scripts/SelectPlayerFactory.cs
index f3064cc5..f589811f 100644
--- a/Assets/Scenes/Ride/Scripts/SelectPlayerFactory.cs
+++ b/Assets/Scenes/Ride/Scripts/SelectPlayerFactory.cs
@@ -17,6 +17,8 @@ namespace Assets.Scenes.Ride.Scripts
{
GameObject prefab;
GameObject scroll;
+ GameObject selectPanel;
+ GameObject nearPanel;
Transform content;
Button rideButton;
Button cancelButton;
@@ -46,12 +48,21 @@ namespace Assets.Scenes.Ride.Scripts
searchButton = transform.Find("Panel/SearchButton").GetComponent